Dead Island 2 is out now, with support for AMD's FidelityFX Super Resolution 2.2 (FSR 2.2). In this mini-review we take a look, comparing the image quality and performance gains offered by FSR 2.2.
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Processor | Ryzen 7 5800X3D |
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When FSR leads to 30 fps drop, smh.
Processor | Ryzen 7 5800X3D |
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Motherboard | Gigabyte B550 AORUS ELITE V2 rev 1.2 |
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What? The best games (goty or similar) from 2008 look like shit. Super mario galaxy? Wii fit? Left4dead? Little big planet might be an exception, and still looks excellent.I look at some games from 15 years ago, and I am like why the fuck does this game look so amazing? Even AAA games today don't look that amazing when upscaled to 1440. I don't know, I think all this new tech is nonsense, I leave it all turned off and stick with native.
What? The best games (goty or similar) from 2008 look like shit. Super mario galaxy? Wii fit? Left4dead? Little big planet might be an exception, and still looks excellent.
Looks like shit. Finger on the trigger while re-loading. Come on. Even little big planet looks more realistic.Battlefield Bad Company looks fucking amazing when you play it at 1440p native high refresh on ultra settings. its smooth as butter too, no hitches or stuttering.
it was made in 2008.
Looks like shit. Finger on the trigger while re-loading. Come on. Even little big planet looks more realistic.
It’s an official screenshot. In game looks probably worse.that's not what in-game looks like...
Processor | Ryzen 5600x |
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Memory | Crucial Ballistix |
Video Card(s) | RX 7900 XT |
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I sadly find myself more and more in agreement with this. These extended "guessed" frames and upscaled resolutions are actually generally pertinent with today's hardware.And ”non native” rendering is here to stay. There is no reason to render everything each frame from start to finish, when the previously calculated samples are easily available.
Yup, and it’s not just upscaling, but also oversampling if the picture is stable enough. A thing that many people dismiss completely, even though they yearn for the taste of the classic SSAA.I sadly find myself more and more in agreement with this. These extended "guessed" frames and upscaled resolutions are actually generally pertinent with today's hardware.
Sure I'd rather see the brute force of our Almighty Chips just power through all requirements, but this is, for all the "purity" of it, stupid. It's as stupid as doing hardware raytracing in 2012.
We have software/algorithmical solutions that can relieve the pressure off the hardware, and we should use them. That doesn't stop us from growing the hardware, and the software will keep growing until it reaches a generally acceptable level. Even with their Advanced Micro Delays, AMD will push out FSR 2.3, 2.4, 2.5, etc, until we get to a mostly seamless implementation and everyone just uses a degree of upscaling since there's no point in brute forcing.
System Name | Boomer Master Race |
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VR HMD | ( ◔ ʖ̯ ◔ ) |
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Benchmark Scores | Don't do them anymore. |
Your opinion is irrelevant, Bad Company 2 is the best.It’s an official screenshot. In game looks probably worse.
Pure garbage:
Just look at the city. Maybe 100x200 pixels of utter mess. Even bf1942 looks nicer, and not dull brown all over.
System Name | MightyX |
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System Name | Good enough |
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Processor | AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge |
Motherboard | ASRock B650 Pro RS |
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Case | Phanteks NV7 |
Power Supply | GPS-750C |
And ”non native” rendering is here to stay. There is no reason to render everything each frame from start to finish, when the previously calculated samples are easily available.
System Name | It's a box, it games, what more do you want? |
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Processor | Ryzen 7 5800X3D |
Motherboard | TUF GAMING B550-PLUS |
Cooling | EVGA CLC 240 Liquid |
Memory | 2 x 16 Gb DDR4 G.Skill Trident Z Neo @ 3600Mhz CL14 |
Video Card(s) | XFX AMD Radeon RX 7900 XT MERC310 |
Storage | WD BLACK™ SN770 Gen.4 1TB NVME M.2, Crucial MX300 275 GB M.2 2280, WD Red 4TB SATA-III 256M |
Display(s) | Dell Alienware AW3423DWF |
Case | Phanteks Eclipse P400A Digital RGB Black |
Power Supply | SuperFlower Legion GX Pro 850W |
Mouse | Mionix Naos QG |
Keyboard | Logitech G513 Carbon RGB Romer-G Tactile |
Software | Windows 11 x64 |
If you read carefully, I wrote ”everything each frame”.Of course there are reasons to render a frame from start to finish, you cannot always accurately reconstruct an image from previous frames, it's simply not possible. There are entire fields of study dedicated to researching the limits of sampling and reconstructing signals.
