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Is a game's graphical quality important to you?

Are graphics important?

  • Yes.

  • No.

  • I have a preference for presentation (e.g. cartoony, realistic, etc.).

  • Other (please specify).

  • Yes (up to a point).

  • No (up to a point).


Results are only viewable after voting.
Thanks for confirming this is a marketing story indeed, that was quick though, damn.

Metaverse is going well, I hear, too ;)
This is a CEO fantasy world man, don't dive to deep.
Happens to be the next update to the toolset that is basically the industry standard bro :)

Keep dreaming though.
 
Hi,
Yeah just buy it man in leather jacket says :laugh:
 
Hi,
Yeah just buy it man in leather jacket says :laugh:
Seems to be working as they have 85%+ marketshare and people who work with their GPUs laugh at anything that isn't NVIDIA :)

Precisely because of the software/hardware ecosystem BTW.
 
Happens to be the next update to the toolset that is basically the industry standard bro :)

Keep dreaming though.
Like I say, every time the next best thing since sliced bread is announced: 'I'll see it when it's done'

Still eating slices of bread though, somehow.
 
Seems to be working as they have 85%+ marketshare and people who work with their GPUs laugh at anything that isn't NVIDIA :)
Hi,
Miners really enjoyed RT :clap:
 
Good graphic don't make a bad game good, but it can make a good game legendary ;), Witcher 3 and RDR2 are prime examples of 10/10 games.
My grading scales:
Gameplay 30%
Storytelling 20%
Music 20%
Graphics 30%
 
Anime, manga, even Disney.

These are still being pursued as comic style, with no need, nor audience request for graphical realism. And while I do know the modern animation techniques are very advanced and use the same CGI tools 'live' action movies do, the point of fact is: Not looking photo-realistic is still a desireable effect. Photorealism is not the be all and end all of all visual artforms.
 
Anime, manga, even Disney.

These are still being pursued as comic style, with no need, nor audience request for graphical realism. And while I do know the modern animation techniques are very advanced and use the same CGI tools 'live' action movies do, the point of fact is: Not looking photo-realistic is still a desireable effect. Photorealism is not the be all and end all of all visual artforms.
In gaming I would dare say not looking photorealistic has taken off in a big way the last five years - also enabled by newer engines and workflows.

Key driver? mobile phones and cross compatibility.

Good luck with that RTX push alongside that with unaffordable GPUs. And that answers why we dont see it anywhere other than triple a.

Its like the advocates of 'cloud gaming will eliminate local'... see you again in two decades, maybe.
 
In gaming I would dare say not looking photorealistic has taken off in a big way the last five years - also enabled by newer engines and workflows.

Key driver? mobile phones and cross compatibility.

Good luck with that RTX push alongside that with unaffordable GPUs. And that answers why we dont see it anywhere other than triple a.

Its like the advocates of 'cloud gaming will eliminate local'... see you again in two decades, maybe.
Funny how RT hardware is integrated into both Apple and Android SOCs.



 
In gaming I would dare say not looking photorealistic has taken off in a big way the last five years - also enabled by newer engines and workflows.

Key driver? mobile phones and cross compatibility.

Good luck with that RTX push alongside that with unaffordable GPUs. And that answers why we dont see it anywhere other than triple a.

Its like the advocates of 'cloud gaming will eliminate local'... see you again in two decades, maybe.
There will always be latency issues with cloud
 
Does it Matter? Did anyone not enjoy Borderlands? Was Shadow of War good just because of the Gameplay? Torchlight is Graphically inferior to Diablo 3 but to me a better overall experience. That is the key. Pacman was cool but Ms Pacman looked better. Atari was cool but Colecovision looked better, the SNES was a jump in graphical quality that actually killed the Arcade. PS1 was nice but the PS3 was insane and when you join the PC MasterRace 4K or 1440P or 1080P is mitigated by Graphical Quality and Performance of your GPU. We are getting into mass production of 5K and higher displays and OLED panels will get brighter and more stable but the experience is still the key. So where are we? Graphics matter but Gameplay is more important depending on the type of Game. I want High resolution graphics on my Space Sims but can still load a nice session of Raiden. Division 2 is beautiful but so is Horizon Zero Dawn and Spiderman (God of War as well) may be the most Graphically stunning PC port ever. The next phase for most of us PC Gamers will be the innovations of Unreal Engine 5 in a Graphics regard.
 
Seems to be working as they have 85%+ marketshare and people who work with their GPUs laugh at anything that isn't NVIDIA :)

Precisely because of the software/hardware ecosystem BTW.
Partly because some push Nvidia's drivel add nauseum to whoever does or doesn't want to listen, the Nvidia fans can be deafening.

