Incidentally, the 0 - 51 and 51 - 0 results seem broken. They get scored at 0 for every category in every mode, which doesn't make sense since if the response time was truly 0, then the "visual response rating" would be 100.
That's what I came here to post, too
I'm loving that
@Inle uses OSRTT now, but the 0ms cannot be pixel response time. Perhaps the black level of this is being messed up by the mini-LED backlight and we're not seeing the pixel response, but the time it takes to turn on the backlight, which would likely be close enough to zero to register nothing on the sensor?
always sad to see that VRR range starting so high, I wonder why that is, ideally it would start at like 20 fps, at which games would be unplayable anyway, but 48? that is just...yeah too high
It's just a difference in how it's written on the spec sheets. All monitors that claim sub-48Hz VRR windows are just including the GPU's LFC (low-frequency compensation) feature which both GSync and Freesync have incorporated almost since the beginning of VRR. The monitor isn't responsible for actually trying to refresh at lower frequencies, the GPU driver just doubles the image when it falls below the minimum VRR frequency.
49fps = 49Hz
48fps = 48Hz
47fps = 94Hz twice
46fps = 92Hz twice
...
25fps = 50Hz twice
24fps = 48Hz twice
23fps = 69Hz three times (nice)
22fps = 66Hz three times
...
17fps = 51Hz three times
16fps = 48Hz three times
15fps = 60Hz four times
14fps = 54Hz four times
In the beginning, LFC was only possible on displays with a max:min VRR frequency range ratio of 2.5x, so for all of those early fast IPS panels with 48-100Hz, VRR didn't work below 48Hz. The G-Sync hardware module sort of fixed it, but only down to 37Hz, IIRC. AMD fixed this properly for Freesync 2.0 by bringing the required freqency range ratio down to 2.0x for frame doubling - and obviously Nvidia adopted it when they ditched the silly hardware module and just used the VESA VRR standard like Freesync.
Basically, LFC means the minimum VRR frequency is 0Hz now. The only monitors that break that rule are TV and budget non-gaming monitors that are only 60Hz or 75Hz max. The reason LCD monitors themselves can't run the panels lower than about 40Hz is because in all three technologies (IPS,TN,VA) the LCD crystals spring back to their resting position slowly if they are not "refreshed". Within about 30-40ms they've started to move enough that the panel starts to "grey out", so the 40 or 48Hz minimum is there to constantly refresh the subpixel domains and keep the crystals from springing back to their resting position.
I can't remember exactly where I learned all that, but I'll credit tftcentral.co.uk as they've definitely got some solid articles that go in-depth on LCD technology.