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Activision, Bungie and Ubisoft Cracking Down on Input Device Hardware Modifications

T0@st

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The Call of Duty RICOCHET Anti-Cheat team announced earlier this month that their newly updated system was capable of detecting "third-party hardware devices that alter the Call of Duty gameplay experience" - this makes reference to a plethora of gaming input modification devices including the Cronus Zen/Max, XIM Apex and FPS Boost Strike Pack. All readily available from direct stores, Amazon and various e-tailers. These hardware modules are hooked up to a gamepad or mouse plus keyboard combination, and allow the user to bypass the legitimate control input detection on the host hardware, be it a games console or PC. Stock scripts and macros can be utilized - for example - to boost in-game aim assist to unprecedented levels, mitigate weapon recoil, and add support for mouse and keyboard in otherwise non-compatible games. Anti-cheat software suites have been unable to detect the extra layer of code, since it runs on an external device - until now.

CoD's security team elaborates on their cheat spotter: "Since our previous progress report, TeamRICOCHET has developed and tested a detection for third-party hardware devices that alter the Call of Duty gameplay experience. These devices act as a passthrough for controllers on PC and console and, when used improperly or maliciously, can provide a player with the ability to gain an unfair gameplay advantage, such as reducing or eliminating recoil. Testing is complete: This detection is deployed globally on all platforms. Users across PC or console who are detected to be using third-party hardware devices to impact the Modern Warfare II or Warzone 2.0 gameplay experience will first see a warning about the improper use of these devices..."



"Continued improper use of these devices may lead to additional warnings, the deployment of mitigations, account or feature suspensions, or the banning of the offending account across Call of Duty titles, per our Security and Enforcement Policy. We will continue to monitor this new detection's effectiveness and update our systems against further circumvention over time. We know players have been asking us to examine the improper use of these devices and we're happy to lay the foundation for this detection to protect against unfair play across PC and console." It is great that such a high profile company is finally addressing this problem, yet player feedback on the matter stretches back more than a decade ago. These third-party hardware devices are nothing new - early versions crept onto the market during the heyday of the Xbox 360 and PlayStation 3, and gained a lot of popularity and adoption throughout the next two console generation lifespans. The massive spike in player populations - mainly engaged in competitive multiplayer first person shooters - has created a demand for any type of product that can provide an advantage in situations where winning is everything.



The CoD anti-cheat team's declaration has caused the userbase of Cronus devices to go into a tailspin, PC Gamer reports that former (i.e scared) users are offloading their modules on auction sites, and listings are popping up at an unusually high rate. In reaction to the changes made to CoD, a Cronus Rep has warned its customer base via a message, issued April 9 on the company's Discord discussion group: "We are currently investigating reports that the latest game update includes a detection system that might be able to identify the use of the Cronus Zen. Therefore, we want to remind you that using the Cronus Zen could potentially result in penalties such as a ban or account suspension. It is important to note that the use of Cronus Zen in any game is solely at your own risk. Please be aware of the risks involved and make an informed decision. Thank you for your attention and understanding."



Bungie will be joining the fray soon, as detailed in a section of this week's Destiny 2 TWAB - titled "BUNGIE'S STANCE ON THIRD-PARTY PERIPHERALS ENTERING THEIR VILLAIN ARC." The Destiny 2 player base has long complained about cheating issues residing within the cross-play nature of the game's multiplayer ecosystem (e.g Crucible, Trials and Gambit), with modification devices (mostly the Cronus Zen or MAX) being a hot topic of debate. A community spokesperson details forthcoming changes with regards to hardware cheats: "Bungie embraces the use of external accessibility aids that enable an experience the game designers intended but will take action, including bans, on people who abuse these tools specifically to gain an advantage over other players. "External accessibility aides" are any device or input that augments the player's ability to control the game beyond what the game itself normally provides. This includes, but is not limited to, programmable controllers, keyboard and mouse adapters, advanced macros, or automation via artificial intelligence. This does not include features that Bungie provides. For more information on how Bungie supports accessibility, check out our goals outlined by Accessibility at Bungie right here."

They continue to explain: "Experience the game designers intended" means that content meant to be difficult or prestige is designed like that for a reason. We do not intend for difficulty to be automated away via software or hardware. Therefore, simply using an accessibility aide to play Destiny 2, where a player could not play otherwise, would not be a violation of this policy. Using these tools to mitigate challenges all players face, such as reducing recoil or increasing aim assist, would be a violation. "Gain an advantage" means used for the purpose, directly or indirectly, of achieving victory. For example, some players that abuse these tools rise in PvP ranks at a rate far beyond what is expected for a player improving through typical play. Because the benefits of cheating in PvE can affect things like the World First Race or even spill over into PvP, we will be evaluating all gameplay for violations. We will be monitoring for violations of the policy and issuing warnings, restrictions and/or bans appropriately. This has been a matter of extended conversations both internally and in the community, and we want to strike the right balance between Bungie's goal of simultaneously enabling everyone to enjoy our games and protecting our community."



