System Name | Compy 386 |
---|---|
Processor | 7800X3D |
Motherboard | Asus |
Cooling | Air for now..... |
Memory | 64 GB DDR5 6400Mhz |
Video Card(s) | 7900XTX 310 Merc |
Storage | Samsung 990 2TB, 2 SP 2TB SSDs, 24TB Enterprise drives |
Display(s) | 55" Samsung 4K HDR |
Audio Device(s) | ATI HDMI |
Mouse | Logitech MX518 |
Keyboard | Razer |
Software | A lot. |
Benchmark Scores | Its fast. Enough. |
System Name | Pioneer |
---|---|
Processor | Ryzen R9 9950X |
Motherboard | GIGABYTE Aorus Elite X670 AX |
Cooling | Noctua NH-D15 + A whole lotta Sunon and Corsair Maglev blower fans... |
Memory | 64GB (4x 16GB) G.Skill Flare X5 @ DDR5-6000 CL30 |
Video Card(s) | XFX RX 7900 XTX Speedster Merc 310 |
Storage | Intel 905p Optane 960GB boot, +2x Crucial P5 Plus 2TB PCIe 4.0 NVMe SSDs |
Display(s) | 55" LG 55" B9 OLED 4K Display |
Case | Thermaltake Core X31 |
Audio Device(s) | TOSLINK->Schiit Modi MB->Asgard 2 DAC Amp->AKG Pro K712 Headphones or HDMI->B9 OLED |
Power Supply | FSP Hydro Ti Pro 850W |
Mouse | Logitech G305 Lightspeed Wireless |
Keyboard | WASD Code v3 with Cherry Green keyswitches + PBT DS keycaps |
Software | Gentoo Linux x64 / Windows 11 Enterprise IoT 2024 |
I don't. The latencies would be awful. Last time I checked caches are supposed to be fast, which flash really isn't (in gpu terms).I want a GPU with a M.2 cache device like they were planning.
New macs disagree.CPU + GPU unified memory architecture is nothing new, just hasn't been done for consumer level software but you can get unified memory with CUDA or HIP in Linux right now.
System Name | Eula |
---|---|
Processor | AMD Ryzen 9 7900X PBO |
Motherboard | ASUS TUF Gaming X670E Plus Wifi |
Cooling | Corsair H150i Elite LCD XT White |
Memory | Trident Z5 Neo RGB DDR5-6000 64GB (4x16GB F5-6000J3038F16GX2-TZ5NR) EXPO II, OCCT Tested |
Video Card(s) | Gigabyte GeForce RTX 4080 GAMING OC |
Storage | Corsair MP600 XT NVMe 2TB, Samsung 980 Pro NVMe 2TB, Toshiba N300 10TB HDD, Seagate Ironwolf 4T HDD |
Display(s) | Acer Predator X32FP 32in 160Hz 4K FreeSync/GSync DP, LG 32UL950 32in 4K HDR FreeSync/G-Sync DP |
Case | Phanteks Eclipse P500A D-RGB White |
Audio Device(s) | Creative Sound Blaster Z |
Power Supply | Corsair HX1000 Platinum 1000W |
Mouse | SteelSeries Prime Pro Gaming Mouse |
Keyboard | SteelSeries Apex 5 |
Software | MS Windows 11 Pro |
GTX285 supports DirectX10.1.One makes an article about DX12.
Puts on some GPU board picture.
GTX285. Supports max DX11.1
Stupid artists ®
System Name | HELLSTAR |
---|---|
Processor | AMD RYZEN 9 5950X |
Motherboard | ASUS Strix X570-E |
Cooling | 2x 360 + 280 rads. 3x Gentle Typhoons, 3x Phanteks T30, 2x TT T140 . EK-Quantum Momentum Monoblock. |
Memory | 4x8GB G.SKILL Trident Z RGB F4-4133C19D-16GTZR 14-16-12-30-44 |
Video Card(s) | Sapphire Pulse RX 7900XTX. Water block. Crossflashed. |
Storage | Optane 900P[Fedora] + WD BLACK SN850X 4TB + 750 EVO 500GB + 1TB 980PRO+SN560 1TB(W11) |
Display(s) | Philips PHL BDM3270 + Acer XV242Y |
Case | Lian Li O11 Dynamic EVO |
Audio Device(s) | SMSL RAW-MDA1 DAC |
Power Supply | Fractal Design Newton R3 1000W |
Mouse | Razer Basilisk |
Keyboard | Razer BlackWidow V3 - Yellow Switch |
Software | FEDORA 41 |
GTX285 supports DirectX10.1.
