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12Gb GPUs already obsolete, brand new game takes up to 18Gb Vram at 1440p

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Respawn has clearly forgotten how to make a game, all they do now is expensive skins for Apex Legends. I'm not even surprised, there are 4+ year old bugs on Apex that they've never fixed, this game being an Arkham Knight level turd doesn't surprise me one single bit.

Hopefully they'll part with like 1% of the profits from the last series of 4 back to back $160 collection events in Apex, with some smart accounting, and fix this game while reporting a clean market performance with no excess spending to EA. With a touch of luck they'll even fix the audio on Apex... Wait who am I kidding
 
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The game is optimised for consoles with 16 GB system RAM, that's why it uses 18 GB VRAM on PC... um... what? Something doesn't add up.
Not so. Console games ultimately are designed to "fit". PCs are not following any particular limit, so they just take the stuff that they cut off to fit in the console and let it be on PC. Also it's not a perfect translation, there can be cases of highly optimised workflows on PS5 hardware/software that do not exist in Windows.

Wouldn't be surprised to see PS5 games within a few years (perhaps months?) bottom out my 7900 xt's VRAM buffer.
 
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Yeah but this is just one game.
Doesn't necessarily reflect the rest of PC games to come.
Current gen game engines like Unity and UE5 don't use anywhere close to this much VRAM so upcoming games won't either.
That, and you can always play with slightly lower graphics settings.
That being said, it looks like rx 6800 is the best value card to get at the moment. I'm super happy with my rx 6700xt and it is already an overkill for the games i play at 1440p. It really depends on what you play. Star Wars games don't interest me anyway.
 
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Yeah but this is just one game.
Doesn't necessarily reflect the rest of PC games to come.
Current gen game engines like Unity and UE5 don't use anywhere close to this much VRAM so upcoming games won't either.
That, and you can always play with slightly lower graphics settings.
That being said, it looks like rx 6800 is the best value card to get at the moment. I'm super happy with my rx 6700xt and it is already an overkill for the games i play at 1440p. It really depends on what you play. Star Wars games don't interest me anyway.
This game is powered by unreal engine
 
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While I agree that that if one wants to play on ultra they unfortunately have to cough up the cash, it's still another lazy port that relies on upscalers and "those computer guys can buy a 4090/7900XTX". I urge anyone banging about how it *really is* about VRAM to please show where exactly this game has more detailed textures, meshes or insane effects than others that are perfectly fine with 12GB.
 
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Not so. Console games ultimately are designed to "fit". PCs are not following any particular limit, so they just take the stuff that they cut off to fit in the console and let it be on PC. Also it's not a perfect translation, there can be cases of highly optimised workflows on PS5 hardware/software that do not exist in Windows.

Wouldn't be surprised to see PS5 games within a few years (perhaps months?) bottom out my 7900 xt's VRAM buffer.
It'll get worse if the rumored PS5 Pro with more ram is true, if current gen consoles are so well speced for their price points that they inflate pc system requirements this high, then only time will tell how even worse it'll get with the release of enhanced version of ps5 and Series x
 
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It'll get worse if the rumored PS5 Pro with more ram is true, if current gen consoles are so well speced for their price points that they inflate pc system requirements this high, then only time will tell how even worse it'll get with the release of enhanced version of ps5 and Series x

The games will still take basis in the base ps5, so i dont think that enhanced consoles will change anything for pc tbh.
But you will want at least 16gb vram and a cpu that is substantially faster than the console counterparts to compensate for the lack of a dedicated decompression chips on pc.

Raw gpu power i reckon will be less of an issue.
 
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Yeah except in this case the 6800 is also short on VRAM, take that, you poors who can't afford a 3090 or faster!!! /s

Let's be real, this is a royal mess and it must be fixed soon, or this game is going to be a flop. No one can run it, even if you have the memory available.
 
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Nah, this is nonsense. Just shit coding with no basis in reality.

Game assets are made for this console generation at 4K, and they HAVE to fit in 12GB VRAM because that's all the consoles can allocate to graphics from their 16GB shared pool.

Just say no to shit that's coded by lazy devs. 12GB cards will be fine until titles start getting developed for the next, unreleased console generation, and they'll still have a place until the current gen are dropped by developers altogether (something the PS4 and XBONE are about to experience).

Star Wars games don't interest me anyway.
They used to interest me, but EA ruined it.
EA ruins everything.
 
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what's crystal clear is you need at least 36GB of vram to play games at 1080p, 24GB is the new entry level*

*next month 36GB will be the new entry level and 48GB will be the bare minimum for 1080p gaming
 
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FSR not so much but DLSS comes with a non trivial VRAM cost, meaning if you struggle with performance and you also don't have a lot of VRAM you're gonna have a bad time.

View attachment 293324
Wait what? From your chart vram drops when dlss is enabled. What you talking about?

You need a crowbar and sufficient force to beat cognitive dissonance into submission. Ive been beating the VRAM drum since Turing. People said all was well and wtf are you on about. I repeated it on Ampere, and here we are today.

