UE4 has always been a janky mess. From stuttery shaders to
borked defaults for ultrawide and left-handed keyb & mouse players, to the most ridiculous defaults for that absurd Eye Adaptation / Auto Exposure effect that are the first thing I disable so often I know r.EyeAdaptationQuality=0 off by heart, I've always found it massively overhyped as some "evolution" of UE1-3.
As for the Callisto Protocol, I'm more interested in is it actually fun? There seem to be an awful lot of reviews (
currently way down at Mixed) that say even ignoring all performance problems, gameplay is a
"pale shadow of Dead Space", "soulless", "extremely janky combat", etc. Can't say I'm in any rush to blindly throw £50 at that even if it got 9999fps.
I found it quite fun. Very linear yes but great entertainment in AAA package. Cinematic experience with my settings on my 42” OLED. Yes performance issues day 1. But compared to now with patch 2-3, it’s a different game. For me Raytracing is a marketing hoax so what I found to be absolutely best quality vs performance is 4K, HDR, Everything high, no RT, no AA, no motion blur, no film grain, no depth of field….but most important sort of is forcing sharpen on 75-100% in Nvidia driver …. Makes a BIG difference ! I HATE blurry games/textures and this REALLY makes a difference, especially when AA is disabled…. If performance demands are too high you can with no problem set shadows and volumetric to medium. I also used a frame limiter to 80 fps, to reduce stress and power from my 4090 as this type of game does not in any way need 120hz. The price was too high though …. Anyway I think it was a great game and experience but with no doubt I am looking forward to Dead Space Remake January 2023. I also always have NV Control panel texture to HIGH QUALITY vs default QUALITY. It’s does makes it a tiny bit sharper overall at virtually no performance cost.
I don't know how you (
W1zzard ) managed to benchmark this game, it stutters and results vary from one run to another, you have to make at least 1 run and the second is already better, also the GPU sometimes is not fully utilized, it sits at 60-70% and framerate is 30fps for me.
I think after some patches this game could look very different.
Amd sponsored title and Nvidia does better
some people will get fired for this.
I think it’s a CPU bottleneck with your GPU usage.. this game does not use 100% CPU when CPU limited. Digital Foundry mentioned that a CPU could be at 80-85% but not go further and then be cpu bottleneck …. I can max my GPU 4090 to 100 % with my 13900K. One of the tricks they used in the patch to combat stutter was disabling hyper threading I noticed. So the game are at least in my case limited to only physical P core, no HT and no E cores … so the used cores need to be very powerful when not being able to hit 100% either.
Okay, this game runs like absolute shit on both a 3070@1440p and on an RX6700@1080p
The stutters are mostly fixed, but that still means stuttering. Given how it looks and runs on PS5, this is inexcusable - it's solid proof that the PC release received insufficient effort and was phoned in. I didn't even pay for this (AMD gave me a free copy) and I'm not sure it's worth my time.
It's a shame, because I loved Dead Space, but this is a poor facsimile of DS with a rocky launch, mediocre gameplay, numerous technical problems, pitiful optimisation (it's not sure if it's been optimised in any way at all) and seemingly minimum effort from the developer for PC gamers. It makes for some pretty screenshots and that's about it, IMO.
I found it quite fun. Very linear yes but great entertainment in AAA package. Cinematic experience with my settings on my 42” OLED. Yes performance issues day 1. But compared to now with patch 2-3, it’s a different game. For me Raytracing is a marketing hoax so what I found to be absolutely best quality vs performance is 4K, HDR, Everything high, no RT, no AA, no motion blur, no film grain, no depth of field….but most important sort of is forcing sharpen on 75-100% in Nvidia driver …. Makes a BIG difference ! I HATE blurry games/textures and this REALLY makes a difference, especially when AA is disabled…. If performance demands are too high you can with no problem set shadows and volumetric to medium. I also used a frame limiter to 80 fps, to reduce stress and power from my 4090 as this type of game does not in any way need 120hz. The price was too high though …. Anyway I think it was a great game and experience but with no doubt I am looking forward to Dead Space Remake January 2023. I also always have NV Control panel texture to HIGH QUALITY vs default QUALITY. It’s does makes it a tiny bit sharper overall at virtually no performance cost.
Game is seriously broken, on my rx 6700 with vsync enabled and 60 fps limit in game i see 45fps and gpu sits at 40-60% utilization, i remove all limits and framerate jumps to 50-55fps and gpu utilization to 99%, but, gpu power consumption is at 100-120W.
In all other games this cheap GPU sits at around 140-150W.
use Fullscreen mode … fps unlimited v sync off but forced in driver with triple buffer enabled. best result for me….. set shadow and volumetric to medium or low. Makes a huge impact ….no AA, sharpen in driver 75% ….. cleans up the blurry look which I hate And make it razor sharp. I also always have NV Control panel texture to HIGH QUALITY vs default QUALITY. It’s does makes it a tiny bit sharper overall at virtually no performance cost.
you could be cpu limited. In this game you are cpu limited when the cores hit 85% around, for some reason it cannot take cpu cores up to 100%. So check that ….they removed hyper threading as a step to remove stutter so fewer cores are under heavier load also. Digital Foundry made som investigation into this if you want to dig into cpu limitation and behavior with not able to 100%.
Okay, this game runs like absolute shit on both a 3070@1440p and on an RX6700@1080p
The stutters are mostly fixed, but that still means stuttering. Given how it looks and runs on PS5, this is inexcusable - it's solid proof that the PC release received insufficient effort and was phoned in. I didn't even pay for this (AMD gave me a free copy) and I'm not sure it's worth my time.
It's a shame, because I loved Dead Space, but this is a poor facsimile of DS with a rocky launch, mediocre gameplay, numerous technical problems, pitiful optimisation (it's not sure if it's been optimised in any way at all) and seemingly minimum effort from the developer for PC gamers. It makes for some pretty screenshots and that's about it, IMO.
Check my other reply in this thread. My experience and ultimate visual and performance settings IMO.
Is a good game? Do you recommend it?
People say good things and bad things about the game.
I found it quite fun, exciting and engaging . Very linear yes but great entertainment in AAA package. Cinematic experience with my settings on my 42” OLED. Yes performance issues day 1. But compared to now with patch 2-3, it’s a different game. For me Raytracing is a marketing hoax so what I found to be absolutely best quality vs performance is 4K, HDR, Everything high, no RT, no AA, no motion blur, no film grain, no depth of field….but most important sort of is forcing sharpen on 75-100% in Nvidia driver …. Makes a BIG difference ! I HATE blurry games/textures and this REALLY makes a difference, especially when AA is disabled…. If performance demands are too high you can with no problem set shadows and volumetric to medium. I also used a frame limiter to 80 fps, to reduce stress and power from my 4090 as this type of game does not in any way need 120hz. The price was too high though …. Anyway I think it was a great game and experience but with no doubt I am looking forward to Dead Space Remake January 2023. I also always have NV Control panel texture to HIGH QUALITY vs default QUALITY. It’s does makes it a tiny bit sharper overall at virtually no performance cost.