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What are you playing?

So, real quick.
Is that the Daily Planet globe engulf in tentacles?


ScreenShot00004.png
 
i really need a reliable source to download and play that game.

Playing RDR2 atm

If you mean a Digital Store then you won't find it anywhere. GOG tried to get it but couldn't. I don't remember why. There is a section on GOG for requesting games and NOLF and NOLF 2 were two of the most requested games. It's a shame that you can't buy them. They are classics and a lot of fun.
 
Best farming area in Elden Ring. And people say Rivers of blood is OP. :p
 
Other than playing Plague Tale Requiem I'm also quickly trying out a new MMO cause I got a beta key.
The First Descendant, its using Unreal Engine 5 so I was curious how that runs, its ran by NEXON which I'm a bit concerned about cause I did play a game ran by them for ~7 years and I have mixed feelings after that..
It feels like a beta alright, no actualy graphics settings other than presets ranging from low to very high and very high tanks my fps by half compared to high so I just use that with DLSS very high quality.
At least the game supports all 3 upscale methods.

Game looks pretty good at some places and not so much in some other areas, hair is especially bad when moving around. 'it has some grainy ghosting even when using native res'
Gameplay feels like a mix of Outriders/Warframe/Destiny, I guess I will keep an eye on this how it shapes out cause it could be interesting. 'for me that is cause I like this genre'



thefirst1.jpg
thefirst2.jpg

You can switch between chars/descendands similar to Warframe's system, the ones not owned has to be unlocked through a quest and materials.
thefirst3.jpg
 
You gave me the itch again. But man, I hadn't touched Terraria since 2017 and I'm totally lost. But I was further along than I remembered, which is nice.
with 1.4.4 they've added quite a lot of new stuff on the top of 1.4 journey update and if understood well some of the new stuff cant be found or dropped in old worlds.
also they've added seeds and tweaked world generation and things like water walkers that were chance to spawn before are now at least 1 guaranteed so you'll have much more pleasant experience.
here is how 9 terraprisma swords look like :)
 
The bugs I'm experiencing are in Innocence.

Chapter 6 bug that I had that I used the workarounds to get past:


Chapter 7 bug that's stopped me from proceeding.

In the video play through below (starting at 1:55) when I attempt to activate the 'wheel', the game camera changes to show the brazier that's supposed to move, but it doesn't. This keeps your companion from moving to your location to proceed. The audio continues the way it should as it does in the video, including when you release the wheel.


Not sure if it matters, but I'm playing the GOG version of the game. I've restarted Chapter 7 but I have a bit to go before I make it to the part where I was stuck before. The game only has checkpoints within a Chapter, so you have to restart for anything earlier than the last checkpoint save.

For anyone interested, I restarted Chapter 7 and end up at the exact same point again. I found this thread, and apparently 36 other people have run into this as well. :(


For those that have finished Innocence, will playing Requiem make sense to someone who didn't?
 
@Sithaer very nice pics is this an open world ?

Yes and no, you can travel to various sized zones that has missions and whatnot and a general shared hub where you can see other players.
I'm still at the very beginning of the game but so far thats what I noticed and read about.
 
with 1.4.4 they've added quite a lot of new stuff on the top of 1.4 journey update and if understood well some of the new stuff cant be found or dropped in old worlds.
also they've added seeds and tweaked world generation and things like water walkers that were chance to spawn before are now at least 1 guaranteed so you'll have much more pleasant experience.
here is how 9 terraprisma swords look like :)
That looks pretty baller! My base world was made in 2016 so yeah, it's probably missing some things, so I made a new one. Transferring all my stuff is a pain in the butt though. As far as progress goes, I think I stopped by the time I was getting ready to tackle the post golem bosses, so I'm only a step down from endgame stuff, I think?
 
That looks pretty baller! My base world was made in 2016 so yeah, it's probably missing some things, so I made a new one. Transferring all my stuff is a pain in the butt though. As far as progress goes, I think I stopped by the time I was getting ready to tackle the post golem bosses, so I'm only a step down from endgame stuff, I think?

You could just start from scratch, which is what I did. It was nice. Clean slate. Pure heart. Cleansed mind. Etc.
 
For anyone interested, I restarted Chapter 7 and end up at the exact same point again. I found this thread, and apparently 36 other people have run into this as well. :(


For those that have finished Innocence, will playing Requiem make sense to someone who didn't?
I think in general, the main plot will make sense. You'll probably grasp the narrative. But it does kind of presume that you already know what's going on with the world and characters - there are lots of parallels and references to the events of the first game.

