• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Hogwarts Legacy: FSR 2.1 vs. XeSS vs. DLSS 3 Comparison

Joined
Sep 9, 2021
Messages
75 (0.06/day)
Hogwarts Legacy is out now, with support for NVIDIA's DLSS Super Resolution (DLSS 2.5), NVIDIA's DLSS Frame Generation (also known as DLSS 3), NVIDIA's Deep Learning Anti-Aliasing (DLAA), Intel's Xe Super Sampling (XeSS) and AMD's FidelityFX Super Resolution 2.1 (FSR 2.1). In this mini-review we take a look, comparing the image quality and performance gains offered by these technologies.

Show full review
 
Joined
Dec 28, 2012
Messages
3,823 (0.88/day)
System Name Skunkworks 3.0
Processor 5800x3d
Motherboard x570 unify
Cooling Noctua NH-U12A
Memory 32GB 3600 mhz
Video Card(s) asrock 6800xt challenger D
Storage Sabarent rocket 4.0 2TB, MX 500 2TB
Display(s) Asus 1440p144 27"
Case Old arse cooler master 932
Power Supply Corsair 1200w platinum
Mouse *squeak*
Keyboard Some old office thing
Software Manjaro
"Speaking of performance, Hogwarts Legacy is a very CPU intensive game, especially with ray tracing enabled, as the CPU usage is mostly single-threaded on PC due to a very poor implementation of Unreal Engine 4 DirectX 12, and high-powered GPUs such as the GeForce RTX 4080 can end up CPU bottlenecked in some sequences of the game, even at 4K. We've seen these issues before in other recent Unreal Engine 4 games, like The Callisto Protocol or Gotham Knights. In such a CPU limited scenario, a very welcome help comes from the DLSS Frame Generation technology, which has the ability to bypass CPU limitations and increase the framerate. With DLSS Super Resolution in Quality mode and DLSS Frame Generation enabled, you can expect more than doubled performance at 4K and 1440p, and during our testing, overall gameplay felt very smooth and responsive, we haven't spotted any issues with the input latency."

This is why I hate the likes of DLSS, it's being used as an excuse to not optimize games. We all saw this coming.
 
Joined
Jun 21, 2013
Messages
602 (0.14/day)
Processor Ryzen 9 3900x
Motherboard MSI B550 Gaming Plus
Cooling be quiet! Dark Rock Pro 4
Memory 32GB GSkill Ripjaws V 3600CL16
Video Card(s) 3060Ti FE 0.9v
Storage Samsung 970 EVO 1TB, 2x Samsung 840 EVO 1TB
Display(s) ASUS ProArt PA278QV
Case be quiet! Pure Base 500
Audio Device(s) Edifier R1850DB
Power Supply Super Flower Leadex III 650W
Mouse A4Tech X-748K
Keyboard Logitech K300
Software Win 10 Pro 64bit
I like how there's not performance difference between the quality modes, lol.
 

dgianstefani

TPU Proofreader
Staff member
Joined
Dec 29, 2017
Messages
4,994 (2.00/day)
Location
Swansea, Wales
System Name Silent
Processor Ryzen 7800X3D @ 5.15ghz BCLK OC, TG AM5 High Performance Heatspreader
Motherboard ASUS ROG Strix X670E-I, chipset fans replaced with Noctua A14x25 G2
Cooling Optimus Block, HWLabs Copper 240/40 + 240/30, D5/Res, 4x Noctua A12x25, 1x A14G2, Mayhems Ultra Pure
Memory 32 GB Dominator Platinum 6150 MT 26-36-36-48, 56.6ns AIDA, 2050 FCLK, 160 ns tRFC, active cooled
Video Card(s) RTX 3080 Ti Founders Edition, Conductonaut Extreme, 18 W/mK MinusPad Extreme, Corsair XG7 Waterblock
Storage Intel Optane DC P1600X 118 GB, Samsung 990 Pro 2 TB
Display(s) 32" 240 Hz 1440p Samsung G7, 31.5" 165 Hz 1440p LG NanoIPS Ultragear, MX900 dual gas VESA mount
Case Sliger SM570 CNC Aluminium 13-Litre, 3D printed feet, custom front, LINKUP Ultra PCIe 4.0 x16 white
Audio Device(s) Audeze Maxwell Ultraviolet w/upgrade pads & LCD headband, Galaxy Buds 3 Pro, Razer Nommo Pro
Power Supply SF750 Plat, full transparent custom cables, Sentinel Pro 1500 Online Double Conversion UPS w/Noctua
Mouse Razer Viper Pro V2 8 KHz Mercury White w/Tiger Ice Skates & Pulsar Supergrip tape
Keyboard Wooting 60HE+ module, TOFU-R CNC Alu/Brass, SS Prismcaps W+Jellykey, LekkerV2 mod, TLabs Leath/Suede
Software Windows 11 IoT Enterprise LTSC 24H2
Benchmark Scores Legendary
"Speaking of performance, Hogwarts Legacy is a very CPU intensive game, especially with ray tracing enabled, as the CPU usage is mostly single-threaded on PC due to a very poor implementation of Unreal Engine 4 DirectX 12, and high-powered GPUs such as the GeForce RTX 4080 can end up CPU bottlenecked in some sequences of the game, even at 4K. We've seen these issues before in other recent Unreal Engine 4 games, like The Callisto Protocol or Gotham Knights. In such a CPU limited scenario, a very welcome help comes from the DLSS Frame Generation technology, which has the ability to bypass CPU limitations and increase the framerate. With DLSS Super Resolution in Quality mode and DLSS Frame Generation enabled, you can expect more than doubled performance at 4K and 1440p, and during our testing, overall gameplay felt very smooth and responsive, we haven't spotted any issues with the input latency."

