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I think I know every beat in that game. And dominant strategy for every enemy lol.

That little breakaway in the abandoned town may actually be one of my favorite moments in that game. There's just something about the colors and visual textures that make me go "Ahhhh..." The dynamics you cross as you move through that environment are excellently coordinated.

That's an underappreciated thing in these tweaked proc-gen worlds and levels you see in a lot of other games. You can coordinate a level so that a player will see and experience certain things, with it feeling totally intuitive to them. The best level design doesn't let you miss anything great about the level, but you never really sense how it's guiding you to see these things and approach them in such and such way. A big part of getting atmosphere isn't the pretty visuals and sounds... it's about psychology. Looking at the level and understanding how people will process it at different points, what senses will train on (and how to use that advantageously,) as well as little subconscious decisions that happen. When it all lines up, you know, because it's just pure experience. You don't need to think. You are just kind of in the wonder of it. It feels like a discovery. But it's a totally curated and guided experience.

It's funny though... I'm playing Requiem now and as much as Innocence is truly a great work of visual art, they came a very long way in refining it with Requiem. Asobo may be one of the few out there getting recognition from the AAA crowd, that has a really apparent style to them. Seeing these two games side-by-side really does a good job of reminding me that this stuff is ground-up. Not some generic UE workup. A lot of the big games all end up with a similar visual feel in many elements... because they actually do share a lot of common elements in their graphical pipelines, it's almost foundational.

Visual identity is underappreciated these days. Show me a game that *really* looks like either Plague Tale. Obviously, there are all sorts of 'inspired' decisions too. You can see influence. But it's like the execution is entirely their own, their child.

I get that outsourcing engine tech is industry standard, like VFX houses for films and shows. But there's a certain charm to a good purpose-built engine. I think it also promotes a better diversity of games. Plague Tale's engine was developed by Asobo over the course of their experiences making games. They were apparently always asking themselves what THEY wanted and needed in THEIR games, and what features they would need to make it happen... slowly purpose-built this engine that would become the platform for one of a kind game experiences. When development goes well, when there is that patience and vision, there's a cohesiveness that emerges in the finished product. Everything can sort of fit like a glove, whereas games that outsource end up inevitably (and probably inadvertently) sharing idiosyncrasies and losing a bit of that identity in the things they end up doing to adapt their game to someone else's tech. There's also internal understanding. Having a ready-made setup obviously eases burdens... but it's like how with people, sometimes it's those little trials that make us who we really are. Asobo can only be Asobo, because they're all they've had. But it also means they have an understanding of their tools that many studios won't develop quite as much of.

I wish AAA could grasp some of these things. Especially the whole 'patience and vision' thing. Because when you have that, you eventually get the best art. I feel like people who play these games and enjoy them, will never forget it. As time goes by, I find myself A LOT more interested in games like Plague Tale than anything from a major studio. The heart is just not there. Playing Innocence or Requiem makes me sad, because I remember things that I find lacking in the present culture and ethos of making games, as a whole. They show me things that are missing from that bigger picture. It's reminiscent of an attitude towards making games that I like to think was much more common in gaming's tech-transition phases... those times when nobody knew what was going on, there was no standard, and people just tried stuff and did the best they could with new ideas and parameters. Whereas now, there are basically a handful of standards for any genre, that most will just try to maximize. I'm sensing sort of a loss of 'creative awareness' out there. But I think Asobo is very much 'aware.'

That's an incredible analysis of the game and the developer/studio. Very well thought out and on-point. I really appreciate and enjoy the perspective.

Unfortunately, I just ran into a game stopping bug in Chapter VII. Searching the googles found one or two other people with the same specific bug, but without any resolution. I tried the same tricks that got me out of a well known bug in Chapter VI, but nothing worked. I've spent about an hour trying to get the game to proceed but have failed so far. Rather annoyed at the moment so I'll give it some time and start the Chapter again another day. If that doesn't work, that will have to be where I give up. Bummed. :cry:
 
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What game are u guys talking about ?

Oh, sorry - A Plague Tale: Innocence, and @robot zombie is playing A Plague Tale: Requiem

 
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My only criticism so far of Uncharted is that the cinematics/cut scenes are far too long. I'm skipping most of them and still getting the gist.
20221022173810_1.jpg
 
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Ok I do like A Plague Tale its on my List I will get to it some day :)


How do u Like the game so far ?