So yes, I enjoy their misery, hopefully now they start getting the memo. In the end it might inspire better consumer choices and then in some utopia future we regain sensible products.


I think people forget the consoles run a different pipeline especially wrt VRAM and moving data around. They do it more efficiently, so its not strange especially on lower bandwidth dGPU cards that they like to store as much as they can. Also note that they tend to target low FPS for demanding games that prioritize IQ. But 30 FPS on a PC is often considered too low. Lower FPS = higher latency per frame = more time for swapping.
TBF its predominantly amd sponsored games that hog vram (tlou, godfall, forswoken, farcry 6 and now this). And to add insult to injury, most of these games don't even look particularly good. What's happening here is what happened last gen as well, amd sponsored games push vram just above what the Nvidia xx80 model has. The exact same thing with godfall, coming out with 11gb vram requirement just after amd released their 16gb 3080 competitor. I mean come on, you can't make this up.

I predicted that in 2023 there will be an amd sponsored game that uses just a bit more than the Vram the 4080 has. Didn't expect it SO soon but here we are...
 
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Wait what? From your chart vram drops when dlss is enabled. What you talking about?


TBF its predominantly amd sponsored games that hog vram (tlou, godfall, forswoken, farcry 6 and now this). And to add insult to injury, most of these games don't even look particularly good. What's happening here is what happened last gen as well, amd sponsored games push vram just above what the Nvidia xx80 model has. The exact same thing with godfall, coming out with 11gb vram requirement just after amd released their 16gb 3080 competitor. I mean come on, you can't make this up.

I predicted that in 2023 there will be an amd sponsored game that uses just a bit more than the Vram the 4080 has. Didn't expect it SO soon but here we are...
You might very well be correct and great point imho, but in the end time will tell if this is truly rare & sponsored occurence or a new level/bar being set. FWIW, the console lifecycle has proven to be a reliable indicator even if some stuff is pushed in nefarious ways. Also the fact RT is a net increase in VRAM requirements is the elephant in the room here. How the hell does that mix with a continuous reduction of VRAM relative to core perf? Im not seeing any other explanation than Nvidia trying to secure a purchase on frequent basis.

We can talk about tech POV all day long but the reality is economy dictates what happens. And I just look at the economy / business model here, and all I see is clusterfuck + dont touch with 10 foot pole material.

what's crystal clear is you need at least 36GB of vram to play games at 1080p, 24GB is the new entry level*

*next month 36GB will be the new entry level and 48GB will be the bare minimum for 1080p gaming
And then Nvidia responds: "FU, 640kb will do, here, buy our 600 dollar midrange with 512kb instead."
 
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AMD: "Nvidia only gives you 8 GB VRAM where we give you 12, and they only give you 12 where we give you 16."
EA: "Cool, but our game needs 18 GB."
 
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You might very well be correct and great point imho, but in the end time will tell if this is truly rare & sponsored occurence or a new level/bar being set. FWIW, the console lifecycle has proven to be a reliable indicator even if some stuff is pushed in nefarious ways. Also the fact RT is a net increase in VRAM requirements is the elephant in the room here. How the hell does that mix with a continuous reduction of VRAM relative to core perf? Im not seeing any other explanation than Nvidia trying to secure a purchase on frequent basis.

We can talk about tech POV all day long but the reality is economy dictates what happens. And I just look at the economy / business model here, and all I see is clusterfuck + dont touch with 10 foot pole material.


And then Nvidia responds: "FU, 640kb will do, here, buy our 600 dollar midrange with 512kb instead."

For me the problem is nvidia has kept the midrange at 8GB for 7 years and gamers just drank it up like Koolaid now we have all these people in denial about vram even though release after release are pointing towards increasing demands for games.

It kinda reminds me of people being in denial about the 7600k being trash super fast you heard the same BS about games not being optimized etc

As far as this Starwars game goes it isn't even officially out so I'll reserve my judgment on how optimized it is when it releases of course I won't be buying it till it's on sale anyways.
 
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For me the problem is nvidia has kept the midrange at 8GB for 7 years and gamers just drank it up like Koolaid now we have all these people in denial about vram even though release after release are pointing towards increasing demands for games.

It kinda reminds me of people being in denial about the 7600k being trash super fast you heard the same BS about games not being optimized etc

As far as this Starwars game goes it isn't even officially out so I'll reserve my judgment on how optimized it is when it releases of course I won't be buying it till it's on sale anyways.
Its clear as day to me that we're moving on from 8GB. I saw it in person, I experienced it on an 8GB card. I've moved to a 20GB card now and again I see the major differences, and not just in FPS. 8GB is history as much as 3-4 GB were in 2021. 6GB right now is definitely exit as well... 1060~2060(S) is done.

