• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

NVIDIA DLSS 2.5.1

Joined
Sep 9, 2021
Messages
76 (0.06/day)
NVIDIA has released an update for their Super Resolution Technology (DLSS 2.5) and it contains improved fine detail stability, reduced ghosting, improved edge smoothness in high contrast scenarios and overall image quality improvements. In this mini-review we take a look, comparing the image quality of DLSS 2.4 and DLSS 2.5.1 versions in Cyberpunk 2077 and The Witcher 3: Wild Hunt.

Show full review
 
Joined
Jun 20, 2022
Messages
302 (0.33/day)
Location
Germany
System Name Galaxy Tab S8+
Processor Snapdragon 8 gen 1 SOC
Cooling passive
Memory 8 GB
Storage 256 GB + 512 GB SD
Display(s) 2.800 x 1.752 Super AMOLED
Power Supply 10.090 mAh
Software Android 12
Good to see they are still improving features that do not require the newest generation of GPUs.
 
Joined
Jul 20, 2022
Messages
76 (0.09/day)
The tech has improved a lot, but until they can do something about that glaring loss of texture quality and clarity I can't see myself using the tech ever.
That's the one thing that maybe matters more to me than FPS.
Realistic lighting and shadows? Don't care much for it. Realism or pixel graphics? It's all good. But that feeling that somebody rubbed vaseline over your monitor? Can't shake it.

I also hope we one day get to see the tech adopted widely as a native resolution antialiasing option so we can leave the blur filters behind us
 
Joined
May 26, 2021
Messages
138 (0.11/day)
GPU power consumption during Witcher 3 RT is significantly lower than CP2077. on my GPU Witcher 3RT uses 320-350 watts, where CP2077 uses 420-450 watts.

Even in these videos you can clearly see the difference in GPU power consumption. CP2077 consuming 230 to 250watts, and Witcher 3RT consuming 180-200 watts.

Lower performance in Witcher 3RT is not from being "more GPU demanding", but due to being a badly optimized mess that doesn't use the GPU completely, and then runs horribly because of it.
 
Joined
Sep 1, 2009
Messages
1,237 (0.22/day)
Location
CO
System Name 4k
Processor AMD 5800x3D
Motherboard MSI MAG b550m Mortar Wifi
Cooling ARCTIC Liquid Freezer II 240
Memory 4x8Gb Crucial Ballistix 3600 CL16 bl8g36c16u4b.m8fe1
Video Card(s) Nvidia Reference 3080Ti
Storage ADATA XPG SX8200 Pro 1TB
Display(s) LG 48" C1
Case CORSAIR Carbide AIR 240 Micro-ATX
Audio Device(s) Asus Xonar STX
Power Supply EVGA SuperNOVA 650W
Software Microsoft Windows10 Pro x64
Not a fan of RT but a big fan of DLSS 2.x, this is nice.
 
Joined
Feb 11, 2009
Messages
5,570 (0.96/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> RX7800XT
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
Good to see they are still improving features that do not require the newest generation of GPUs.

Friend just downloaded the RT patch for plague tale, Frame Generation is in it.....sorry only 4000 series so nope.avi from my peasant 3000 series friend.
 
Joined
Dec 22, 2011
Messages
3,890 (0.82/day)
Processor AMD Ryzen 7 3700X
Motherboard MSI MAG B550 TOMAHAWK
Cooling AMD Wraith Prism
Memory Team Group Dark Pro 8Pack Edition 3600Mhz CL16
Video Card(s) NVIDIA GeForce RTX 3080 FE
Storage Kingston A2000 1TB + Seagate HDD workhorse
Display(s) Samsung 50" QN94A Neo QLED
Case Antec 1200
Power Supply Seasonic Focus GX-850
Mouse Razer Deathadder Chroma
Keyboard Logitech UltraX
Software Windows 11
Yeah very pleased with the results of 2.5.1.0, I've been sticking the DLL in every game folder I can find that supports DLSS, which is easy thanks to GPU-Z... thanks @W1zzard :toast:
 
Joined
Jun 20, 2022
Messages
302 (0.33/day)
Location
Germany
System Name Galaxy Tab S8+
Processor Snapdragon 8 gen 1 SOC
Cooling passive
Memory 8 GB
Storage 256 GB + 512 GB SD
Display(s) 2.800 x 1.752 Super AMOLED
Power Supply 10.090 mAh
Software Android 12
Friend just downloaded the RT patch for plague tale, Frame Generation is in it.....sorry only 4000 series so nope.avi from my peasant 3000 series friend.

