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The Last of Us Part 1 PC System Requirements Unveiled

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Totally overkill but we don't know when 32gig won't be enough for gaming maybe in 30 years maybe in 5. And even then we are talking about a handful of games.
Given how long 8gb and even 16gb was enough throw on top of speed of storage media being faster and faster. Don't see 64gb being needed for a long time.
 

Bolegna

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Latter, and it's no marketing. The PS5 leaves most of the "PC toaster race" in the dust. PC gamers being elitist is quite an interesting trope, because in fact the large majority are the extreme opposite of that, they're actually cheap and resent change. Most PC gamers run ancient hardware and equally many insist on ancient, unpatched operating systems as well. Those of us who stick to the bleeding edge, suffer through things like Windows 11 (which is admittedly, buggy and misdirected) to play at ultra high resolutions are exceptionally few. I mean, Steam's top GPUs are still the GTX 1060, 1660 and 1650, with these three and their variants accounting for about a quarter of the entire install base.

You have to take into account the vastly superior number of PCs in the market. There's every kind of PC specs, those that can outperform a PS5 are plenty and more, even if they are not the majority of the PC market.

Yea sure Sony, 4K needs 5900X (12 core) and RTX4800, one of two things is happening here.

Either they are very bad at optimizing the game

OR

they do some hidden marketing to make it look like PS5 is super powerful at lower value compared to an expensive gaming PC

Direct out of Sony's playbook to keep their console relevant.

Before Sony paid Ubisoft to dumb down PC graphics in Watch dogs 2 so it would look like it was less difference between the PS4 and a gaming PC. This way PS4 would not look so bad and be more relevant in the gaming market.

Also Sony just now said that if Microsoft/Activision merger where to happen Microsoft would put bugs and dumb down graphic in future PlayStation version of COD/Warzone.

Sony should know since it is a play direct out of their own playbook
, they did the same thing with Watch dogs 2 and maybe other games too, who knows.

Only the scammers thinks every one is out to scam them because that is what they would do them self's in the same situation.

Although I can't deny it 100%, I doubt that's the case here. I think the reasons are simple:

- Performance and Ultra are way above PS5's capabilities. It's no wonder it's demanding.
- The game wasn't built from scratch for PCs, so it's not as optimized as for the consoles. And it's easier to optimize for a console or two, than to hunderds of different possible PC configurations.
- Denuvo. It's hits the performance and they have to take that in consideration.
 

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If God of War was any indication of how well the game might run, then it should look and perform well on PC. Even with somewhat higher requirements.
 
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I don't really follow "last of us" games but isn't this a remake of a Playstation 4 game that was released almost a decade ago? They need 32GB of RAM for what?
 
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It's an unified 16 GB lump of GDDR6, which developers may use as they see fit (minus a small amount of memory reserved for the OS). The thing is that the operating system is much lighter than Windows, and game developers, targeting only one kind of hardware, have much greater leverage over the assets, which are often custom tailored for the hardware. They can also count on a Gen 4 NVMe SSD equivalent being installed, as this is the base storage's performance, and the console is programmed to reject Gen 3 NVMe drives. It's apples to oranges, really.
And PC GPU's have 6GiB to 24GiB of dedicated VRAM which frees up an equivalent amount of system RAM over the PS5.
 
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And PC GPU's have 6GiB to 24GiB of dedicated VRAM which frees up an equivalent amount of system RAM over the PS5.

It's a bit more complex than that, it is quite situational and depends on the hardware being utilized, but the general picture is that the WDDM driver architecture generally has memory used by GPUs assigned to the OS page table.


In the GPU MMU model, the DDI may also reference system memory in addition to device local memory, and both of these are handled by the OS memory manager.

So tell me what of my comments is a "bad faith" comment? That I'm carefully optimistic about the game and it will have to prove that the storage and performance requirements are actually there for a good reason and it does look "so much better" than the 2013 version to actually proof that it's worth all the hustle and additional muscles needed to run the game?

The point I have been defending is that this release has nothing to do with the 2013 PS3 version of The Last of Us. It's completely different. All of these new textures, animations, cutscenes, adaptations, visual improvements etc. take storage space and increase system requirements further. If Ultra settings includes raytraced graphics, a 5900X + 4080 is not too unreasonable to ask for a native 4K Ultra quality target, and you will probably do well with less by toggling DLSS on. We will have to wait and see.

