- Joined
- Jul 13, 2016
- Messages
- 3,313 (1.08/day)
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ASRock X670E Taichi |
Cooling | Noctua NH-D15 Chromax |
Memory | 32GB DDR5 6000 CL30 |
Video Card(s) | MSI RTX 4090 Trio |
Storage | Too much |
Display(s) | Acer Predator XB3 27" 240 Hz |
Case | Thermaltake Core X9 |
Audio Device(s) | Topping DX5, DCA Aeon II |
Power Supply | Seasonic Prime Titanium 850w |
Mouse | G305 |
Keyboard | Wooting HE60 |
VR HMD | Valve Index |
Software | Win 10 |
I'd rather see them work on the ability to force anti-aliasing in DX11 titles. Heck even TAA in old DX9 titles would be cool.
Even DSR (2.25x) can't fix the shitty anti-aliasing in Black Mesa (currently playing) for example.
If those games have a windowed mode you should be able to use magpie or lossless scaling and pick an upscaler that also includes AA. I agree though, having something that works across the board would be great.