It's like owning a card makes you a shareholder or cheerleader or something.
 
Did anyone not enjoy Borderlands?
I didn't enjoy Borderlands. The graphics actually really turned me off to be honest. It's not really my kind of thing.
 
I didn't enjoy Borderlands. The graphics actually really turned me off to be honest. It's not really my kind of thing.
Yes but they still made 4 of them but I hear you. Minecraft is a big no for me.
 
Yes but they still made 4 of them but I hear you. Minecraft is a big no for me.
I always felt 8 bit style pixel Graphics in 3D shapes was boring to me.
 
I always felt 8 bit style pixel Graphics in 3D shapes was boring to me.
Because we have been there when our imaginations did the rest. Like the Alligators in Pitfall.
 
Partly because some push Nvidia's drivel add nauseum to whoever does or doesn't want to listen, the Nvidia fans can be deafening.

It's like owning a card makes you a shareholder or cheerleader or something.
"drivel". I guess that covers just about every aspect of creating the digital media we all use and consume.

These photo examples just from NVIDIA, Microsoft with their mixed reality and US Gov/industry ties and most other major tech with actual vision like Apple, ARM or Meta also push hard in this direction of connected virtuality with AI/graphically intensive content (web 3.0, meta/omniverse etc.), with seemingly unanimous support from the big players.

Crazy how games pushed the innovation in 3D processing to this point, all of us PC and console gamers really just put in the capital to develop this GPU tech so we can appreciate our hobby in higher fidelity at faster framerates, and now that big money is being made we're benefitting, but also being somewhat priced out of our hobby. While I disagree with most of the sentiment about how "the old ways are fine" I can appreciate how some feel upset that the cost of entry to this playground is a lot more than it used to be. I just also appreciate how that resentment leads to bias about the new.

1672682333145.png

1672682223942.png
 
"drivel". I guess that covers just about every aspect of creating the digital media we all use and consume.

These photo examples just from NVIDIA, Microsoft with their mixed reality and US Gov/industry ties and most other major tech with actual vision like Apple, ARM or Meta also push hard in this direction of connected virtuality with AI/graphically intensive content (web 3.0, meta/omniverse etc.), with seemingly unanimous support from the big players.

Crazy how games pushed the innovation in 3D processing to this point, all of us PC and console gamers really just put in the capital to develop this GPU tech so we can appreciate our hobby in higher fidelity at faster framerates, and now that big money is being made we're benefitting, but also being somewhat priced out of our hobby. While I disagree with most of the sentiment about how "the old ways are fine" I can appreciate how some feel upset that the cost of entry to this playground is a lot more than it used to be. I just also appreciate how that resentment leads to bias about the new.

View attachment 277192
View attachment 277191
You can stick the metaverse where the sun doesn't shine.

Big companies pushed cloud gaming, those that are left can stick that in the same place.

Let's see where the nft scale shitshow that meta lands in gets them.

Big players don't seem to grasp that no one gives a shit about they're scaling ambitions besides them and the buy in they expected, isn't really happening.

I have a vr headset, it's killer app alyx came and went and it's still not mainstream IE where the cash is at.

Dream on shareholder.
 
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You can stick the metaverse where the sun doesn't shine.

Big companies pushed cloud gaming, those that are left can stick that in the same place.

Let's see where the ntf scale shitshow that meta lands in gets them.

Big players don't seem to grasp that no one gives a shit about they're scaling ambitions besides them and the buy in they expected, isn't really happening.

I have a vr headset, it's killer app alyx came and went and it's still not mainstream IE where the cash is at.

Dream on shareholder.
Thanks for sharing :)
 
You can stick the metaverse where the sun doesn't shine.

Big companies pushed cloud gaming, those that are left can stick that in the same place.

Let's see where the ntf scale shitshow that meta lands in gets them.

Big players don't seem to grasp that no one gives a shit about they're scaling ambitions besides them and the buy in they expected, isn't really happening.

I have a vr headset, it's killer app alyx came and went and it's still not mainstream IE where the cash is at.

Dream on shareholder.
This is exactly why I refuse to buy an Occulus headset. Even though I am a huge proponent of VR.
 
Funny how RT hardware is integrated into both Apple and Android SOCs.




Oh but see, this is not where we are in opposition; I thought we had that abundantly clear. Your stance and point is clear, RT is the next best thing since sliced bread and it will change gaming forever. I disagree with that point. Right now, RT is first, foremost and primarily a tool for big budgets to move shitty games and overpriced product further into the attention span. Not a single game is however truly improved by the use of RT. Same game, same basic presentation, sans or with a few more dynamic lighting effects.