I dunno, it could go either way, because they also don't really spoil the first game much. It is both a direct continuation of the last one, and its own fully discrete storyline. There may be some things about character motivations in different scenes and dialog sequences that you'll miss. There's also some stuff about the Macula, and Amicia and Hugo's relationship that you'll kinda just be rolling with.

That really sucks that they have left that bug in there. Not my favorite section to begin with lol. I got stuck there once or twice just not following directions, missing a direction, or just straight up going wayyy the wrong way and having to go back.

More than once, I thought I was stuck with Melie not doing what she was supposed to, which I believe I solved by running around and messing with whatever I could. I think I even got stuck in that same spot, where Melie just wouldn't come across and up. But I think I just messed with the brazier above her. It was either that or there was some other one I hadn't moved quite right. It's hard to remember. Had to be over a year ago.

Yeah, that puzzle sucks. I won't defend it lmao. It marks a good point in the story but doing it is a drag.


Today I have learned that Plague Tale Requiem really doesn't like me running it at higher frame rates. Better to clock my monitor down to 60hz and let vsync lock it down. Much smoother, and no crashes in 3 chapters. Whereas before, it seemed like any random event (whether it be triggering a climbing animation, alerting/distracting a guard, grabbing an item, entering an area with placed dialog triggers, so on) had the potential to induce an instant crash. Doesn't happen with the frames locked down. Seems like maybe the physics and scripting systems don't always play nice, or it's down to memory management allowing conflicts between these events. *shrugs* Understand, vsync was on before. It's just that my monitor was running at 165hz. The only difference is that I have an effective 60fps cap now.

All well and good for me, tbh. I'm running most settings with ultra on the best quality DLSS setting. At 1080p, my poor FTW3 3060ti is SCREAMING. But all I get now are hard drive hitches when transitioning to a new loading cell and a couple small sections where my view of the rats gives me a steady, micro-grinding stutter.
 
Today I have learned that Plague Tale Requiem really doesn't like me running it at higher frame rates. Better to clock my monitor down to 60hz and let vsync lock it down. Much smoother, and no crashes in 3 chapters. Whereas before, it seemed like any random event (whether it be triggering a climbing animation, alerting/distracting a guard, grabbing an item, entering an area with placed dialog triggers, so on) had the potential to induce an instant crash. Doesn't happen with the frames locked down. Seems like maybe the physics and scripting systems don't always play nice, or it's down to memory management allowing conflicts between these events. *shrugs* Understand, vsync was on before. It's just that my monitor was running at 165hz. The only difference is that I have an effective 60fps cap now.

All well and good for me, tbh. I'm running most settings with ultra on the best quality DLSS setting. At 1080p, my poor FTW3 3060ti is SCREAMING. But all I get now are hard drive hitches when transitioning to a new loading cell and a couple small sections where my view of the rats gives me a steady, micro-grinding stutter.

Luckily I'm yet to have any crashes in Requiem tho I started playing with my usual 73 fps driver level cap '75Hz monitor'.
Also using a 3060 Ti and Ultra settings/DLSS Quality/2560x1080 and yea looking at swarm of rats does tank my frames and also hammers my CPU pretty hard, whats even worse is looking at burning tar fire effects for some reason.
I have the game installed on a NVMe SSD but I still get new area/loading stutters/hitches.
It doesn't bother me much but I did notice it a few times.
 
I think in general, the main plot will make sense. You'll probably grasp the narrative. But it does kind of presume that you already know what's going on with the world and characters - there are lots of parallels and references to the events of the first game.

I dunno, it could go either way, because they also don't really spoil the first game much. It is both a direct continuation of the last one, and its own fully discrete storyline. There may be some things about character motivations in different scenes and dialog sequences that you'll miss. There's also some stuff about the Macula, and Amicia and Hugo's relationship that you'll kinda just be rolling with.

That really sucks that they have left that bug in there. Not my favorite section to begin with lol. I got stuck there once or twice just not following directions, missing a direction, or just straight up going wayyy the wrong way and having to go back.

More than once, I thought I was stuck with Melie not doing what she was supposed to, which I believe I solved by running around and messing with whatever I could. I think I even got stuck in that same spot, where Melie just wouldn't come across and up. But I think I just messed with the brazier above her. It was either that or there was some other one I hadn't moved quite right. It's hard to remember. Had to be over a year ago.

Yeah, that puzzle sucks. I won't defend it lmao. It marks a good point in the story but doing it is a drag.


