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Call of Duty: Modern Warfare 2 | Warzone 2.0: FSR 2.1 vs. DLSS Comparison

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Where are the FSR2 warriors when we need them.... Good thing RDNA 3 already performs pretty awesomely in this game because FSR is basically useless.


I prefer to use DLAA personally but the DLSS 2.x implementation in this game is better than the regular AA
 
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Really a shame when devs don't put in a sharpness slider.
 

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This scene is not that much representative. In MP DLSS looks TOOO soft even on quality. FSR is a little bit sharper but useless as well. CAS is the go to if the power is enough.
MW2 is very poorly optimized. My 3070 should run it fine at 1440p but it needs some trickery to get >120 fps.
 

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Where are the FSR2 warriors when we need them.... Good thing RDNA 3 already performs pretty awesomely in this game because FSR is basically useless.


I prefer to use DLAA personally but the DLSS 2.x implementation in this game is better than the regular AA
DLAA is just *chef's kiss*. The only downside is not many games have it.
 

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Today on CNNg Gaming News with Victor Blackwell
AMD FSR is still garbage
that and more tonight at 11 on CCNg

oversharp is not something you want in a fps especially given fsr's horrible motion stabity

seriously don't even bother with these comparisons untill there is aappreciable change
aka never again
 
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The FSR 2.1 implementation uses a sharpening filter in the render path without the ability to tweak the sharpening values through a sharpening slider and it is set to the high value by the developers

that needs to change. I'm quite picky with first time settings before settling into any game and i would definitely fancy an option to slide through sharpening filters to see where i'm most comfortable.

The more the user configurable approach the better in any given visual setting.
 
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Where are the FSR2 warriors when we need them.... Good thing RDNA 3 already performs pretty awesomely in this game because FSR is basically useless.


I prefer to use DLAA personally but the DLSS 2.x implementation in this game is better than the regular AA

I play native resolution because I'm not easily fooled like you by DLSS.
 
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Native resolution for me too.
And 60hz V-Sync is enough for me.
With an 3060 12G, the game struggle to go 3440x1440 @ 60hz, so i've pass the resolution to 2560x1440 @ 60hz and it runs fine.
With an 6750 XT, no problem with the 3440x1440 @ 60hz
I don't even try / check FSR or DLSS ...
But I like seeing theses comparison :)
 
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I think it all looks fine, again, you really have to be pixel peeping to notice a difference and at that point....what are you even doing?
Same with 8k resolution.

Though AMD really has to adres that ermm dithering or whatever you call it on small detail like leaves and those fences, Nvidia had the same issue and solved it...so get to it because that is as distracting as jaggy lines in motion.
 
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Where are the FSR2 warriors when we need them.... Good thing RDNA 3 already performs pretty awesomely in this game because FSR is basically useless.


I prefer to use DLAA personally but the DLSS 2.x implementation in this game is better than the regular AA
I don't see any FSR warriors, but there is a DLSS warrior right here. ;)
 
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Game works in offline, instant loading? How much disk space?
 
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Bring back MSAA :cool:
 
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Yawn of Duty, yawn samey graphics, where are we, 2015...?

The fact this doesn't run >100 FPS on a toaster is an instant disqualification to begin with. Shouldn't even require FSR/DLSS for what it is.
 
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Where are the FSR2 warriors when we need them.... Good thing RDNA 3 already performs pretty awesomely in this game because FSR is basically useless.
The game looks really bad whether its FSR or DLSS, DLSS looks a little better here.

Maybe I am missing something or I am visually impaired but DLSS is significantly blurrier, like the two are not even comparable, DLSS looks like it's upscaling from a much lower resolution hence probably the difference in performance. This isn't a matter of applying a sharpness filter, it's missing a considerable amount of actual detail.

Look at the ground or trees, DLSS is comically devoid of detail, it's like anisotropic filtering is turned off.

1680085646257.png


Thought AMD really has to adres that ermm dithering or whatever you called it on small detail like leaves and those fences, Nvidia had the same issue and solved it...so get to it because that is as distracting as jaggy lines in motion.

Shimmering is impossible to avoid and DLSS has it too even if it's not as bad, as long as your upscaling method has a temporal component shimmering will always exist.
 
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Maybe I am missing something or I am visually impaired but DLSS is significantly blurrier, like the two are not even comparable, DLSS looks like it's upscaling from a much lower resolution hence probably the difference in performance. This isn't a matter of applying a sharpness filter, it's missing a considerable amount of actual detail.

Look at the ground or trees, DLSS is comically devoid of detail, it's like anisotropic filtering is turned off.

View attachment 289675



Shimmering is impossible to avoid and DLSS has it too even if it's not as bad, as long as your upscaling method has a temporal component shimmering will always exist.
This can change a lot in motion, as much as I like FSR, still images can look great but degrade a fair bit in motion from peronal experience

This is why, slow-mo vids of either replays/like for like video of both FSR and DLSS side by side is the best way of judging them. Or just A/B test it yourself to see what you prefer in fast moving situations

But yea, at 4k, FSR Quality is good imo, anything lower and I personally just turn it off or start reducing settings. With DLSS, 1440P and lower res look much better in motion and is useable at quality, so you gotta pick and choose, and obv comes down to user tolerance with these upscaling techs
 
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Maybe I am missing something or I am visually impaired but DLSS is significantly blurrier, like the two are not even comparable, DLSS looks like it's upscaling from a much lower resolution hence probably the difference in performance. This isn't a matter of applying a sharpness filter, it's missing a considerable amount of actual detail.