You have to take into account the vastly superior number of PCs in the market. There's every kind of PC specs, those that can outperform a PS5 are plenty and more, even if they are not the majority of the PC market.

And I am, high end PCs are very few in between compared to the sheer amount of consoles manufactured. Just as an example, poll currently at the TPU front page indicates that practically 10% of the site's readership has a PCIe 5.0 capable PC, and most of us here at TPU are very tech savvy and stay way ahead of the general curve.

On the other hand, Sony has shipped over 30 million PS5 units to date, and each and every one of these has found its way into the hands of a gamer, the same could not be said for most of the high end GPUs in the past two years, with the mining craze and all.

It's funny, I absolutely loathe the PS5 and the concept of a modern day console, but I understand the market realities and things have been very bad on the PC side ever since hardware prices spiraled out of control. I don't know how much longer will the business model of asking four figures on a graphics card will hold. With the console having the same graphics performance of the RTX 3060 Ti and RX 6700, while costing practically the same as one of these GPUs alone, PC gaming is increasingly becoming inaccessible, existing gamers refuse to upgrade due to prices (all the while having their pride scratched when I bring this up - and point out that they didn't like to spend money on high end machines to begin with), and newer players just opt for consoles instead. But that's a topic for another thread.
 
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Um, a GPU virtual address space DNE actual physical memory used.
 
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Yea sure Sony, 4K needs 5900X (12 core) and RTX4800, one of two things is happening here.

Either they are very bad at optimizing the game

OR

they do some hidden marketing to make it look like PS5 is super powerful at lower value compared to an expensive gaming PC

Direct out of Sony's playbook to keep their console relevant.

Before Sony paid Ubisoft to dumb down PC graphics in Watch dogs 2 so it would look like it was less difference between the PS4 and a gaming PC. This way PS4 would not look so bad and be more relevant in the gaming market.

Also Sony just now said that if Microsoft/Activision merger where to happen Microsoft would put bugs and dumb down graphic in future PlayStation version of COD/Warzone.

Sony should know since it is a play direct out of their own playbook
, they did the same thing with Watch dogs 2 and maybe other games too, who knows.

Only the scammers thinks every one is out to scam them because that is what they would do them self's in the same situation.


In defense of the 5900X issue here, Yes the CPU on the PS5 is basically a lower clocked R7 3700X, but when the PS5 is tasked with reading assets from the disk, the CPU is basically unused. It is all handled by the PS5's dedicated I/O Complex chip. The PS5 is able to fetch game assets and decompress them into the shared system memory without ever touching the CPU. This can not be done on the PC today. So while the CPU in the PS5 is slower it is also doing less work, and as such has more cycles it can dedicate to the game itself rather than having to decompress and transfer textures to the GPU.

DirectStorage 1.1 will bring us closer to what the PS5 is doing, but the PS5 is still much more advanced in the way it handles storage than the PC reading data faster and with much lower latency and no PCI-E 5.0 NVMe's will not fix this.
 
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I love my AMD Radeom RX 6600 XT or my Rx 5800 XT ... never knew they "made" something better than a 5700xt
Yep, way too much attention given to this list of bogus requirements. When there is a part listed that doesn't exist in addition to the bizarre CPU requirements for the best settings, we know that something is wildly wrong (even if RX 5800 XT likely is only a typo). It is possible that this game is super unoptimized, but that is unlikely since the recent PC ports of PS games have been actually quite great, though if this game is truly ported by the creator of the game, as one comment stated here, then anything can happen I guess when they venture to a new territory. Naughty Dog has been very talented with the techincal side though in general, which makes it all look like the requirements being a Sony stunt trying to promote how cheap PS5 is compared to a capable PC, stated here in the comments as well, remembering that their hinted capable PC is way more expensive than actual decent gaming PC. Whatever the case, I expect a port that is just fine, though the absolute best settings can be demanding, but totally not necessary to have great visual experience.

EDIT. Or perhaps Naughty Dog themselves want to promote PS5 rather than Sony? Makes more sense right, since Sony wants to sell games or hardware, doesn't matter to them, but Naughty Dog's success is tied to people owning a PS5 because PS games will be exclusive for PS in the future too, albeit only for a limited time for some titles, which I'm still so thankful about just to mention. Sony likely has ordered them to make this port and they have agreed, but are they partly unwilling to do this? Hmm... hmm... Just something to think about.