I got it siting here But I want to Finish Dying Light 2 First :)
Oh it's top drawer, AAA with superb graphics and an interesting story, once you get past all the cutscenes, lol. I've only played about 3 hours so far and I know I'll carry on with it.
Fair bit of keyboard mashing EEEEEEE etc and the fisticuffs can be tricky, but then I am over 60 now so that may explain it :cool:
 

SmoKies

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Oh it's top drawer, AAA with superb graphics and an interesting story, once you get past all the cutscenes, lol. I've only played about 3 hours so far and I know I'll carry on with it.
Fair bit of keyboard mashing EEEEEEE etc and the fisticuffs can be tricky, but then I am over 60 now so that may explain it :cool:
thanks man
Im old too so dont worry :)

I been play the story line and as soon as i added 1 or 2 mods It Looks like I F)(*&^%$ ed up things :)
 
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A Plague Tale: Requiem... thank god for DLSS :D
 
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My only criticism so far of Uncharted is that the cinematics/cut scenes are far too long. I'm skipping most of them and still getting the gist.
View attachment 266700
Personally I love them, but I get that some won't. I just think the acting and animation in general draws you in, it captures nuance unlike most games and sets you up nicely for the next gameplay scenario - which you know is going to be fun. Then again, I'm a story guy in most games - habitual reader in real life so I have the patience of a saint.

@Lei Loved that game, wish they'd made a sequel. It deserved it.
 
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That's an incredible analysis of the game and the developer/studio. Very well thought out and on-point. I really appreciate and enjoy the perspective.
Cheers, just a guy with a lot of goodwill for this studio and an affinity for writing. The care in wording tends to be proportional to my enjoyment of the game. :laugh: Innocence was such a breath of fresh air to me when it came out. That game was more than enough to get me invested in their success. And the more I learned about them, the more "deserved" it felt. They came out of nowhere with a captivating little game that was easy to get into with a great narrative, stunning visual design, unique (if not simplistic) gameplay elements, and endearing tact in their presentation of everything. I was shocked that such a small, relatively unknown studio could come up with something that had so much blatant refinement and care put into its core, and yet just as much room for growth and potential.

Unfortunately, I just ran into a game stopping bug in Chapter VII. Searching the googles found one or two other people with the same specific bug, but without any resolution. I tried the same tricks that got me out of a well known bug in Chapter VI, but nothing worked. I've spent about an hour trying to get the game to proceed but have failed so far. Rather annoyed at the moment so I'll give it some time and start the Chapter again another day. If that doesn't work, that will have to be where I give up. Bummed. :cry:
Agh... that does suck. TBH, it's not all that stable on my system, though it's been limited to crashes. They have definitely traded-out a bit of that attentive scaling in order to leverage more ambition. It needs a little more polish and has some pretty significant performance hitches. The gains are still huge. Everything is pulling so much more weight. By that chapter, you already know what I mean. I suppose the bugs and instability are the counterpoints to going bigger with a more custom-tailored engine. I hope they get it ironed out in a reasonable timeframe. I'm feeling pretty charitable about it, just due to how much good is in the game so far. If I get stuck, I'll push forward in Elden Ring and maybe by the time I beat Melania again, it'll be ready :p I think they'll get it worked-out. This is a chance for them to really get embedded into the zeitgeist as a studio with output that people should pay attention to and be inspired by, be one of those really great parts of the gaming world for a lot more people. And judging by the amazing things I have seen so far, they're taking it prettty seriously.

It's funny, I'm a chapter behind you, but I think I'm starting over anyway. There were a lot of things that kind of threw me through a loop, with the changes and added complexity in the gameplay systems. I had to noodle around and try different things to get a better sense of how everything works. I must admit, my mind was blown wide open more than twice and I don't think I was able to fully process it... like, just out of awe. When it's excellent, it's really, really excellent. I could stand to go back over it now that I'm not so caught-up in learning new stuff... and not going piecemeal - just doing a chapter or two at a time, if I'm not too tired after work.