System Name | Good enough |
---|---|
Processor | AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge |
Motherboard | ASRock B650 Pro RS |
Cooling | 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30 |
Memory | 32GB - FURY Beast RGB 5600 Mhz |
Video Card(s) | Sapphire RX 7900 XT - Alphacool Eisblock Aurora |
Storage | 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB |
Display(s) | LG UltraGear 32GN650-B + 4K Samsung TV |
Case | Phanteks NV7 |
Power Supply | GPS-750C |
New macs disagree.
System Name | Eula |
---|---|
Processor | AMD Ryzen 9 7900X PBO |
Motherboard | ASUS TUF Gaming X670E Plus Wifi |
Cooling | Corsair H150i Elite LCD XT White |
Memory | Trident Z5 Neo RGB DDR5-6000 64GB (4x16GB F5-6000J3038F16GX2-TZ5NR) EXPO II, OCCT Tested |
Video Card(s) | Gigabyte GeForce RTX 4080 GAMING OC |
Storage | Corsair MP600 XT NVMe 2TB, Samsung 980 Pro NVMe 2TB, Toshiba N300 10TB HDD, Seagate Ironwolf 4T HDD |
Display(s) | Acer Predator X32FP 32in 160Hz 4K FreeSync/GSync DP, LG 32UL950 32in 4K HDR FreeSync/G-Sync DP |
Case | Phanteks Eclipse P500A D-RGB White |
Audio Device(s) | Creative Sound Blaster Z |
Power Supply | Corsair HX1000 Platinum 1000W |
Mouse | SteelSeries Prime Pro Gaming Mouse |
Keyboard | SteelSeries Apex 5 |
Software | MS Windows 11 Pro |
Blame TPU database for that.
But in reality it had partial DX11.
System Name | Rainbow Sparkles (Power efficient, <350W gaming load) |
---|---|
Processor | Ryzen R7 5800x3D (Undervolted, 4.45GHz all core) |
Motherboard | Asus x570-F (BIOS Modded) |
Cooling | Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate |
Memory | 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) |
Video Card(s) | Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W)) |
Storage | 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 |
Display(s) | Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144) |
Case | Fractal Design R6 |
Audio Device(s) | Logitech G560 | Corsair Void pro RGB |Blue Yeti mic |
Power Supply | Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY) |
Mouse | Logitech G Pro wireless + Steelseries Prisma XL |
Keyboard | Razer Huntsman TE ( Sexy white keycaps) |
VR HMD | Oculus Rift S + Quest 2 |
Software | Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! |
Benchmark Scores | Nyooom. |
Works fine in current gen consoles.I am not sure if the CPU could use the huge bandwidth of the Graphics cards. The latency alone would kill it.
That's just DirectStorage. The textures/files are pre-compiled to run instantly, so it's literally an NVME cache for the GPU.I want a GPU with a M.2 cache device like they were planning.
Current Gen console CPU aren't the paramount of CPU processing power. Yes they have access to much more memory bandwidth, but that doesn't means they can do something with it.Works fine in current gen consoles.