Frame generation is a DLSS 3.0 feature... if you do not own an RTX 4000 series GPU it is not supported. You and your friend should have known that already and it has nothing to do with DLSS 2.5.1 either.
 
Joined
Feb 11, 2009
Messages
5,570 (0.96/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> RX7800XT
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
Frame generation is a DLSS 3.0 feature... if you do not own an RTX 4000 series GPU it is not supported. You and your friend should have known that already and it has nothing to do with DLSS 2.5.1 either.

yeah...thanks...I know this already....it was more a comment on tech that does not support previous generation hardware...as that was what the comment I directly responded to was about?
 
Joined
Feb 13, 2017
Messages
143 (0.05/day)
Nvidia is not stopping for AMD. They won't do the same mistake as Intel on the CPU side.

It will be way harder for AMD to grab significant market share outside of tech enthusiast on the GPU front, unless they find a way to make a huge step forward.
Irrelevant to the topic

The best use case for these latest improvements on DLSS (ultra performance, aka the lowest quality possible) are clearly tailored to weaker hardware, which fits perfectly with the new Switch / Switch 2 or whatever it's called.

Nintendo will surely release weak hardware by today standards, but with this level of DLSS upscaling, it should make 4k 60 actually playable and pretty enough on a TV.
 
Joined
Nov 15, 2020
Messages
930 (0.62/day)
System Name 1. Glasshouse 2. Odin OneEye
Processor 1. Ryzen 9 5900X (manual PBO) 2. Ryzen 9 7900X
Motherboard 1. MSI x570 Tomahawk wifi 2. Gigabyte Aorus Extreme 670E
Cooling 1. Noctua NH D15 Chromax Black 2. Custom Loop 3x360mm (60mm) rads & T30 fans/Aquacomputer NEXT w/b
Memory 1. G Skill Neo 16GBx4 (3600MHz 16/16/16/36) 2. Kingston Fury 16GBx2 DDR5 CL36
Video Card(s) 1. Asus Strix Vega 64 2. Powercolor Liquid Devil 7900XTX
Storage 1. Corsair Force MP600 (1TB) & Sabrent Rocket 4 (2TB) 2. Kingston 3000 (1TB) and Hynix p41 (2TB)
Display(s) 1. Samsung U28E590 10bit 4K@60Hz 2. LG C2 42 inch 10bit 4K@120Hz
Case 1. Corsair Crystal 570X White 2. Cooler Master HAF 700 EVO
Audio Device(s) 1. Creative Speakers 2. Built in LG monitor speakers
Power Supply 1. Corsair RM850x 2. Superflower Titanium 1600W
Mouse 1. Microsoft IntelliMouse Pro (grey) 2. Microsoft IntelliMouse Pro (black)
Keyboard Leopold High End Mechanical
Software Windows 11
Great. Good to see support for a useful technology.
 
Joined
May 3, 2018
Messages
2,881 (1.19/day)
I only compared quality mode and the main difference I could see is that 2.5.1 does a better job of rendering fine details in foliage of plants.

Can you manually update games that use FSR to a newer version too?
 
  • Like
Reactions: Kei
Joined
Apr 8, 2020
Messages
92 (0.05/day)
Irrelevant to the topic

The best use case for these latest improvements on DLSS (ultra performance, aka the lowest quality possible) are clearly tailored to weaker hardware, which fits perfectly with the new Switch / Switch 2 or whatever it's called.