That is one thing I'll say... in terms of starting off, it feels like they're throwing a lot at you at certain points when introducing some of the gameplay elements. The new mechanics are great, as are the QOL additions and adjustments. The whole feel is better and the gameplay is much more dynamic, but it's like I had to re-acclimate to having new and changed options for tackling bigger and more complex levels - get myself out of that "Innocence" state of mind.

Ok I do like A Plague Tale its on my List I will get to it some day :)
Very much worth it. I'd definitely recommend not skipping the first one. Part of what's making the second game so good for me is actually down to the growth in these characters and the ways they're building on the first game's narrative themes. There just isn't much I can say without spoilers - not to mention I haven't finished it, so it could still let me down. The game, for all of its wonder, is nothing without the main characters and their stories. Amicia and Hugo ARE Plague Tale. The first is more accessible anyway. Smaller adventure, but it's complete and satisfying. They were smart not to overload it, make it something you can get into and enjoy without putting too much on the table in terms of time or personal investment.
 
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@robot zombie

Thank you for the advice :)
Sure! Kind of in hype-mode here. I'm only here to say that I've had such a good, impactful experience with Plague Tale, that I want others to have that experience too. I don't think it'll click with everyone, but any lover of good story games is probably gonna enjoy it immensely. I'm very confident about that. It's sad to me to think that people might be missing out! But I understand, there are too many experiences to be had in gaming for anyone to get to all of the great ones out there. Sometimes I think that's the best part about gaming. We all have a ton of good games available for us to play at this point in history, even if nearly everyone seems to have at least one fundamental issue with the way things are in the gaming world now. There's always another game worth getting yourself excited about playing.
 
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Are these bugs in the first or second game? I’ve just started playing the first game after installing a new gpu and would hate to get to far along and have a game braking bug.
 

SmoKies

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Are these bugs in the first or second game? I’ve just started playing the first game after installing a new gpu and would hate to get to far along and have a game braking bug.
what game are u talking about?
 
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I hope the topic is a plague tales
 
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Are these bugs in the first or second game? I’ve just started playing the first game after installing a new gpu and would hate to get to far along and have a game braking bug.
It did have its share of bugs for a time, but no. As far as I know, there are no major ones left and it is fully stable. I think Innocence was more stable at launch than Requiem, as a matter of fact. Overall, it's a pretty tight game. I got to a point where I was trying to break it and go outside of usual confines. In what has to be over a dozen playthroughs spaced out over the time the game has been out, I haven't managed to find a single hitch left. It's a linear game with a fairly narrow scope. So it's hard to imagine the majority, if not virtually all bugs won't be nipped.
 
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Are these bugs in the first or second game? I’ve just started playing the first game after installing a new gpu and would hate to get to far along and have a game braking bug.

The bugs I'm experiencing are in Innocence.

Chapter 6 bug that I had that I used the workarounds to get past:


Chapter 7 bug that's stopped me from proceeding.

In the video play through below (starting at 1:55) when I attempt to activate the 'wheel', the game camera changes to show the brazier that's supposed to move, but it doesn't. This keeps your companion from moving to your location to proceed. The audio continues the way it should as it does in the video, including when you release the wheel.


Not sure if it matters, but I'm playing the GOG version of the game. I've restarted Chapter 7 but I have a bit to go before I make it to the part where I was stuck before. The game only has checkpoints within a Chapter, so you have to restart for anything earlier than the last checkpoint save.
 
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The bugs I'm experiencing are in Innocence.

Chapter 6 bug that I had that I used the workarounds to get past:


Chapter 7 bug that's stopped me from proceeding.

In the video play through below (starting at 1:55) when I attempt to activate the 'wheel', the game camera changes to show the brazier that's supposed to move, but it doesn't. This keeps your companion from moving to your location to proceed. The audio continues the way it should as it does in the video, including when you release the wheel.


Not sure if it matters, but I'm playing the GOG version of the game. I've restarted Chapter 7 but I have a bit to go before I make it to the part where I was stuck before. The game only has checkpoints within a Chapter, so you have to restart for anything earlier than the last checkpoint save.
News to me! I'm on the steam version, though I'd be surprised if they're actually different at this point.
 
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I did a nostalgic run of NOLF.
Man, I wish I was here to see the 60'.
 
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NOLF can you even get/play that any more
 

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I didnt even know what NOLF means until I looked it up on google :)

it looks like a girl game NO JUST JOCKING :)
 
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