Today I have learned that Plague Tale Requiem really doesn't like me running it at higher frame rates. Better to clock my monitor down to 60hz and let vsync lock it down. Much smoother, and no crashes in 3 chapters. Whereas before, it seemed like any random event (whether it be triggering a climbing animation, alerting/distracting a guard, grabbing an item, entering an area with placed dialog triggers, so on) had the potential to induce an instant crash. Doesn't happen with the frames locked down. Seems like maybe the physics and scripting systems don't always play nice, or it's down to memory management allowing conflicts between these events. *shrugs* Understand, vsync was on before. It's just that my monitor was running at 165hz. The only difference is that I have an effective 60fps cap now.

All well and good for me, tbh. I'm running most settings with ultra on the best quality DLSS setting. At 1080p, my poor FTW3 3060ti is SCREAMING. But all I get now are hard drive hitches when transitioning to a new loading cell and a couple small sections where my view of the rats gives me a steady, micro-grinding stutter.

I appreciate you walking me through all of that. I'm an idiot. Once you grab the wheel, I needed to push D, or right, to actually move it. *bows head in shame*

Back at it again. :rockout:

Yes - Requiem has massive GPU requirements. It definitely likes Nvida better. My 6900xt isn't much over 60 fps at 1440p full tilt. I'll lock that one to 60 when I get there.

Again, thanks for talking me through it.
 
I appreciate you walking me through all of that. I'm an idiot. Once you grab the wheel, I needed to push D, or right, to actually move it. *bows head in shame*

Back at it again. :rockout:

Yes - Requiem has massive GPU requirements. It definitely likes Nvida better. My 6900xt isn't much over 60 fps at 1440p full tilt. I'll lock that one to 60 when I get there.

Again, thanks for talking me through it.
Rock on, glad you can continue the game. Admittedly, their handling of some of the pure puzzles still isn't the best. On one hand they can be a bit unsatisfying in how simple they ultimately are, yet tedious in that it's possible to just miss your cue and spend much more time not understanding the puzzle you're actually solving than it could ever take to solve it after just knowing the base parameters :P I've done the same exact thing *right* there. And I didn't do it the first time. It was like, my 3rd or 4th go :rolleyes: I think sometimes they must have a mental bias over on their end that makes them presume the player is already looking at/focusing on particular things when the dialog clues go off, that to them are obvious (being the ones designing the puzzles,) but the player could easily deviate from (without even realizing they are deviating.)

There's a little clash there that I think I somewhat understand. So much of the game is linear. The stealth passages are linear with interwoven forks dividing them. Point being, you generally know intuitively, which way is 'forward' with nothing but visual cues and placement of elements. This is less true with the more 'open' puzzle passages. They give you some of that 'open' freedom, but expectations for discovery are very rigid and it doesn't always juxtapose nicely. If you miss something that the game tells you at some point in the sequence, it's easy to get hung up wandering around and looking at stuff with no straightforward logic or meaning to it. And then you figure it out and feel dumb about how simple it actually is. I mean, if people get so caught up on the directions that they think it's bugged (and when it's described, others think it's a bug too,) then there might legitimately be something off in the way their design language is presented during puzzle passages. There's definitely something a bit lacking in the flow of them at certain moments. When I googled that 'bug' of yours, I found several different but similar 'bugs' reported by other players, at different points in that whole puzzle passage.

I'm thinking about compiling that stuff and making a case to them somehow. Just try to make em aware. They may already know by now and be planning to factor that into future development, with it just being too much to overhaul in the already completed levels. Yet it seems like there is no obvious explanation that will turn up in online searches by people stuck due to these little cracks in how some of the puzzles are set up. I expect a certain number of them will ultimately just crash out of wanting to continue at that point. That's understandable! It feels like you're upriver without a paddle - after enough time, what else can you think but that something is going wrong with the game that's just not gonna let you pass? A reasonable person will consider moving on.

I do wonder though, are there devs on the other end of that who have searched for these reported bugs and missed the actual issues that still hide in those odd pockets?
 
I don't want to spam too many Requiem pics/spoil it but damn it still catches me off guard sometimes, how good this game looks. The attention to detail is just crazy.
Thumbnails as usual:
Requiem7.jpg
Requiem8.jpg
Requiem9.jpg
Requiem10.jpg

So far I also really like the game itself, depening on how good Callisto Protocol will be at the end of the year Requiem might be my game of the year just like Innocence was at the time.:)

Now I'm kinda glad that I upgraded my GPU before the game was relased, I bet my 1070 wouldn't like this at all.:laugh:
 
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