System Name | RyzenGtEvo/ Asus strix scar II |
---|---|
Processor | Amd R5 5900X/ Intel 8750H |
Motherboard | Crosshair hero8 impact/Asus |
Cooling | 360EK extreme rad+ 360$EK slim all push, cpu ek suprim Gpu full cover all EK |
Memory | Corsair Vengeance Rgb pro 3600cas14 16Gb in four sticks./16Gb/16GB |
Video Card(s) | Powercolour RX7900XT Reference/Rtx 2060 |
Storage | Silicon power 2TB nvme/8Tb external/1Tb samsung Evo nvme 2Tb sata ssd/1Tb nvme |
Display(s) | Samsung UAE28"850R 4k freesync.dell shiter |
Case | Lianli 011 dynamic/strix scar2 |
Audio Device(s) | Xfi creative 7.1 on board ,Yamaha dts av setup, corsair void pro headset |
Power Supply | corsair 1200Hxi/Asus stock |
Mouse | Roccat Kova/ Logitech G wireless |
Keyboard | Roccat Aimo 120 |
VR HMD | Oculus rift |
Software | Win 10 Pro |
Benchmark Scores | 8726 vega 3dmark timespy/ laptop Timespy 6506 |
Or ps5 or Xbox , it's just levelling pc up to console.CPU + GPU unified memory architecture is nothing new, just hasn't been done for consumer level software but you can get unified memory with CUDA or HIP in Linux right now.
System Name | Rainbow Sparkles (Power efficient, <350W gaming load) |
---|---|
Processor | Ryzen R7 5800x3D (Undervolted, 4.45GHz all core) |
Motherboard | Asus x570-F (BIOS Modded) |
Cooling | Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate |
Memory | 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) |
Video Card(s) | Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W)) |
Storage | 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 |
Display(s) | Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144) |
Case | Fractal Design R6 |
Audio Device(s) | Logitech G560 | Corsair Void pro RGB |Blue Yeti mic |
Power Supply | Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY) |
Mouse | Logitech G Pro wireless + Steelseries Prisma XL |
Keyboard | Razer Huntsman TE ( Sexy white keycaps) |
VR HMD | Oculus Rift S + Quest 2 |
Software | Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! |
Benchmark Scores | Nyooom. |
They're still x86-64 Zen hardware, meaning AMD could definitely do a Zen4/Zen5 variant available in the PC market.Current Gen console CPU aren't the paramount of CPU processing power. Yes they have access to much more memory bandwidth, but that doesn't means they can do something with it.
Also, They are directly connected to it. They do not need to go via the PCI-E Bus. Doesn't matter if the GPU have 1 TB/s of bandwidth when you have to go thru a PCI-E 16X bus that is limited to 32 GB/s at with PCI-E 4.0 or 64 GB with PCI-E 5.0.
You mostly just saving copy there.
System Name | Eula |
---|---|
Processor | AMD Ryzen 9 7900X PBO |
Motherboard | ASUS TUF Gaming X670E Plus Wifi |
Cooling | Corsair H150i Elite LCD XT White |
Memory | Trident Z5 Neo RGB DDR5-6000 64GB (4x16GB F5-6000J3038F16GX2-TZ5NR) EXPO II, OCCT Tested |
Video Card(s) | Gigabyte GeForce RTX 4080 GAMING OC |
Storage | Corsair MP600 XT NVMe 2TB, Samsung 980 Pro NVMe 2TB, Toshiba N300 10TB HDD, Seagate Ironwolf 4T HDD |
Display(s) | Acer Predator X32FP 32in 160Hz 4K FreeSync/GSync DP, LG 32UL950 32in 4K HDR FreeSync/G-Sync DP |
Case | Phanteks Eclipse P500A D-RGB White |
Audio Device(s) | Creative Sound Blaster Z |
Power Supply | Corsair HX1000 Platinum 1000W |
Mouse | SteelSeries Prime Pro Gaming Mouse |
Keyboard | SteelSeries Apex 5 |
Software | MS Windows 11 Pro |
Console's Zen 2 CPU cluster is limited by internal Infinity Links despite the high 256-bit or 320-bit GDDR6-14000 memory bandwidth. Only the IGP can fully exploit system memory bandwidth.Current Gen console CPU aren't the paramount of CPU processing power. Yes they have access to much more memory bandwidth, but that doesn't means they can do something with it.
Also, They are directly connected to it. They do not need to go via the PCI-E Bus. Doesn't matter if the GPU have 1 TB/s of bandwidth when you have to go thru a PCI-E 16X bus that is limited to 32 GB/s at with PCI-E 4.0 or 64 GB with PCI-E 5.0.