Nintendo will surely release weak hardware by today standards, but with this level of DLSS upscaling, it should make 4k 60 actually playable and pretty enough on a TV.
umm not really the switch is using horribly low 6-10 x lower ppi per second every second and has bad framereate and textures and low polygons(u can count the lines on rocks far away like somone sanded them to be flat) ... go watch digital foundry's video on the newest switch pokemon game... go watch on a big screen bayonatta and its ps3 trees and textues the switch vs the 2018 iphone on fortnight looked and ran worse... nintendo has HAS to proably support the weaker then 2013 consoles 2017 switch meaning they would need a ton more dev time to have 2 massively different lvls of textures... and this video is likley not using low end tech probably medium high

dont expect anything much larger if they stick with a portable device much higher then the steam deck that is running games at 720p but at least close to ps4 (still meh now) tech that developers are not making games for very much for...
 
Joined
Sep 26, 2012
Messages
871 (0.19/day)
Location
Australia
System Name ATHENA
Processor AMD 7950X
Motherboard ASUS Crosshair X670E Extreme
Cooling ASUS ROG Ryujin III 360, 13 x Lian Li P28
Memory 2x32GB Trident Z RGB 6000Mhz CL30
Video Card(s) ASUS 4090 STRIX
Storage 3 x Kingston Fury 4TB, 4 x Samsung 870 QVO
Display(s) Acer X38S, Wacom Cintiq Pro 15
Case Lian Li O11 Dynamic EVO
Audio Device(s) Topping DX9, Fluid FPX7 Fader Pro, Beyerdynamic T1 G2, Beyerdynamic MMX300
Power Supply Seasonic PRIME TX-1600
Mouse Xtrfy MZ1 - Zy' Rail, Logitech MX Vertical, Logitech MX Master 3
Keyboard Logitech G915 TKL
VR HMD Oculus Quest 2
Software Windows 11 + Universal Blue
DLSS 2.5 just destroyed that lightboard on the first Cyberpunk image. Whilst you can tell it clears up thin line stuff pretty well, it looks too aggressive.
 

wolf

Better Than Native
Joined
May 7, 2007
Messages
8,246 (1.28/day)
System Name MightyX
Processor Ryzen 9800X3D
Motherboard Gigabyte X650I AX
Cooling Scythe Fuma 2
Memory 32GB DDR5 6000 CL30
Video Card(s) Asus TUF RTX3080 Deshrouded
Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
Confirms how I've felt about ultra performance mode at 4k native using the latest DLL, looks amazing for what it is.
 
Joined
Mar 28, 2020
Messages
1,761 (1.02/day)
Nvidia is not stopping for AMD. They won't do the same mistake as Intel on the CPU side.

It will be way harder for AMD to grab significant market share outside of tech enthusiast on the GPU front, unless they find a way to make a huge step forward.
I feel Intel was not sitting around, but rather their failure to deliver 10nm timely led them to this point. In fact, I feel Nvidia fell for the same problem, though it took them a generation to correct this. The reason is because Nvidia basically cheap out by going with a lesser node with Samsung to keep cost low, while AMD pressed on with TSMC 7nm. AMD did not capture a lot of market share no doubt, but it allowed them to close the performance gap significantly when comparing RDNA2 with Ampere.
 
Joined
May 7, 2020
Messages
264 (0.16/day)
IMO then most obvious improvement is on performance mode, now it seems to be somewhat usable.

Quality mode just seems about the same, maybe a bit better on 1080P, but I refuse to imagine myself using DLSS in 1080P.
 