Look at the ground or trees, DLSS is comically devoid of detail, it's like anisotropic filtering is turned off.

View attachment 289675



Shimmering is impossible to avoid and DLSS has it too even if it's not as bad, as long as your upscaling method has a temporal component shimmering will always exist.
And FSR looks like it has sharpening turned to 11.
 
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And FSR looks like it has sharpening turned to 11.

No, it doesn't, I think a lot of you really don't know what over sharpening actually looks like.

I took the same screenshot in native 1440p which is what FSR uses for Quality mode and applied a lot of sharpening to it and as expected it looks like absolute crap compared to the 4K FSR quality image and it's clearly still missing a lot of detail.

image.png
 

Mine18

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It's rather unfortunate that most devs don't fine tune FSR to look it's best in their games. Some implementations look so amazing but most are either fine or subpar.
 
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No, it doesn't, I think a lot of you really don't know what over sharpening actually looks like.

I took the same screenshot in native 1440p which is what FSR uses for Quality mode and applied a lot of sharpening to it and as expected it looks like absolute crap compared to the 4K FSR quality image and it's clearly still missing a lot of detail.

View attachment 289678
1680090183220.png

If you're telling me it's not oversharpened you must be fooling yourself. Look at the video in motion, FSR is the only one that produces noticeable shimmer on moving foliage.

As for missing detail, static scene is one thing, seeing it in motion is another::
1680090528865.png


1680090592984.png


I'm not defending DLSS, I'm saying that FSR is sharper because AMD is applying contrast adaptive sharpening to the image and that's why it appears that the texture are blurry on DLSS. DLSS vs FSR is one thing but when FSR has textures sharper than native then you know it's because the image is being processed.
 
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No, it doesn't, I think a lot of you really don't know what over sharpening actually looks like.

I took the same screenshot in native 1440p which is what FSR uses for Quality mode and applied a lot of sharpening to it and as expected it looks like absolute crap compared to the 4K FSR quality image and it's clearly still missing a lot of detail.

View attachment 289678
You're conflating poor Anti-aliasing for "over sharpening". FSR does oversharpen, it applies adaptive contrast sharpening AKA CAS. Games that allow FSR sharpness to be adjusted is great, you can read up more here: https://www.amd.com/en/technologies/radeon-software-fidelityfx
https://gpuopen.com/fidelityfx-cas/

Nothing wrong with liking images that are "sharpened", just preference, but DLSS looks more natural and can achieve the same look you describe with FSR by just turning the sharpness up, whilst maintaining better image stability

View attachment 289681
If you're telling me it's not oversharpened you must be fooling yourself. Look at the video in motion, FSR is the only one that produces noticeable shimmer on moving foliage.

As for missing detail, static scene is one thing, seeing it in motion is another::
View attachment 289683

View attachment 289684

I'm not defending DLSS, I'm saying that FSR is sharper because AMD is applying contrast adaptive sharpening to the image and that's why it appears that the texture are blurry on DLSS. DLSS vs FSR is one thing but when FSR has textures sharper than native then you know it's because the image is being processed.
Spot on, FSR vs DLSS often becomes "team" oriented. Even DLSS has a tendency to oversharpen, however FSR suffers much more from this. FSR being open source is great, but image stability is still much better on DLSS, especially in motion, FSR 2.2 has less disocclusion and its kinda getting there

But these days, native leaves a lot to be desired, since most TAA implementation are just bad with shimmering and poor image stability...I would have never imaged this trajectory in 2015 if you told me temporal upscalers would do a better job at aliasing from a lower res. This is where DLSS2.0+ deserves credit for an excellent job at stabilising images and reducing moirés
 
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If you're telling me it's not oversharpened you must be fooling yourself. Look at the video in motion, FSR is the only one that produces noticeable shimmer on moving foliage.

As I already mentioned shimmering has more to do with the temporal component of FSR rather than how sharpened the image is. I am saying FSR here is clearly better at preserving high frequency detail compared to DLLS, with that being said other than looking for typical haloing artifacts I don't have any objective measure for how over sharpened or not an image is, do you ?

but when FSR has textures sharper than native then you know it's because the image is being processed.

First of all, of course the image is being processed, they all are, secondly, the sharpness cannot all account for how well the detail is preserved. In the first screenshot I posted it's very obvious DLSS is smudging out a lot of high frequency detail. You can easily see that I am right and it's not all because of sharpening by comparing the native 1440p with FSR 4K Quality, the fact that the native image is using temporal antialiasing makes it harder to see but it's still pretty evident that the two have similar amounts of texture detail.

Of course it may be the case that AMD has some magical sharpening filter that also adds detail, in which case, props to them.

It's also a very strange argument to complain about the fact that the FSR image quality shows more detail compared to the native image which is also smudging out high frequency detail because of the temporal AA method used, as if that's a bad thing ?
 
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