OK, after playing up to the start of the Fall segment where Joel and Ellie are approaching Tommy's Dam on a new Hard mode run, I have checked visuals up close on many wall surfaces, but I also found I was not all the way updated to the latest patch version. I can now run it on FSR 2 at Quality mode and get at or near 60 FPS most of the time. It has even sped up Joel's run and reaction time, and the shaders compile in about 15 min now, quite an improvement.
I focused a lot on inspecting brick walls, since that was one of Digital Foundry's main nit picks. I never saw any brick walls as blurry as they show in their video, but it's painted flat wall surface's often DO look a bit blurry. So I have to wonder if Digital Foundry made that video on a prior patch version. They pretty much warn viewers at the start of the vid that they've heard talk of new updates coming on a regular basis.
To be clear, I don't like the VRAM or RAM requirements for 1440p or higher AT ALL, or the game's tendency to use so much CPU, but when it comes to playing on older spec at 1080p, the game can definitely handle it. In fact I went back to bumping up AF to 16x, and am now running High Characters Texture Quality, which still fits within my 8GB VRAM and shows no signs of worse performance.