This is why I hate the likes of DLSS, it's being used as an excuse to not optimize games. We all saw this coming.
It can be used as an excuse.

Just like having faster hardware can be used as an excuse to not optimize games.

Having a useful tool doesn't always favour laziness, it's just how some people are.
 
Joined
Feb 23, 2008
Messages
1,064 (0.17/day)
Location
Montreal
System Name Aryzen / Sairikiki / Tesseract
Processor 5800x / i7 920@3.73 / 5800x
Motherboard Steel Legend B450M / GB EX58-UDP4 / Steel Legend B550M
Cooling Mugen 5 / Pure Rock / Glacier One 240
Memory Corsair Something 16 / Corsair Something 12 / G.Skill 32
Video Card(s) AMD 6800XT / AMD 6750XT / Sapphire 7800XT
Storage Way too many drives...
Display(s) LG 332GP850-B / Sony w800b / Sony X90J
Case EVOLV X / Carbide 540 / Carbide 280x
Audio Device(s) SB ZxR + GSP 500 / board / Denon X1700h + ELAC Uni-Fi 2 + Senn 6XX
Power Supply Seasonic PRIME GX-750 / Corsair HX750 / Seasonic Focus PX-650
Mouse G700 / none / G602
Keyboard G910
Software w11 64
Benchmark Scores I don't play benchmarks...
Sweet, but also having some basic performance charts for easy comparison would be great..
 
Joined
Jul 20, 2022
Messages
76 (0.09/day)
Would like to see XeSS tested on an Arc GPU as well. There is little reason to use it over FSR on an Nvidia GPU, they're very close
 
Joined
Jul 13, 2016
Messages
3,252 (1.07/day)
Processor Ryzen 7800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 32GB DDR5 6000 CL30
Video Card(s) MSI RTX 4090 Trio
Storage Too much
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) Topping DX5, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse G305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
"Speaking of performance, Hogwarts Legacy is a very CPU intensive game, especially with ray tracing enabled, as the CPU usage is mostly single-threaded on PC due to a very poor implementation of Unreal Engine 4 DirectX 12, and high-powered GPUs such as the GeForce RTX 4080 can end up CPU bottlenecked in some sequences of the game, even at 4K. We've seen these issues before in other recent Unreal Engine 4 games, like The Callisto Protocol or Gotham Knights. In such a CPU limited scenario, a very welcome help comes from the DLSS Frame Generation technology, which has the ability to bypass CPU limitations and increase the framerate. With DLSS Super Resolution in Quality mode and DLSS Frame Generation enabled, you can expect more than doubled performance at 4K and 1440p, and during our testing, overall gameplay felt very smooth and responsive, we haven't spotted any issues with the input latency."

This is why I hate the likes of DLSS, it's being used as an excuse to not optimize games. We all saw this coming.

I don't hate DLSS but it should not be used as a crutch as you point out, particularly DLSS 3.0 which comes with latency drawbacks.



As for the quality comparison, I'm seeing DLSS getting a bit more foliage detail in some cases and FSR a bit more detail in the rock wall to the right.
 
