Funny how RT hardware is integrated into both Apple and Android SOCs.
Arm has announced its latest CPU and GPU designs, set to power 2023's smartphones. But what do these designs mean for next year's phones?
www.androidauthority.com
Implement ray-traced rendering using GPU-based parallel processing.
developer.apple.com
With Qualcomm, MediaTek, and Samsung now sporting ray tracing GPUs, is this the turning point for mobile gaming graphics?
www.androidauthority.com
Oh but see, this is not where we are in opposition; I thought we had that abundantly clear. Your stance and point is clear, RT is the next best thing since sliced bread and it will change gaming forever. I disagree with that point. Right now, RT is first, foremost and primarily a tool for big budgets to move shitty games and overpriced product further into the attention span. Not a single game is however truly improved by the use of RT. Same game, same basic presentation, sans or with a few more dynamic lighting effects.
'Funny how' is not really apt, as if this is a victory post on the discussion we had
If you read the bottom article,
it says what I've said. Adoption will take many years,
getting a GPU for it now is folly, and it will take its place alongside a host of other graphics technology some of which is mutually exclusive, while some isn't. RT effects are for the foreseeable future, a nice bonus, and lightyears away from a must have - if they ever reach that point. We're in a transitional period of undefined length, and it doesn't get shorter with the way RT product is pushed out currently.
The idea it somehow makes games easier to develop is however so out there, you really drank too much kool aid on that. History is your reality check. The toolkit expands, because no dev in its right mind will produce for RT capable GPUs alone. It only means
more work. Devving games will be as it has been in all software. The scope roughly determines the hours you'll burn, and then you'll take much longer as planned anyway.
"drivel". I guess that covers just about every aspect of creating the digital media we all use and consume.
These photo examples just from NVIDIA, Microsoft with their mixed reality and US Gov/industry ties and most other major tech with actual vision like Apple, ARM or Meta also push hard in this direction of connected virtuality with AI/graphically intensive content (web 3.0, meta/omniverse etc.), with seemingly unanimous support from the big players.
Crazy how games pushed the innovation in 3D processing to this point, all of us PC and console gamers really just put in the capital to develop this GPU tech so we can appreciate our hobby in higher fidelity at faster framerates, and now that big money is being made we're benefitting, but also being somewhat priced out of our hobby. While I disagree with most of the sentiment about how "the old ways are fine" I can appreciate how some feel upset that the cost of entry to this playground is a lot more than it used to be. I just also appreciate how that resentment leads to bias about the new.
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You really are in deep. Big tech is just running for the next best thing, as it has been doing since Google and Facebook struck gold with their ever evolving approach of using the internet to keep ahead of the law and common sense. All connected by a mighty network controlled by them. Its like owning the internet and all of its users' moves, fantastic! What I see is a massive interdependent clusterfuck of commercial gain.
This, like quite a few things now, is in a transitional period. This omni/metaverse is not something we should want. All connected by Huang's leather jacket, noty. It remains to be seen how far corporate gets the average guy with this bullshit. If NFT and crypto is any guide, not far. Maybe it will go the way of VR: interesting for businesses, not for the consumer/living room. Of course there is a place for new toolkits and stuff to evolve. But its also interesting to question the push that 'suddenly' happened here, and even more interesting is analyzing its fervent followers like you, who always are recent buyers of a product that carried the same marketing.
So far you've managed to handily talk around the problem of adoption rate by a 'its increasing', even though the market has proven that real adoption only happens when you reach the critical mass: mid range and below. RT in that area is nowhere, not even remotely, for current consoles its an afterthought, and its not like those are ubiquitous right now.
We'll get there, eventually, with RT. I said two decades. You say the time is now. We'll probably end up somewhere along the middle?