Perhaps they also need to add in their marketing it also targets only 1024x1024 texture resolution as well, as the two are independent of each other.
So e.g. 3080 1440p/4k combined with 1k texture resolution.
3090 4k combined with 4k texture resolution.
4070ti 1400p combined with 1k texture resolution.
This is been generous, ff7 remake, my 10 gig 3080 struggles with 512x512 textures.
Plus a disclaimer that although the cards have dedicated RT chips, the VRAM capacity may not allow you to enable RT in games. As well as textures going *poof*, blurry and so forth are a normal experience and not to be reported as a fault.
Remember dev's rule the roost, they make the software we use.
The modern way of making software for multiple platforms isnt to redesign it for each platform, but to port it over, which is why we have consistent UI methodology across devices, and typically the biggest platform wins when it comes to optimisation for the platform.
In short if I am making hardware that maybe sells 1 million units a year, and someone else is making hardware that sells 10 million a year, I better make mine like their's as the devs arent going to write their code for my hardware that sells 10% of the other platform.
Please test for dynamic quality drops, texture pop ins etc. as well, as VRAM issues wont necessarily slow down frame rates.