Joined
Nov 6, 2016
Messages
1,737 (0.59/day)
Location
NH, USA
System Name Lightbringer
Processor Ryzen 7 2700X
Motherboard Asus ROG Strix X470-F Gaming
Cooling Enermax Liqmax Iii 360mm AIO
Memory G.Skill Trident Z RGB 32GB (8GBx4) 3200Mhz CL 14
Video Card(s) Sapphire RX 5700XT Nitro+
Storage Hp EX950 2TB NVMe M.2, HP EX950 1TB NVMe M.2, Samsung 860 EVO 2TB
Display(s) LG 34BK95U-W 34" 5120 x 2160
Case Lian Li PC-O11 Dynamic (White)
Power Supply BeQuiet Straight Power 11 850w Gold Rated PSU
Mouse Glorious Model O (Matte White)
Keyboard Royal Kludge RK71
Software Windows 10
Does anyone else think that things like DLSS and especially frame generation will make it more difficult for consumers to accurately compare videocards? For example, in pure raster, we can assume that a frame from gpu A is equal to gpu B, an apples to apples comparison (though there has been some claims that there is better image quality with AMD vs Nvidia several years ago), but with DLSS, XeSS, and especially with frame generation, is a generated frame equal to a rastered frame? Are these software tricks going to muddy the waters for consumers and make it much more difficult to confidently know which is the better product?
 
Joined
May 20, 2020
Messages
1,367 (0.84/day)
XeSS to me looks more blurry than FSR and DLSS (all Quality). FSR and DLSS look one sharper on the rocks, the other on the grass...
 
Joined
Nov 14, 2021
Messages
122 (0.11/day)
What does the sharpening filter do exactly and why not max it out? I haven't gotten to use DLSS yet, but in at least 75% of the comparisons I see of these technologies, it always appears that DLSS is more blurry than FSR to me, and like DLSS is running with a lower resolution texture pack or something. Is DLSS working well in this game? It looks identical, maybe even marginally worse than TAA!? Everything is 56/57FPS across all resolutions and all quality settings, are any of these even properly working?
 
Joined
Oct 6, 2021
Messages
1,605 (1.43/day)
Is the implementation buggy and there is no gain by changing the quality? lol
 
Joined
Feb 17, 2010
Messages
1,622 (0.30/day)
Location
Azalea City
System Name Main
Processor Ryzen 5950x
Motherboard B550 PG Velocita
Cooling Water
Memory Ballistix
Video Card(s) RX 6900XT
Storage T-FORCE CARDEA A440 PRO
Display(s) MAG401QR
Case QUBE 500
Audio Device(s) Logitech Z623
Power Supply LEADEX V 1KW
Mouse Cooler Master MM710
Keyboard Huntsman Elite
Software 11 Pro
Benchmark Scores https://hwbot.org/user/damric/
My wife got this game on Saturday. She said it did a good job detecting her hardware and automatically adjusting settings to Ultra RT OFF (She's got Ryzen 5800X3D and RX 6900XT).

When I saw her playing, my impression is that it's a very good looking game. I assumed it was rendering native 4K but I wanted to see what settings were dialed in because it seemed to be running too smooth for what I read on W1z review. Sure enough it was actually 1440p with FSR enabled. Well it fooled me, I thought it looked like native 4K.
 
Joined
Jan 14, 2009
Messages
2,644 (0.46/day)
Location
...
System Name MRCOMP!
Processor 5800X3D
Motherboard MSI Gaming Plus
Cooling Corsair 280 AIO
Memory 64GB 3600mhz
Video Card(s) GTX3060
Storage 1TB SSD
Display(s) Samsung Neo
Case No Case... just sitting on cardboard :D
Power Supply Antec 650w
Not sure why the FPS is all the same in the review?

If i change between Quality DLSS and Performance DLSS my frame rate changes from 57-60 to 42-46.
 
Joined
Sep 23, 2022
Messages
1,274 (1.65/day)
What does the sharpening filter do exactly and why not max it out? I haven't gotten to use DLSS yet, but in at least 75% of the comparisons I see of these technologies, it always appears that DLSS is more blurry than FSR to me, and like DLSS is running with a lower resolution texture pack or something. Is DLSS working well in this game? It looks identical, maybe even marginally worse than TAA!? Everything is 56/57FPS across all resolutions and all quality settings, are any of these even properly working?

Is the implementation buggy and there is no gain by changing the quality? lol

Not sure why the FPS is all the same in the review?