EDIT2. Yet another point of concern: One could argue that AMD is behind this because the game is bundled with Radeons, so people would buy more powerful and expensive Radeons to get this game running, but this would be strange because the requirements promote steep hardware in general, not only AMD's stuff, and also it would be strange to buy an RX 6700 XT, but then finding out that your cards is barely fit just for the performance tier.
All in all very strange these requirements often are, but this one in particular, because I just noticed another disparity: Both RTX 2070 Super and RTX 3060 8 GB are in the same tier, but they are certainly not equal cards. In the end the whole thing might be due to complete cluelessness about the PC space, made by someone who is not related to the development of this port. :/
 
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I think if you are building a 4k rig, you might as well just get 64gb ram at this point for a bit of cushioning.
This is a pointless chase. The more you offer to developers, the more you are giving them the chance to not optimize their work. Ultimately you may be ahead of the curve for now, but you are making things easy for software developers, which will eventually catch up with you.

I don't really follow "last of us" games but isn't this a remake of a Playstation 4 game that was released almost a decade ago? They need 32GB of RAM for what?
And I am happily playing the remaster on PS5, without the dumb hardware requirement on PC. They "need" 32GB of system RAM because that is the norm for most gaming PCs now. Since you have it, why won't they utilize it?
 
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And I am happily playing the remaster on PS5, without the dumb hardware requirement on PC. They "need" 32GB of system RAM because that is the norm for most gaming PCs now. Since you have it, why won't they utilize it?
:roll::roll::roll: Norm...OMG. That's a negative but I like it when people constantly post stuff that proves they don't have a clue to PC gaming or what the definition of the word "norm" is but good try...and fail.
 
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:roll::roll::roll: Norm...OMG. That's a negative but I like it when people constantly post stuff that proves they don't have a clue to PC gaming or what the definition of the word "norm" is but good try...and fail.

16 GB RAM systems are to be considered as low end or at the very least on the economical side. 32 GB memory kits have become inexpensive and very affordable, you can buy a 32 GB DDR4-3200 kit for less than this game will cost.


I sorted 32 GB DDR4 kits on PC Part Picker and there's over ninety (90+) kits below $85, and three 3200 MHz kits below $60.

There is no reason for any gaming desktop to have less memory than 32 GB anymore, and if your budget is that low, you probably should be playing AAA games on a console, if not actually looking for a job.
 
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Totally overkill but we don't know when 32gig won't be enough for gaming maybe in 30 years maybe in 5. And even then we are talking about a handful of games.
Gaming seems to be transitioning to moving more stuff into VRAM instead of RAM, so I think we wont see games require more than 32 gigs of ram.
 
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There is no reason for any gaming desktop to have less memory than 32 GB anymore, and if your budget is that low, you probably should be playing AAA games on a console, if not actually looking for a job.
desperately attempting (and failing) to justify your PC specs and projecting your insecurities is simply an easy display to other people of your pure lack of knowledge. You and the other guy have been here for a minute yet flood the forum with Tom's Hardware forum type drivel.
 
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lol, I love when clueless people post their opinions like facts. Easy to move them to your PC fan boy idiot list

If you can't afford an $60 RAM upgrade, you have no right to complain that an $70 downloadable video game has higher system requirements than you'd like, and that exceed the capabilities of your computer. Make of that what you will.

desperately attempting (and failing) to justify your PC specs and projecting your insecurities is simply an easy display to other people of your pure lack of knowledge. You and the other guy have been here for a minute yet flood the forum with Tom's Hardware forum type drivel.

I noticed you edited your post, and that you either feel attacked or angry. To clarify, I wasn't aiming my post specifically at you - at the naysayers in general. If you're targeting 4K, Ultra quality settings on a 2023 enhanced release of a 2022 title, you can and should meet the specs that the developers ask. They're not unreasonable. RAM in particular is not expensive, unless you're looking at a high performance kit.

I will not address the other qualities you bestow upon me. Let's agree to disagree peacefully before the moderators are forced to close the discussion and hand out points we clearly don't need. Cheers
 
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If you can't afford an $60 RAM upgrade, you have no right to complain that an $70 downloadable video game has higher system requirements than you'd like, and that exceed the capabilities of your computer. Make of that what you will.