Joined
Dec 25, 2020
Messages
7,013 (4.81/day)
Location
São Paulo, Brazil
System Name "Icy Resurrection"
Processor 13th Gen Intel Core i9-13900KS Special Edition
Motherboard ASUS ROG Maximus Z790 Apex Encore
Cooling Noctua NH-D15S upgraded with 2x NF-F12 iPPC-3000 fans and Honeywell PTM7950 TIM
Memory 32 GB G.SKILL Trident Z5 RGB F5-6800J3445G16GX2-TZ5RK @ 7600 MT/s 36-44-44-52-96 1.4V
Video Card(s) ASUS ROG Strix GeForce RTX™ 4080 16GB GDDR6X White OC Edition
Storage 500 GB WD Black SN750 SE NVMe SSD + 4 TB WD Red Plus WD40EFPX HDD
Display(s) 55-inch LG G3 OLED
Case Pichau Mancer CV500 White Edition
Audio Device(s) Apple USB-C + Sony MDR-V7 headphones
Power Supply EVGA 1300 G2 1.3kW 80+ Gold
Mouse Microsoft Classic Intellimouse
Keyboard IBM Model M type 1391405 (distribución española)
Software Windows 11 IoT Enterprise LTSC 24H2
Benchmark Scores I pulled a Qiqi~
Frame generation is a DLSS 3.0 feature... if you do not own an RTX 4000 series GPU it is not supported. You and your friend should have known that already and it has nothing to do with DLSS 2.5.1 either.

Surely you aren't one of those... barbarians using a mainstream gamer's GPU with classic DLSS 2, non? Ti > Tie, the more you buy, the more you save, you know the drill...

It's not supported because they don't want to, and that's about it. It's blatant artificial segmentation and everyone knows it.

DLSS 2.5 just destroyed that lightboard on the first Cyberpunk image. Whilst you can tell it clears up thin line stuff pretty well, it looks too aggressive.

Agreed, I was about to mention that... but shadow detail seems to be improved at least in Witcher. It'd be cool if NVIDIA stopped holding out on existing customers though. I hope AMD FSR 3.0 ships soon so their hand is forced, but it looks like the red team has too much on their plate already...
 

Mussels

Freshwater Moderator
Joined
Oct 6, 2004
Messages
58,413 (7.91/day)
Location
Oystralia
System Name Rainbow Sparkles (Power efficient, <350W gaming load)
Processor Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)
Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
Good to see them fixing the lower ends of DLSS, because i've found it super helpful - but anything other than quality mode looked disgusting in many titles
 

the54thvoid

Super Intoxicated Moderator
Staff member
Joined
Dec 14, 2009
Messages
13,119 (2.39/day)
Location
Glasgow - home of formal profanity
Processor Ryzen 7800X3D
Motherboard MSI MAG Mortar B650 (wifi)
Cooling be quiet! Dark Rock Pro 4
Memory 32GB Kingston Fury
Video Card(s) Gainward RTX4070ti
Storage Seagate FireCuda 530 M.2 1TB / Samsumg 960 Pro M.2 512Gb
Display(s) LG 32" 165Hz 1440p GSYNC
Case Asus Prime AP201
Audio Device(s) On Board
Power Supply be quiet! Pure POwer M12 850w Gold (ATX3.0)
Software W10
Take a look at native 4K and compare to DLSS 2.5.1 Quality, in Cyberpunk, the very first image in this review. It's pathetic.

I thought you might be trolling, so I checked out your statement. My goodness, you're not wrong.

I don't play many games anymore, so I'm a bit 'meh' about these things. But what I'm seeing called DLSS is basically a pretty version of 1080p. It looks like what I see when my wife watches Murder She Wrote at 720p on my 4k OLED.

That's nothing like 4k. So why not just play at 1080 instead?

Untitled.png


Untitled2.png
 
Joined
Nov 5, 2020
Messages
26 (0.02/day)
DLSS 2.5 just destroyed that lightboard on the first Cyberpunk image. Whilst you can tell it clears up thin line stuff pretty well, it looks too aggressive.

Yeah it fixes some things and destroys others. Very annoying.
 