If i change between Quality DLSS and Performance DLSS my frame rate changes from 57-60 to 42-46.

It would be my guess that the 10700F used in this test is the limiting factor, maxing out at under 60fps no matter the settings.
 
Joined
Dec 12, 2012
Messages
771 (0.18/day)
Location
Poland
System Name THU
Processor Intel Core i5-13600KF
Motherboard ASUS PRIME Z790-P D4
Cooling SilentiumPC Fortis 3 v2 + Arctic Cooling MX-2
Memory Crucial Ballistix 2x16 GB DDR4-3600 CL16 (dual rank)
Video Card(s) MSI GeForce RTX 4070 Ventus 3X OC 12 GB GDDR6X (2610/21000 @ 0.91 V)
Storage Lexar NM790 2 TB + Corsair MP510 960 GB + PNY XLR8 CS3030 500 GB + Toshiba E300 3 TB
Display(s) LG OLED C8 55" + ASUS VP229Q
Case Fractal Design Define R6
Audio Device(s) Yamaha RX-V381 + Monitor Audio Bronze 6 + Bronze FX | FiiO E10K-TC + Sony MDR-7506
Power Supply Corsair RM650
Mouse Logitech M705 Marathon
Keyboard Corsair K55 RGB PRO
Software Windows 10 Home
Benchmark Scores Benchmarks in 2024?
57 FPS CPU limit in every resolution. :D

To be fair, by the time 4090 performance gets to mainstream, CPUs will be much faster as well, so I guess it's fine.
 
Joined
May 17, 2021
Messages
3,005 (2.37/day)
Processor Ryzen 5 5700x
Motherboard B550 Elite
Cooling Thermalright Perless Assassin 120 SE
Memory 32GB Fury Beast DDR4 3200Mhz
Video Card(s) Gigabyte 3060 ti gaming oc pro
Storage Samsung 970 Evo 1TB, WD SN850x 1TB, plus some random HDDs
Display(s) LG 27gp850 1440p 165Hz 27''
Case Lian Li Lancool II performance
Power Supply MSI 750w
Mouse G502
57 FPS CPU limit in every resolution. :D

To be fair, by the time 4090 performance gets to mainstream, CPUs will be much faster as well, so I guess it's fine.

not a problem on Intel
 
Joined
Dec 26, 2020
Messages
382 (0.27/day)
System Name Incomplete thing 1.0
Processor Ryzen 2600
Motherboard B450 Aorus Elite
Cooling Gelid Phantom Black
Memory HyperX Fury RGB 3200 CL16 16GB
Video Card(s) Gigabyte 2060 Gaming OC PRO
Storage Dual 1TB 970evo
Display(s) AOC G2U 1440p 144hz, HP e232
Case CM mb511 RGB
Audio Device(s) Reloop ADM-4
Power Supply Sharkoon WPM-600
Mouse G502 Hero
Keyboard Sharkoon SGK3 Blue
Software W10 Pro
Benchmark Scores 2-5% over stock scores
Joined
May 17, 2021
Messages
3,005 (2.37/day)
Processor Ryzen 5 5700x
Motherboard B550 Elite
Cooling Thermalright Perless Assassin 120 SE
Memory 32GB Fury Beast DDR4 3200Mhz
Video Card(s) Gigabyte 3060 ti gaming oc pro
Storage Samsung 970 Evo 1TB, WD SN850x 1TB, plus some random HDDs
Display(s) LG 27gp850 1440p 165Hz 27''
Case Lian Li Lancool II performance
Power Supply MSI 750w
Mouse G502
Yeah.. As more as I read into Hogwarts Legacy, the worse it is in terms of quality, optimalization and general polishing...

so a normal AAA launch
 
Joined
Sep 4, 2022
Messages
281 (0.35/day)
so a normal AAA launch
Standard brute force approach sprinkled with a upscaling techniques to make up for shortfalls. Wondering how Unreal engine would fair with nanite and Lumen.

If you want a challenging scene go to Hogwarts at night and do the butterfly challenge with rt on fortunately that lasts about 3 seconds but you definitely feel the dip in performance even on a 4090 suprim liquid with 7700x at all core oc at 5.65 ghz.
The game looks best at 4k ultra settings with Nvidia dlaa anti aliasing, upscaling off and frame generation on for the best balance between latency and visual quality except that one incident mentioned after 20% progress completion FYI. IMO.
 