You mostly just saving copy there.
Good point about the infinity fabrics limits and that would still be true in our case (traffic to the CPU die will have to compete with the traffic from memory). But anyway i don't really see scenario where that bandwidth would be used up to that point.Console's Zen 2 CPU cluster is limited by internal Infinity Links despite the high 256-bit or 320-bit GDDR6-14000 memory bandwidth. Only the IGP can fully exploit system memory bandwidth.
PCIe 4.0 16 lanes 32 GB/s bandwidth read direction is slightly above Xbox 360's 22.4 GB/s or about half of the texture memory bandwidth of Xbox One's 68 GB/s. PC iGPU is not limited by PCIe 4.0 16-lane link.
the VRAM can't be compared to NVME so i am not sure what you are trying to describe here.They're still x86-64 Zen hardware, meaning AMD could definitely do a Zen4/Zen5 variant available in the PC market.
32GB/s is far faster than any current NVME drives, and that bandwidth is used for other things at the same time - and 32GB/s is faster than any current NVME by a large amount, and is definitely going to be a lot faster than anything from system RAM since every reduced step takes out latency - and that latency is the killer
System Name | Eula |
---|---|
Processor | AMD Ryzen 9 7900X PBO |
Motherboard | ASUS TUF Gaming X670E Plus Wifi |
Cooling | Corsair H150i Elite LCD XT White |
Memory | Trident Z5 Neo RGB DDR5-6000 64GB (4x16GB F5-6000J3038F16GX2-TZ5NR) EXPO II, OCCT Tested |
Video Card(s) | Gigabyte GeForce RTX 4080 GAMING OC |
Storage | Corsair MP600 XT NVMe 2TB, Samsung 980 Pro NVMe 2TB, Toshiba N300 10TB HDD, Seagate Ironwolf 4T HDD |
Display(s) | Acer Predator X32FP 32in 160Hz 4K FreeSync/GSync DP, LG 32UL950 32in 4K HDR FreeSync/G-Sync DP |
Case | Phanteks Eclipse P500A D-RGB White |
Audio Device(s) | Creative Sound Blaster Z |
Power Supply | Corsair HX1000 Platinum 1000W |
Mouse | SteelSeries Prime Pro Gaming Mouse |
Keyboard | SteelSeries Apex 5 |
Software | MS Windows 11 Pro |
AMD 4700S APU recycled PS5 APU with 16 GB GDDR6-14000 memory for the PC market and it was benchmarked.Good point about the infinity fabrics limits and that would still be true in our case (traffic to the CPU die will have to compete with the traffic from memory). But anyway i don't really see scenario where that bandwidth would be used up to that point.
And also, i wonder how the cache will handle that as they cache memory line in main memory.
FYI, AMD 4700S APU recycled PS5 APU with 16 GB GDDR6-14000 memory for the PC market and it was benchmarked.They're still x86-64 Zen hardware, meaning AMD could definitely do a Zen4/Zen5 variant available in the PC market.
32GB/s is far faster than any current NVME drives, and that bandwidth is used for other things at the same time - and 32GB/s is faster than any current NVME by a large amount, and is definitely going to be a lot faster than anything from system RAM since every reduced step takes out latency - and that latency is the killer
System Name | Rainbow Sparkles (Power efficient, <350W gaming load) |
---|---|
Processor | Ryzen R7 5800x3D (Undervolted, 4.45GHz all core) |
Motherboard | Asus x570-F (BIOS Modded) |
Cooling | Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate |
Memory | 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) |
Video Card(s) | Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W)) |
Storage | 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 |
Display(s) | Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144) |
Case | Fractal Design R6 |
Audio Device(s) | Logitech G560 | Corsair Void pro RGB |Blue Yeti mic |
Power Supply | Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY) |
Mouse | Logitech G Pro wireless + Steelseries Prisma XL |
Keyboard | Razer Huntsman TE ( Sexy white keycaps) |
VR HMD | Oculus Rift S + Quest 2 |
Software | Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! |
Benchmark Scores | Nyooom. |
feeding one to the other as a cache systemthe VRAM can't be compared to NVME so i am not sure what you are trying to describe here.