People have the right to post their opinion as they like especially when the facts state most games don't benefit from 32 GB and this game even states 16 GB is enough for 1080p ontop of being an old console port. You don't have the right to tell what other people can post as their opinion because it hurts your fragile ego or tell people what they should spend money on if they don't ask.

you can and should meet the specs that the developers ask.
that's pathetic

They're not unreasonable. RAM in particular is not expensive, unless you're looking at a high performance kit.
your knowledge of what is or is not expensive for people is just as bad as your PC knowledge


If you can't afford an $60 RAM upgrade, you have no right to complain that an $70 downloadable video game has higher system requirements than you'd like, and that exceed the capabilities of your computer. Make of that what you will.
I have 32GB of RAM, I just know the difference between need and utilization of RAM and/or a half assed port attempt. Your lack of knowledge in these areas and pathetic projecting of your system onto other people to justify your ego simply shows your immaturity, and as someone once stated to me " Make of that what you will"
 
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Hi,
60.us and 100gb's 2070s for 1080 :roll:
 
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Why would anyone need 32GiB of system RAM for a video game if they have a videocard with 12GiB, 16 GiB, 20 GiB or 24 GiB of VRAM? The PS5 has only a total memory footprint of 16 GiB!
 

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I don't want to do unnecessary refunds just because of poor performance. So, absurd Steam requirements aside: Do you guys think I'll be able to run this game at a stable 60fps on Med - High settings with the following specs?

- AMD Ryzen 5 5500
- GTX 1660 Ti 6GB
- SSD(s)
- 16 GB DDR-4 RAM

I'm fairly hopeful that I would be able to, just by looking at the previous Playstation ports and their optimization, but to be safe maybe I should just wait for the full release and watch some benchmarks for the 1660ti.

If it turns out to be too outdated for this title, I was thinking of upgrading to the RX 6700 which would include the game as well, but I have feeling that such an upgrade might leave my CPU in a bottleneck situation, or am I wrong?
 
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Eventually there will be performance tests of The Last Of US remastered. I'd wait for those before I buy this game...
 
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I don't want to do unnecessary refunds just because of poor performance. So, absurd Steam requirements aside: Do you guys think I'll be able to run this game at a stable 60fps on Med - High settings with the following specs?

- AMD Ryzen 5 5500
- GTX 1660 Ti 6GB
- SSD(s)
- 16 GB DDR-4 RAM

I'm fairly hopeful that I would be able to, just by looking at the previous Playstation ports and their optimization, but to be safe maybe I should just wait for the full release and watch some benchmarks for the 1660ti.

If it turns out to be too outdated for this title, I was thinking of upgrading to the RX 6700 which would include the game as well, but I have feeling that such an upgrade might leave my CPU in a bottleneck situation, or am I wrong?

Hard to say until the game is released. Although the 1660TI will often be a severe bottleneck to your CPU. The RX 6700 would rarely bottleneck your CPU. But remember there will always be a situation where the CPU bottlenecks the GPU and the GPU bottlenecks the CPU. The severity of the bottleneck is based on the software being used. So the type of games you play will really be the deciding factor as to what CPU and GPU combinations will cause bottlenecks. Also of note AMD GPU's are less likely to have performance issues due to a slower CPU due to AMD's drivers.
 

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Hard to say until the game is released. Although the 1660TI will often be a severe bottleneck to your CPU. The RX 6700 would rarely bottleneck your CPU. But remember there will always be a situation where the CPU bottlenecks the GPU and the GPU bottlenecks the CPU. The severity of the bottleneck is based on the software being used. So the type of games you play will really be the deciding factor as to what CPU and GPU combinations will cause bottlenecks. Also of note AMD GPU's are less likely to have performance issues due to a slower CPU due to AMD's drivers.
Thanks for the thorough reply. That's interesting because I've actually heard a rumor from a friend before where he told me AMD has made a way to create some sort of synergy between their CPU and GPU products, but I never really looked into whether that's true or not. From what I can tell, in most cases AMD CPU's seem to hold more value for money, so I can only assume that might just be the case for their GPU's as well, which would make the RX 6700 a much better option over the 3060 (which I was originally looking at). But like everyone's said, I should probably just be patient for now and wait for the game to drop. Hopefully the RX 6700 + TLOU bundle isn't going anywhere while I'm saving up.
 
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