  • Like
Reactions: Kei
Joined
Jun 11, 2019
Messages
636 (0.31/day)
Location
Moscow, Russia
Processor Intel 12600K
Motherboard Gigabyte Z690 Gaming X
Cooling CPU: Noctua NH-D15S; Case: 2xNoctua NF-A14, 1xNF-S12A.
Memory Ballistix Sport LT DDR4 @3600CL16 2*16GB
Video Card(s) Palit RTX 4080
Storage Samsung 970 Pro 512GB + Crucial MX500 500gb + WD Red 6TB
Display(s) Dell S2721qs
Case Phanteks P300A Mesh
Audio Device(s) Behringer UMC204HD
Power Supply Fractal Design Ion+ 560W
Mouse Glorious Model D-
I thought you might be trolling, so I checked out your statement. My goodness, you're not wrong.

I don't play many games anymore, so I'm a bit 'meh' about these things. But what I'm seeing called DLSS is basically a pretty version of 1080p. It looks like what I see when my wife watches Murder She Wrote at 720p on my 4k OLED.

That's nothing like 4k. So why not just play at 1080 instead?

View attachment 280165

View attachment 280168
It somehow still looks better than stretching, even with all the artifacts and blurriness. Yes, definitely nowhere near native 4K but even FSR1.0 was better than stretching 1080p to a 4K screen. Plus with DLSS you get to keep all the benefits of sharper UI and text at 4K that aren't there if you're dropping the overall res down. That was possible in games with render resolution scaling before though.
 
Joined
Dec 25, 2020
Messages
7,013 (4.81/day)
Location
São Paulo, Brazil
System Name "Icy Resurrection"
Processor 13th Gen Intel Core i9-13900KS Special Edition
Motherboard ASUS ROG Maximus Z790 Apex Encore
Cooling Noctua NH-D15S upgraded with 2x NF-F12 iPPC-3000 fans and Honeywell PTM7950 TIM
Memory 32 GB G.SKILL Trident Z5 RGB F5-6800J3445G16GX2-TZ5RK @ 7600 MT/s 36-44-44-52-96 1.4V
Video Card(s) ASUS ROG Strix GeForce RTX™ 4080 16GB GDDR6X White OC Edition
Storage 500 GB WD Black SN750 SE NVMe SSD + 4 TB WD Red Plus WD40EFPX HDD
Display(s) 55-inch LG G3 OLED
Case Pichau Mancer CV500 White Edition
Audio Device(s) Apple USB-C + Sony MDR-V7 headphones
Power Supply EVGA 1300 G2 1.3kW 80+ Gold
Mouse Microsoft Classic Intellimouse
Keyboard IBM Model M type 1391405 (distribución española)
Software Windows 11 IoT Enterprise LTSC 24H2
Benchmark Scores I pulled a Qiqi~
I thought you might be trolling, so I checked out your statement. My goodness, you're not wrong.

I don't play many games anymore, so I'm a bit 'meh' about these things. But what I'm seeing called DLSS is basically a pretty version of 1080p. It looks like what I see when my wife watches Murder She Wrote at 720p on my 4k OLED.

That's nothing like 4k. So why not just play at 1080 instead?

View attachment 280165

View attachment 280168

Actually, you're not too far off. Ultra performance DLSS targets 33% per axis, which assuming a 4K (3840 x 2160) resolution turns out to be around 1267 x 712, ever so slightly below 720p, or around 11% of the resolution in raw pixel count (8.3 MP/8.294.400 px > 0.9 MP/902.104 px) which is then run through the AI filter and output as a 4K signal. This is why it looks like some sort of glorified 720p, that is what it is.

The same proportion is applied if you use ultra performance DLSS at 1080p, to... needless to say, catastrophic results. Quick cheat sheet for DLSS resolution scaling should be:

Quality: 66.6% per axis, 45% resolution
Balanced: 58% per axis, 33% resolution
Performance: 50% per axis, 25% resolution
Ultra Performance: 33% per axis, 11% resolution

Personally, I think that no one should be using DLSS below Quality settings, and Balanced should be reserved for situations where your graphics card just realistically cannot cope with the workload. The performance settings are intended strictly for ultra high resolution gaming, IMO.
 
Top