And PC GPU's have 6GiB to 24GiB of dedicated VRAM which frees up an equivalent amount of system RAM over the PS5.
It's a bit more complex than that, it is quite situational and depends on the hardware being utilized, but the general picture is that the WDDM driver architecture generally has memory used by GPUs assigned to the OS page table.
This section provides details about GPU virtual addressing starting in WDDM 2.0.
learn.microsoft.com
In the GPU MMU model, the DDI may also reference system memory in addition to device local memory, and both of these are handled by the OS memory manager.
So tell me what of my comments is a "bad faith" comment? That I'm carefully optimistic about the game and it will have to prove that the storage and performance requirements are actually there for a good reason and it does look "so much better" than the 2013 version to actually proof that it's worth all the hustle and additional muscles needed to run the game?
The point I have been defending is that this release has nothing to do with the 2013 PS3 version of The Last of Us. It's completely different. All of these new textures, animations, cutscenes, adaptations, visual improvements etc. take storage space and increase system requirements further. If Ultra settings includes raytraced graphics, a 5900X + 4080 is not too unreasonable to ask for a native 4K Ultra quality target, and you will probably do well with less by toggling DLSS on. We will have to wait and see.
You have to take into account the vastly superior number of PCs in the market. There's every kind of PC specs, those that can outperform a PS5 are plenty and more, even if they are not the majority of the PC market.
And I am, high end PCs are very few in between compared to the sheer amount of consoles manufactured. Just as an example, poll currently at the TPU front page indicates that practically 10% of the site's readership has a PCIe 5.0 capable PC, and most of us here at TPU are very tech savvy and stay way ahead of the general curve.
On the other hand, Sony has shipped over 30 million PS5 units to date, and each and every one of these has found its way into the hands of a gamer, the same could not be said for most of the high end GPUs in the past two years, with the mining craze and all.
It's funny, I absolutely loathe the PS5 and the concept of a modern day console, but I understand the market realities and things have been very bad on the PC side ever since hardware prices spiraled out of control. I don't know how much longer will the business model of asking four figures on a graphics card will hold. With the console having the same graphics performance of the RTX 3060 Ti and RX 6700, while costing practically the same as one of these GPUs alone, PC gaming is increasingly becoming inaccessible, existing gamers refuse to upgrade due to prices (all the while having their pride scratched when I bring this up - and point out that they didn't like to spend money on high end machines to begin with), and newer players just opt for consoles instead. But that's a topic for another thread.