Maybe, but system ram is generally way cheaper, upgradable and available in greater quantities. So better just cache it there and leave the main memory do the caching.feeding one to the other as a cache system
It's a ton faster (latency wise) to go from NVME to VRAM, than it is any of the current methods - so even with bandwidth that's lower than VRAM speeds it's going to massively reduce stuttering on low VRAM cards, for example
System Name | Eula |
---|---|
Processor | AMD Ryzen 9 7900X PBO |
Motherboard | ASUS TUF Gaming X670E Plus Wifi |
Cooling | Corsair H150i Elite LCD XT White |
Memory | Trident Z5 Neo RGB DDR5-6000 64GB (4x16GB F5-6000J3038F16GX2-TZ5NR) EXPO II, OCCT Tested |
Video Card(s) | Gigabyte GeForce RTX 4080 GAMING OC |
Storage | Corsair MP600 XT NVMe 2TB, Samsung 980 Pro NVMe 2TB, Toshiba N300 10TB HDD, Seagate Ironwolf 4T HDD |
Display(s) | Acer Predator X32FP 32in 160Hz 4K FreeSync/GSync DP, LG 32UL950 32in 4K HDR FreeSync/G-Sync DP |
Case | Phanteks Eclipse P500A D-RGB White |
Audio Device(s) | Creative Sound Blaster Z |
Power Supply | Corsair HX1000 Platinum 1000W |
Mouse | SteelSeries Prime Pro Gaming Mouse |
Keyboard | SteelSeries Apex 5 |
Software | MS Windows 11 Pro |
Using system ram as art assets cache didn't stop stuttering mess from the recent games that exceeded 8 GB VRAM. 32 GB /s from PCIe 4.0 16 lanes is about half of Xbox One's texture bandwidth.feeding one to the other as a cache system
It's a ton faster (latency wise) to go from NVME to VRAM, than it is any of the current methods - so even with bandwidth that's lower than VRAM speeds it's going to massively reduce stuttering on low VRAM cards, for example
System Name | Rainbow Sparkles (Power efficient, <350W gaming load) |
---|---|
Processor | Ryzen R7 5800x3D (Undervolted, 4.45GHz all core) |
Motherboard | Asus x570-F (BIOS Modded) |
Cooling | Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate |
Memory | 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) |
Video Card(s) | Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W)) |
Storage | 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 |
Display(s) | Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144) |
Case | Fractal Design R6 |
Audio Device(s) | Logitech G560 | Corsair Void pro RGB |Blue Yeti mic |
Power Supply | Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY) |
Mouse | Logitech G Pro wireless + Steelseries Prisma XL |
Keyboard | Razer Huntsman TE ( Sexy white keycaps) |
VR HMD | Oculus Rift S + Quest 2 |
Software | Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! |
Benchmark Scores | Nyooom. |
You missed the point - latencyMaybe, but system ram is generally way cheaper, upgradable and available in greater quantities. So better just cache it there and leave the main memory do the caching.
Think more about data that both CPU and GPU need to have access to and that need to be modify on the GPU.
It's quite bit hard to see the real usage of this technology in gaming as many use case doesn't exist yet as it didn't make sense to use it
I think you mix Direct Storage and this technologyYou missed the point - latency
It has to be moved from storage TO ram, and no, you cant fit everything into RAM. There are multiple AAA titles out there with 100GB+ sizes right now.
If it has to go storage -> RAM -> VRAM it's got delays every step of the way, vs the GPU just loading what's needed directly
DXdiag for example now shows a mix of VRAM + system RAM, with directstorage your NVME drive becomes part of that setup too - and the GPU is aware of it, instead of the CPU processing all the work prior to that point.