Processor | Intel Core i7-975 @ 4.4 GHz |
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Cooling | Noctua NH-D14 |
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Video Card(s) | ASUS Radeon HD 7970 3 GB |
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Case | Antec Twelve Hundred V3 |
Audio Device(s) | VIA VT2020 |
Power Supply | Enermax Platimax 1000 W Special OC Edition |
Software | Microsoft Windows 7 Ultimate SP1 |
Actually it is entirely CPU bottleneck cased, turning on FSR for whatever reason causes CPU performance to degrade by about 25% in this game. Something is broken.The first thing you might think of with these results is that it's just a CPU bottleneck, but that is not the case, or at least not completely.
System Name | Good enough |
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Processor | AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge |
Motherboard | ASRock B650 Pro RS |
Cooling | 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30 |
Memory | 32GB - FURY Beast RGB 5600 Mhz |
Video Card(s) | Sapphire RX 7900 XT - Alphacool Eisblock Aurora |
Storage | 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB |
Display(s) | LG UltraGear 32GN650-B + 4K Samsung TV |
Case | Phanteks NV7 |
Power Supply | GPS-750C |
That's not the case, you don't need to have a completely different frame in order for reconstruction to not work effectively, it's sufficient to go over a certain tolerance and the result will be inadequate.Of course you can try to state that it is possible to create a game where everything you see each frame has nothing to do with the earlier frame and thus sample re-use is impossible, but I would not want to play such a chaotic thing.
Processor | Ryzen 9 3900x |
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Motherboard | MSI B550 Gaming Plus |
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Mouse | A4Tech X-748K |
Keyboard | Logitech K300 |
Software | Win 10 Pro 64bit |
It looks better, so it makes sense to me, it's like TAA is running at 1/2 the resolution.When FSR leads to 30 fps drop, smh.
Depends on many variables, but I’d say that cases like what you describe are a very small subset of games. And even if you need to dump all existing samples sometimes, it’s effects on perceived fidelity are not that high, as successive unusable frames are very difficult to create in a playable game.That's not the case, you don't need to have a completely different frame in order for reconstruction to not work effectively, it's sufficient to go over a certain tolerance and the result will be inadequate.
All you see is just reconstruction even in just basic TAA. It’s just slightly more dumb than with FSR2 etc. FSR2 just knows slightly better when some samples can be reused compared to basic TAA, and thus allows for lower sample count per frame for the same perceived fidelity.Point being, reconstruction cannot completely replace the original image and if it does that means something is wrong with the native implementation, like in this case where TAA is horrible or there was never a need for such level of fidelity in first place and an imperfect image is enough.
System Name | It's a box, it games, what more do you want? |
---|---|
Processor | Ryzen 7 5800X3D |
Motherboard | TUF GAMING B550-PLUS |
Cooling | EVGA CLC 240 Liquid |
Memory | 2 x 16 Gb DDR4 G.Skill Trident Z Neo @ 3600Mhz CL14 |
Video Card(s) | XFX AMD Radeon RX 7900 XT MERC310 |
Storage | WD BLACK™ SN770 Gen.4 1TB NVME M.2, Crucial MX300 275 GB M.2 2280, WD Red 4TB SATA-III 256M |
Display(s) | Dell Alienware AW3423DWF |
Case | Phanteks Eclipse P400A Digital RGB Black |
Power Supply | SuperFlower Legion GX Pro 850W |
Mouse | Mionix Naos QG |
Keyboard | Logitech G513 Carbon RGB Romer-G Tactile |
Software | Windows 11 x64 |
Processor | Intel Core i7-975 @ 4.4 GHz |
---|---|
Motherboard | ASUS Rampage III GENE |
Cooling | Noctua NH-D14 |
Memory | 3x4 GB GeIL Enhance Plus 1750 MHz CL 9 |
Video Card(s) | ASUS Radeon HD 7970 3 GB |
Storage | Samsung F2 500 GB |
Display(s) | Samsung SyncMaster 2243LNX |
Case | Antec Twelve Hundred V3 |
Audio Device(s) | VIA VT2020 |
Power Supply | Enermax Platimax 1000 W Special OC Edition |
Software | Microsoft Windows 7 Ultimate SP1 |
Your guess is wrong and there is no misinformation in the article that you comment. As long as you're not CPU limted, FSR boosts performance in Dead Island 2 both with AMD and NVIDIA GPUs. But the moment you hit CPU bottleneck, performance drops due to buggy FSR implementation.My guess? FSR in this game doesn't work properly with nvidia cards. @techpowerup, please test with an AMD card (and maybe an Intel card) to stop the misinformation spreading.
System Name | Windows 10 64-bit Core i7 6700 |
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Software | MS Windows 10 Pro 64-bit |