- Joined
- Jul 13, 2016
- Messages
- 3,293 (1.08/day)
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ASRock X670E Taichi |
Cooling | Noctua NH-D15 Chromax |
Memory | 32GB DDR5 6000 CL30 |
Video Card(s) | MSI RTX 4090 Trio |
Storage | Too much |
Display(s) | Acer Predator XB3 27" 240 Hz |
Case | Thermaltake Core X9 |
Audio Device(s) | Topping DX5, DCA Aeon II |
Power Supply | Seasonic Prime Titanium 850w |
Mouse | G305 |
Keyboard | Wooting HE60 |
VR HMD | Valve Index |
Software | Win 10 |
guys 43" is completely doable as a desktop monitor, but its the max, i think somewhere around 38" should be ideal. 32" is great too ofc, there is the innocn 1152 miniled ips
27" is ideal for desktop usage unless you are viewing from far away. 43" is way too big to the point where it'll caused neck and eye strain. At the same viewing distances with a 43" vs a 27", on the 43" you're eyes are going to be moving a lot more due to the increased screen size. This additional movement takes time as well. This is why most competitive gamers use a 24 to 25" monitor. The majority of your vision's resolution is in the center, aka where you are focusing. This is why foveated rendering is a thing. That said productivity drops on smaller monitor sizes when you have a more complicated workflow. 27" monitors are a good balance as they allow a reasonable amount of complexity while keeping the size down to reduce travel distance and strain. 32 - 34" is acceptable for complicated workflows, either in 16:9 / 16:10 or ultrawide formats. 43" inches though, that's just too big. This size would only make sense in ultra-wide format as that avoids the neck strain issues and the display can format media like games with bars on the side to reduce eye travel distance. In this size class it's the only way to go for desktop monitors excepting those that view from further away.
What I don't understand with monitor manufacturers is why tf they don't put an eARC socket on their products. Dolby Atmos soundbars are very widespread these days. It'd be nice to be able to plug one in and turn on passthrough. Because if you have a separate cable from the GPU going into an atmos soundbar, Windows sees the soundbar as a 2nd monitor. But if you run the cable from the GPU to the monitor then use a 2nd HDMI from the monitor's eARC (just like u would with a TV), there is no 2nd 'phantom' monitor. Coz lets face, If you're gaming on a setup with a 4K high Hz monitor + a top of the line gaming rig, you're not gonna want to use crappy 20w built-in speakers to ruin the immersion. It's better with a top notch headset or an atmos soundbar.
You should try the VRZ model one. The only headphones I know of that can match a speak setup's spatial quality while still having all the advantages of closed back headphones.
It's quite good sitting 3ft away once you get used to it, my eyes are less tired than they were with a 32" 4k 60hz and no neck pain from unnecessary head movements.
MSRP of this Samsung will of course be 8k$
What's the point of a bigger monitor if you are going to sit further back and in effect make it the same as a smaller monitor? Might as well have bought a smaller monitor and avoid neck and eye issues in the first place.
This is almost entirely your subjective opinion. Also cost is likely the reason for low market demand. Not many “gamers” are dropping 1k plus on monitors regardless, 27” OLED not being an exception.
People also use their monitors for more than just gaming. I know! It’s a WILD concept. Until burn in isn’t a thing and pixel layout diminishing text quality is fixed, OLED is not universally better. Mini LED is a great option for those looking for a middle ground, unfortunately there aren’t many good options.
His monitor size and usage figures are pretty true to what we know about monitors. The larger the monitor, the more your eyes have to travel (which causes eye fatigue and wastes time). In addition, above 32" at normal viewing distracted you introduce neck strain. The advantage of larger monitors is that you can handle more complex tasks with larger monitors. 24-25" is enough for simple things like games, 27" is good for moderate complexity tasks, and 32-34 is enough size for more advanced workflows. Of course you can go larger but it only makes sense if you are viewing from farther away or using an ultrawide (which is far more versatile then a fat 43").