System Name | Eula |
---|---|
Processor | AMD Ryzen 9 7900X PBO |
Motherboard | ASUS TUF Gaming X670E Plus Wifi |
Cooling | Corsair H150i Elite LCD XT White |
Memory | Trident Z5 Neo RGB DDR5-6000 64GB (4x16GB F5-6000J3038F16GX2-TZ5NR) EXPO II, OCCT Tested |
Video Card(s) | Gigabyte GeForce RTX 4080 GAMING OC |
Storage | Corsair MP600 XT NVMe 2TB, Samsung 980 Pro NVMe 2TB, Toshiba N300 10TB HDD, Seagate Ironwolf 4T HDD |
Display(s) | Acer Predator X32FP 32in 160Hz 4K FreeSync/GSync DP, LG 32UL950 32in 4K HDR FreeSync/G-Sync DP |
Case | Phanteks Eclipse P500A D-RGB White |
Audio Device(s) | Creative Sound Blaster Z |
Power Supply | Corsair HX1000 Platinum 1000W |
Mouse | SteelSeries Prime Pro Gaming Mouse |
Keyboard | SteelSeries Apex 5 |
Software | MS Windows 11 Pro |
I think you mix Direct Storage and this technology
What you discribe is Direct Storage. What this technology allow is for the CPU to be able to edit things in VRAM without having to copy them to local memory and also very importantly, without the GPU losing access to that data. It's true that you could maybe use that for something like Direct Storage, but it would be just be the tips of the iceberg. (And mostly, you don't need at all this technology to be able to acheive what you are describing, just DirectStorage is enough). Also Latency wise, the main source of latency will be the SSD access that is calculated in microseconds. System ram latency is calculated in nano seconds. But you save a big copy in ram so you save a lot of CPU cycles and also bandwidth by sending it directly where you want to send it.
This technology for scenario when you want to compute a data set with both GPU and CPU. Not just for copying stuff into VRAM without passing thru system RAM. This have usage outside of games right now but not much in game since you can't do that right now. The things possible to achieve with that will appear as the technology is deployed.
Good point !You argued ....
System Name | Eula |
---|---|
Processor | AMD Ryzen 9 7900X PBO |
Motherboard | ASUS TUF Gaming X670E Plus Wifi |
Cooling | Corsair H150i Elite LCD XT White |
Memory | Trident Z5 Neo RGB DDR5-6000 64GB (4x16GB F5-6000J3038F16GX2-TZ5NR) EXPO II, OCCT Tested |
Video Card(s) | Gigabyte GeForce RTX 4080 GAMING OC |
Storage | Corsair MP600 XT NVMe 2TB, Samsung 980 Pro NVMe 2TB, Toshiba N300 10TB HDD, Seagate Ironwolf 4T HDD |
Display(s) | Acer Predator X32FP 32in 160Hz 4K FreeSync/GSync DP, LG 32UL950 32in 4K HDR FreeSync/G-Sync DP |
Case | Phanteks Eclipse P500A D-RGB White |
Audio Device(s) | Creative Sound Blaster Z |
Power Supply | Corsair HX1000 Platinum 1000W |
Mouse | SteelSeries Prime Pro Gaming Mouse |
Keyboard | SteelSeries Apex 5 |
Software | MS Windows 11 Pro |
Good point !
GPU decompression got added with Direct Storage 1.1
I was under the impression that Direct Storage 1.0 was directly from NVME to GPU but you are right. It's actually DMA access from main memory. The CPU doesn't have to intervene there and the GPU can communicate directly with the memory controller to get the data.
It's a bit the opposite of the technology described in this news.
In this news, it's the CPU that can access directly the GPU memory.
It works fine on current consoles because of unified memory. On PC you cannot use the vram for the cpu as you would the ram, and vice versa, the PCIE link latency is too high.Works fine in current gen consoles.
That's just DirectStorage. The textures/files are pre-compiled to run instantly, so it's literally an NVME cache for the GPU.
Yes ! That's becauseUsing PS4's Killzone Shadow Fall's example, the shared CPU-GPU data storage is usually small i.e. the bulk of CPU and GPU data sets don't need to be known by either CPU or GPU nodes e.g. CPU should not be interested in GPU's framebuffer and texture processing activities.