As was written earlier, it is great that a crackdown on this type of hardware is actually going through, but it has taken a while to reach this point. Multiplayer games developers have already had their hands full when dealing with more traditional (software-based) cheat methods. Cheaters have been very happy to sign up for expensive subscription services where exploits are updated on a regular basis, in order to circumvent the latest security measures. A one-off payment of $120 for a Cronus device is relatively good value for money, but it could be worth close to zero after an industry-wide effort clamps down hard on multiplayer cheat providers - be it in software or hardware form. This week Ubisoft has implemented new measures into Rainbow Six via the Y8S1.2 patch - where users of so called "input spoofing devices" will be exposed to a buildup of latency.

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And people always say, there are no cheater on console, only on PC...
That is why I don't use crossplay :D
 

T0@st

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And people always say, there are no cheater on console, only on PC...
That is why I don't use crossplay :D
People use these things on PC as well, they just don't admit to doing so.
 
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Bwahahahaa perceived console competitive play.

Kids that can't stand losing. Ubisoft Activision and Bungie 'cracking down' on fair play.

Nice marketing, utter bs from every angle. Just you wait on AI implementations. This has always been a constant cat & mouse game, and MP will always have cheating. All you need is active moderation, but hey, that costs actual money, and these three companies are all about profit maximization over anything else.

I guess this is why I love single player. I can just cheat, and bother no one with it, and I have no urge whatsoever to epeen up against the competition at any time of the day. Because thats really all it is now, especially with matchmaking leveling the playing field already, for the overwhelming majority of gamers. They're not really playing multiplayer, they're playing themselves.
 
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People use these things on PC as well, they just don't admit to doing so.
What would the point to use it on PC?? That doesn't make any sense. Yes, people use software to cheat, but not hardware like these on PC. There is no point for one.
 

T0@st

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What would the point to use it on PC?? That doesn't make any sense. Yes, people use software to cheat, but not hardware like these on PC. There is no point for one.
You fool the system into thinking that you're playing on a controller - so the game keeps the inherent auto-aim system going - and the user has all the advantages of M+KB plus an ability to auto-snap to vital points.
 
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I wonder if macros like using a logitechs G keys count here.
 
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I guess this is why I love single player. I can just cheat, and bother no one with it, and I have no urge whatsoever to epeen up against the competition at any time of the day. Because thats really all it is now, especially with matchmaking leveling the playing field already, for the overwhelming majority of gamers. They're not really playing multiplayer, they're playing themselves.
You're right and I'm with you on this one BUT, we should take MP as just a fun thing like I do.
Don't care about score or other players, I play with my friends and we have lots of fun ... sometimes it's just the best experience in gaming :)
 
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Yeah, if you see a sniper rifle shooting like a machine gun you might ask questions.
 

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Bwahahahaa perceived console competitive play.

Kids that can't stand losing. Ubisoft Activision and Bungie 'cracking down' on fair play.

Nice marketing, utter bs from every angle. Just you wait on AI implementations. This has always been a constant cat & mouse game, and MP will always have cheating. All you need is active moderation, but hey, that costs actual money, and these three companies are all about profit maximization over anything else.

I guess this is why I love single player. I can just cheat, and bother no one with it, and I have no urge whatsoever to epeen up against the competition at any time of the day. Because thats really all it is now, especially with matchmaking leveling the playing field already, for the overwhelming majority of gamers. They're not really playing multiplayer, they're playing themselves.

Well personally mixing people who use keyboard \mouse with controller people is typically very unfair to one or the other.
 
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BUT, we should take MP as just a fun thing like I do.
Don't care about score or other players, I play with my friends and we have lots of fun ... sometimes it's just the best experience in gaming :)

Exactly this! The main multiplayer game I play is Star Wars Battlefront II (yes I know it 5 years old and filled with cheaters/hackers lol) and I'm on it almost every night with friends from a BF II Discord server and....there's just something therapeutic about being in a VC with your buds and laughing your asses off together, not giving two shits about whether you win the match or lose. That's the main reason I'm still active in that game - to spend a few hours with friends and have fun.
 
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I wonder if macros like using a logitechs G keys count here.
no since can't really at least any known way to use it like these devices which allow you to get control aim assist or even edit your input to remove recoil for you.
 

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What would the point to use it on PC?? That doesn't make any sense. Yes, people use software to cheat, but not hardware like these on PC. There is no point for one.
Software can be detected, hardware in most cases can't.
Back in a day I had a nice deal on a boxful of broken a4tech gaming mice. Fixed about 80% of it, and to my surprise it sold off in less than 2 days(~30 or so mice and a dozen or so gaming keyboards).
Come to find out - all of these came with a few peculiar Bloody features, which were "paid", but later someone figured out how to unlock it. Some "features" were totally useless, but "recoil compensation" was all those young and upcoming CSGO players needed :D
I don't think any of the Bloody owners got banned for it or had any issues, cause it's handled by the firmware, not the driver.
That's just a simple example with recoil compensation. Heck, back in a day even RapidFire was touted as an unfair advantage, and now some game controllers have it as a marketable feature.

