- Joined
- Jul 13, 2016
- Messages
- 3,370 (1.09/day)
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ASRock X670E Taichi |
Cooling | Noctua NH-D15 Chromax |
Memory | 32GB DDR5 6000 CL30 |
Video Card(s) | MSI RTX 4090 Trio |
Storage | P5800X 1.6TB 4x 15.36TB Micron 9300 Pro 4x WD Black 8TB M.2 |
Display(s) | Acer Predator XB3 27" 240 Hz |
Case | Thermaltake Core X9 |
Audio Device(s) | JDS Element IV, DCA Aeon II |
Power Supply | Seasonic Prime Titanium 850w |
Mouse | PMM P-305 |
Keyboard | Wooting HE60 |
VR HMD | Valve Index |
Software | Win 10 |
I don't get the hate. First 'Next gen' games are always like this. Devs eventually learn to optimize better, and cards get more powerful. This has always happened in gaming.
Visuals are getting harder to improve meaningfully without impacting performance too much, that's how diminishing returns work. I also wouldn't expect AAA, story-based games to err on the side of performance rather than visuals.
There are two problems people have:
1) The performance and cost for that performance. I remember my Radeon 4850 Vapor-X doing a really good job of running Crysis and that card was only $230 USD brand new. Of course people are going to complain, you could buy an entire console for cheaper then what it would cost to buy just a GPU capable of running this game as well as the console. Forget about the cost of the rest of the PC given this game's CPU requirements, talking $1,300+.
2) The visual benefit. There are comparably good looking open world games that run much better
Thank you, I was waiting for someone to make this joke