- Joined
- Jul 13, 2016
- Messages
- 3,328 (1.08/day)
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ASRock X670E Taichi |
Cooling | Noctua NH-D15 Chromax |
Memory | 32GB DDR5 6000 CL30 |
Video Card(s) | MSI RTX 4090 Trio |
Storage | Too much |
Display(s) | Acer Predator XB3 27" 240 Hz |
Case | Thermaltake Core X9 |
Audio Device(s) | Topping DX5, DCA Aeon II |
Power Supply | Seasonic Prime Titanium 850w |
Mouse | G305 |
Keyboard | Wooting HE60 |
VR HMD | Valve Index |
Software | Win 10 |
as an AMD fanboy even I go /doubt
lulz.
The bar is not high to beat DLSS 3.0.
Yeah I didn't quite understand the whole point of FG in the first place. Its a bit of self defeating exercise; If you can make do with higher latency, you generally don't need high FPS, and if you want low latency, you'll want high FPS. In both cases, FG misses the mark.
So now you get that cinematic looking game running at 120 FPS... with the latency of 60. What's the damn point? Especially if you dó run the minor risk of interpolation artifacting.
Yep, the technology is kind of pointless unless they figure out a way to generate the next frame and get rid of the latency hit.