Joined
Jan 14, 2019
Messages
12,273 (5.78/day)
Location
Midlands, UK
System Name Nebulon B
Processor AMD Ryzen 7 7800X3D
Motherboard MSi PRO B650M-A WiFi
Cooling be quiet! Dark Rock 4
Memory 2x 24 GB Corsair Vengeance DDR5-4800
Video Card(s) AMD Radeon RX 6750 XT 12 GB
Storage 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2
Display(s) Dell S3422DWG, 7" Waveshare touchscreen
Case Kolink Citadel Mesh black
Audio Device(s) Logitech Z333 2.1 speakers, AKG Y50 headphones
Power Supply Seasonic Prime GX-750
Mouse Logitech MX Master 2S
Keyboard Logitech G413 SE
Software Bazzite (Fedora Linux) KDE
Looking at the 1080p screenshots, the upscaling quality is surprisingly fine. Not as great as native, but fine.

With that said, hair looks weird with FSR, and the whole image seems washed out with XeSS. I don't see specific issues with DLSS at first glance. Interesting that performance is the same all around.

I'm even more tempted to try the game now. :)
 
Joined
May 3, 2018
Messages
2,881 (1.21/day)
XeSS to me looks more blurry than FSR and DLSS (all Quality). FSR and DLSS look one sharper on the rocks, the other on the grass...
I agree, XeSS is definitely softer, and the details also look lower res. More noticeable at 1440 and 1080.
 
Joined
Oct 1, 2006
Messages
4,930 (0.75/day)
Location
Hong Kong
Processor Core i7-12700k
Motherboard Z690 Aero G D4
Cooling Custom loop water, 3x 420 Rad
Video Card(s) RX 7900 XTX Phantom Gaming
Storage Plextor M10P 2TB
Display(s) InnoCN 27M2V
Case Thermaltake Level 20 XT
Audio Device(s) Soundblaster AE-5 Plus
Power Supply FSP Aurum PT 1200W
Software Windows 11 Pro 64-bit
not a problem on Intel
Another minimal effort clickbait article. Copy Pasta from Twitter and never bother to retify the false info.
1676342829469.png

 
Last edited:
Joined
Oct 12, 2005
Messages
703 (0.10/day)
One of the common theme among all those AAA titles that have issue are they all seems to use Unreal Engine 4 pushed to the maximum. I think that is the main issue.

We are at a point were we need next generation engine to really bring up the performance and visual quality.
 

Solaris17

Super Dainty Moderator
Staff member
Joined
Aug 16, 2005
Messages
26,854 (3.82/day)
Location
Alabama
System Name RogueOne
Processor Xeon W9-3495x
Motherboard ASUS w790E Sage SE
Cooling SilverStone XE360-4677
Memory 128gb Gskill Zeta R5 DDR5 RDIMMs
Video Card(s) MSI SUPRIM Liquid X 4090
Storage 1x 2TB WD SN850X | 2x 8TB GAMMIX S70
Display(s) 49" Philips Evnia OLED (49M2C8900)
Case Thermaltake Core P3 Pro Snow
Audio Device(s) Moondrop S8's on schitt Gunnr
Power Supply Seasonic Prime TX-1600
Mouse Lamzu Atlantis mini (White)
Keyboard Monsgeek M3 Lavender, Moondrop Luna lights
VR HMD Quest 3
Software Windows 11 Pro Workstation
Benchmark Scores I dont have time for that.
One of the common theme among all those AAA titles that have issue are they all seems to use Unreal Engine 4 pushed to the maximum. I think that is the main issue.

We are at a point were we need next generation engine to really bring up the performance and visual quality.

UE 5 is already a thing

 
Joined
Sep 8, 2020
Messages
213 (0.14/day)
System Name Home
Processor 5950x
Motherboard Asrock Taichi x370
Cooling Thermalright True Spirit 140
Memory Patriot 32gb DDR4 3200mhz
Video Card(s) Sapphire Radeon RX 6700 10gb
Storage Too many to count
Display(s) U2518D+u2417h
Case Chieftec
Audio Device(s) onboard
Power Supply seasonic prime 1000W
Mouse Razer Viper
Keyboard Logitech
Software Windows 10
How Avalanche Software and other studios meetings go :
Employee : Boss, we need people and money to optimize for the PC platform
Boss : how cheap can we achieve this ?
Employee : we can use some PC technologies but they lower resolution and increase latency
Boss : Fu..ck them, they will crack it anyways in a month or two, make it so.
 
Top