Can you cope with 8GB, sure, but you're coping. If that's on an already owned card, all is well. If its on anything you buy today, you're a fucking idiot and in denial. That's the long and short of it. And beyond 8GB it still all depends on your future upgrade plans imho if, say, 12GB is sufficient. But the reality is, a 4070 or 4070ti with 12GB has way more core perf than you get in relative VRAM, and again... everybody is at liberty to think their thing of it, but it is what it is, the numbers just don't lie, and no matter how much magical (cache) sauce you sprinkle over games, lacking any kind of RAM capacity is a performance killer that will rear its head and force you to an upgrade because shit didn't just get slow, it got unplayable.

It is exactly like you say with CPU cores/threads. Have enough, you're good. Have more? Pointless. Have too little? You're screwed.
 
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And then Nvidia responds: "FU, 640kb will do, here, buy our 600 dollar midrange with 512kb instead."
I mean it does support ultra DLSS and double secret ray tracing so it's a bargain for $600...even if it doesn't have the ram to run those things it at least supports them
 
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I mean it does support ultra DLSS and double secret ray tracing so it's a bargain for $600...even if it doesn't have the ram to run those things it at least supports them
Its a bit like AMD's DX12 Ultimate support. It works, just don't ask how you play with 3 RT effects stacked on top of one another :D

Kinda have to conclude GPU on PC is rather screwed up rn across the board lol
 
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AMD: "Nvidia only gives you 8 GB VRAM where we give you 12, and they only give you 12 where we give you 16."
EA: "Cool, but our game needs 18 GB."

After the 7600 XT reveal, it's closer to "AMD: Nvidia only gives you 8 GB VRAM but we also give you 8 GB too, but buy ours because we're nicer. Also neither ours or our competitor's GPU can run games well, but don't you feel good supporting the underdog? I mean we are only worth a few million dollars less than Nvidia, pretty pweeease?"
 
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After the 7600 XT reveal, it's closer to "AMD: Nvidia only gives you 8 GB VRAM but we also give you 8 GB too, but buy ours because we're nicer. Also neither ours or our competitor's GPU can run games well, but don't you feel good supporting the underdog? I mean we are only worth a few million dollars less than Nvidia, pretty pweeease?"
More like here's a much cheaper 8GB card than whatever shit Nvidia is offering you, neither will do great, but at least you can play games, peasant.
 
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After the 7600 XT reveal, it's closer to "AMD: Nvidia only gives you 8 GB VRAM but we also give you 8 GB too, but buy ours because we're nicer. Also neither ours or our competitor's GPU can run games well, but don't you feel good supporting the underdog? I mean we are only worth a few million dollars less than Nvidia, pretty pweeease?"

Well if that card is less than 250 usd sure it'll pretty nice considering Nvidia doesn't even want to give us a 3050 for that price.... Any higher though and it's also trash
 
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AMD: "Nvidia only gives you 8 GB VRAM where we give you 12, and they only give you 12 where we give you 16."
EA: "Cool, but our game needs 18 GB."

Nvidia: We lowered pricing leaks on he RTX4060ti from $499 to $449 to $399 and you still complain! What's your problem?
Consumers: Why can't you put more ram on the RTX4060ti?
Nvidia.


Consumers: We refuse to buy the new Nvidia RTX cards, what do you have for us AMD in the upcoming mid-range?
AMD:


EA: Good news everyone (who owns EA stock) we have cut costs and outsourced PC game optimization to a new studio.
 
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You might very well be correct and great point imho, but in the end time will tell if this is truly rare & sponsored occurence or a new level/bar being set. FWIW, the console lifecycle has proven to be a reliable indicator even if some stuff is pushed in nefarious ways. Also the fact RT is a net increase in VRAM requirements is the elephant in the room here. How the hell does that mix with a continuous reduction of VRAM relative to core perf? Im not seeing any other explanation than Nvidia trying to secure a purchase on frequent basis.
Yes, RT games are a no go in 8 gb cards, that's for sure, but here we see games without even RT hogging vram like crazy. And literally all of them are amd sponsored, in this link youll find all the non RT games that go insane on the VRAM. https://www.amd.com/en/gaming/featured-games
 
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Yes, RT games are a no go in 8 gb cards, that's for sure, but here we see games without even RT hogging vram like crazy. And literally all of them are amd sponsored, in this link youll find all the non RT games that go insane on the VRAM. https://www.amd.com/en/gaming/featured-games

No they aren't... some are, but more are just made for the "new" consoles, and not crossgen...
 
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Yes, RT games are a no go in 8 gb cards, that's for sure, but here we see games without even RT hogging vram like crazy. And literally all of them are amd sponsored, in this link youll find all the non RT games that go insane on the VRAM. https://www.amd.com/en/gaming/featured-games
Pfeww yep that does match up quite well. Until you scroll further down and the games mentioned there are actually running extremely well regardless of hardware. WoW, Riftbreaker and a bunch of others beyond the top 5 in the list.

You could easily draw any conclusion depending on the focus you have...
 
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I look forward to people continueing to complain about hardware demands in every single game developped for current gen consoles (ps5)... "shit code, poor optimization, 4gb vram and 4 cpu cores should be enough!!!!111"...
 
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