According to dataminers over at Reddit, it appears that Blizzard's Diablo IV might support Microsoft's DirectStorage API, although the developer did not officially announce it. This would make Diablo IV the second AAA title to support this API that should significantly lower loading times on SSD storage. The first title that used DirectStorage was Forspoken. The two files, named dstorage.dll and dstoragecore.dll, suggest that Diablo IV already has support for DirectStorage, or Blizzard is still working on it and it could be available only in the final version of the game.
According to Microsoft, DirectStorage API could reduce the CPU overhead in a game by 20 to 40 percent, when used with an NVMe SSD on Windows 11. Unfortunately, it appears that Diablo IV is also using DirectStorage 1.0 (v1.0.2), just as Forspoken, rather than DirectStorage 1.1 which adds GPU decompression to further speed up the loading process. Diablo IV beta stage is over and the game will officially launch on June 6th on PC, PlayStation 4, Xbox One and Xbox S/X. Blizzard already announced that the support for NVIDIA DLSS 3 will be available in the final version, and that ray tracing will be added at a later date as well, so the DirectStorage API could also be on that list.
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According to Microsoft, DirectStorage API could reduce the CPU overhead in a game by 20 to 40 percent, when used with an NVMe SSD on Windows 11. Unfortunately, it appears that Diablo IV is also using DirectStorage 1.0 (v1.0.2), just as Forspoken, rather than DirectStorage 1.1 which adds GPU decompression to further speed up the loading process. Diablo IV beta stage is over and the game will officially launch on June 6th on PC, PlayStation 4, Xbox One and Xbox S/X. Blizzard already announced that the support for NVIDIA DLSS 3 will be available in the final version, and that ray tracing will be added at a later date as well, so the DirectStorage API could also be on that list.
View at TechPowerUp Main Site | Source