Few years back there were cheaters that used even more advanced stuff, like a similar rig as OT, but with camera. Essentially it's an undetectable hardware-aimbot. The only way to detect stuff like that, is by running constant checks on player behavior, stats, and known aimbot patterns(e.g. takes time and data). Maybe they've trained an AI for that, but it can only help to flag perps.... there's still lots of manual labor involved in the rest.
 
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Yeah, if you see a sniper rifle shooting like a machine gun you might ask questions.
The Sniper?
Nah - He's just from where if you're not fast on the trigger, you're dead.
And I guess he would be, having grown up out in the wild-wild west, shooting varmints for entertainment since there wasn't much else to do or anyone around really..... Because he's already killed them all.

Then your VR gear slips off your head and it's "Game over man - Game over"!!!!
-----------------------------------------------------------------------------------------------------------------------
I mean seriously, it's almost like they've adapted a keylogger to do this in real time.
If it can read devices behind the hardware I'd be wary of it and if you install this game, who's to say it's not constantly reading what's going on with your system and sending all that back to a server?

To me, this looks like a real security issue just waiting to happen.

It may not be a keylogger "Per sae" but if it walks, talks, and quacks like a natr0n, it must be a natr0n you know. :D
 
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Like any competitive thing with a lot of money involved, some people will do anything to be the best, which includes cheating in all sorts of ways. People who play by the rules have no chance to win at all. And since a lot of the cheats are undetectable, it makes the whole competition pointless. But for appearances some marketing people want us to belive that the players are clean, that serious screening is done and cheaters punished. But the reality is that cheaters breaking records make things more spectacular = generating more money, so it will never stop. Better be a low ranked fair player than a top ranked cheater.
 
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All is fair in love and war.... expect video games.
 
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MP gaming is more about winning than having fun, some spend time getting good at it and others spend money.
But making games fun probably isn't very good for their micro-transactions.
 
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Benchmark Scores I dont have time for that.
Modern Warfare II or Warzone 2.0 gameplay experience will first see a warning about the improper use of these devices..."
Why? Just ban them
 

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Why? Just ban them
Their words (and set of rules), not mine.
Maybe it's just a small initial slap on the wrists, where the offender gets the chance to disconnect and dispose of their input module, and Acti-Blizz keeps a customer in the game's spending eco-sphere. Perhaps hardware manipulation is seen as a lesser offense, when compared to a full blown software cheat suite running on the desktop. I can't recall whether you get an instant ban for the latter.
 

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Why? Just ban them
It's not that simple. Some people use similar devices for legit stuff (macros, remapping or let's say, other "alternative" uses on PC), and sometimes(especially when admins hunt for suspicious activities rather than specific stuff) there can be lots of false positives.
Just an example, back in a day I used to play lots of QC. At some point game gained a bit of traction and aimbots appeared. Bethesda decided to take action and started flagging... khm... all suspicious screen overlays. Either it was Saber who messed up, or id team themselves, but there were "some issues".
As an end result - lost a significant portion of their devoted playerbase, because they got banned for recording with FRAPS or ShadowPlay, or having GPU stat overlay from RivaTuner. They were of course unbanned, but most didn't want to come back by that point. The whole thing was removed later, which was even more hilarious because they scrapped it not because of false-positives, but because it made a game crash on Steam badly (due to Steam overlay, of course).

Another biggie, is that most of these devices present themselves as a generic xinput controller, as millions of other generic xinput-compatible gamepads (I'm talking about Xbox and PC for now, but there are similar things for PS as well). So, most likely a game/anticheat cannot tell apart a specific Xinput controller from the other, but it can, however, check for simple things, like whether player's strafe changes smoothly, or jumps from 0 to 16k immediately like it's a remapped keyboard etc. etc. etc. And even then, there are ways around it, and still possibilities for more false positives.
 

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lost a significant portion of their devoted playerbase

arguable. If cheating is proliferated then they already lost the user base that cares. And the cheaters will move on to something else. I just disagree. Its "that simple" to me.

When it comes to cheaters at anyrate, obviously other metrics would be needed other than relying on the name of a device detected on the system.
 
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I'm not a fan of cheating but there's bull**** on both sides. I bought into the kb/m support hype consoles were pushing a while back thinking "this is great, I get to play some games that I was interested in but ultimately ignore bc they were console only" only to find out that kb/m was artificially crippled via software. Plug in a kb/m and response, acceleration, sensitivity all go into the garbage no matter how high the setting are cranked up. The frustrated me to no until I came across a video where some hacker outed what was happening where he rigged up a device that the kb/m plugged into that in turn plugged into the console that the console recognized as a gamepad. I almost bought it but asked myself why am I going to spend even more money just to not be handicapped by my chosen input method when I could just stick to PC? console collected dust until I sold it. I also want to point out that console players get aim-assist that's just short of a full blown aimbot. Like what is going through the head of these devs?
 
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