'Funny how' is not really apt, as if this is a victory post on the discussion we had :) If you read the bottom article, it says what I've said. Adoption will take many years, getting a GPU for it now is folly, and it will take its place alongside a host of other graphics technology some of which is mutually exclusive, while some isn't. RT effects are for the foreseeable future, a nice bonus, and lightyears away from a must have - if they ever reach that point. We're in a transitional period of undefined length, and it doesn't get shorter with the way RT product is pushed out currently.

The idea it somehow makes games easier to develop is however so out there, you really drank too much kool aid on that. History is your reality check. The toolkit expands, because no dev in its right mind will produce for RT capable GPUs alone. It only means more work. Devving games will be as it has been in all software. The scope roughly determines the hours you'll burn, and then you'll take much longer as planned anyway.

"drivel". I guess that covers just about every aspect of creating the digital media we all use and consume.

These photo examples just from NVIDIA, Microsoft with their mixed reality and US Gov/industry ties and most other major tech with actual vision like Apple, ARM or Meta also push hard in this direction of connected virtuality with AI/graphically intensive content (web 3.0, meta/omniverse etc.), with seemingly unanimous support from the big players.

Crazy how games pushed the innovation in 3D processing to this point, all of us PC and console gamers really just put in the capital to develop this GPU tech so we can appreciate our hobby in higher fidelity at faster framerates, and now that big money is being made we're benefitting, but also being somewhat priced out of our hobby. While I disagree with most of the sentiment about how "the old ways are fine" I can appreciate how some feel upset that the cost of entry to this playground is a lot more than it used to be. I just also appreciate how that resentment leads to bias about the new.

View attachment 277192
View attachment 277191
You really are in deep. Big tech is just running for the next best thing, as it has been doing since Google and Facebook struck gold with their ever evolving approach of using the internet to keep ahead of the law and common sense. All connected by a mighty network controlled by them. Its like owning the internet and all of its users' moves, fantastic! What I see is a massive interdependent clusterfuck of commercial gain.

This, like quite a few things now, is in a transitional period. This omni/metaverse is not something we should want. All connected by Huang's leather jacket, noty. It remains to be seen how far corporate gets the average guy with this bullshit. If NFT and crypto is any guide, not far. Maybe it will go the way of VR: interesting for businesses, not for the consumer/living room. Of course there is a place for new toolkits and stuff to evolve. But its also interesting to question the push that 'suddenly' happened here, and even more interesting is analyzing its fervent followers like you, who always are recent buyers of a product that carried the same marketing.

So far you've managed to handily talk around the problem of adoption rate by a 'its increasing', even though the market has proven that real adoption only happens when you reach the critical mass: mid range and below. RT in that area is nowhere, not even remotely, for current consoles its an afterthought, and its not like those are ubiquitous right now.

We'll get there, eventually, with RT. I said two decades. You say the time is now. We'll probably end up somewhere along the middle?
 
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I'm here to keep balance in the force.

Playing a FPS RPG? I like realism. Therefore graphics do matter.

Playing Unravel (2D, side-scrolling platformer)? You can't actually implement things like RT in a meaningful way. In fact, a forced perspective negates some 3D rules.

People can forcefully push both agendas as much as they wish but the gaming reality falls somewhere in between. Folks need to take a walk and breathe a little air.
 
I didn't enjoy Borderlands. The graphics actually really turned me off to be honest. It's not really my kind of thing.
Here's another one. It was a funny gimmick, but never really helped immersion IMHO.

The numbers game in it though was enough to keep me going through 1 and 2. Not the DLC.
 
If you read the bottom article, it says what I've said. Adoption will take many years, getting a GPU for it now is folly, and it will take its place alongside a host of other graphics technology some of which is mutually exclusive, while some isn't.
So the smartphone article that mentioned you shouldn't run out to buy a new phone for ray tracing support means that getting a (PC) GPU for it now is folly? You sure you're not misreading that?

The idea it somehow makes games easier to develop is however so out there, you really drank too much kool aid on that. History is your reality check. The toolkit expands, because no dev in its right mind will produce for RT capable GPUs alone. It only means more work. Devving games will be as it has been in all software. The scope roughly determines the hours you'll burn, and then you'll take much longer as planned anyway.
It's literally so easy I can take an ancient game like oblivion, put it through one pass of RTX Remix, and have a ray traced game at the other end, with a few hours of work.

We'll see how well your take ages :)
 
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