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NVIDIA Reflex Comes to Diablo IV and More Games

GFreeman

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NVIDIA Reflex is a must-have in games, reducing system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in 70+ supported titles. Recent recipients of Reflex include Redfall, Returnal, and The Lord of the Rings: Gollum. Next month, Reflex will be available at launch in Diablo IV, and is coming to Metal: Hellsinger by way of a game update.

NVIDIA Reflex also encompasses optimized mice and monitors, which contribute to your overall system latency. By working with manufacturers we have built reporting capabilities into products, enabling GeForce gamers to measure their end-to-end system latency, seeing where their system may be holding them back. Additionally, four new GIGABYTE AORUS mice have added support for Reflex, along with a new LG UltraGear gaming monitor.



Diablo IV Launches June 6th With Reflex and DLSS 3
The demon Lilith and the angel Inarius united to create the world of Sanctuary in their desire to escape the Eternal Conflict between the High Heavens and Burning Hells. But now, decades after the events of Diablo III: Reaper of Souls, they are bitter enemies who have resorted to war against each other with their respective followers. The lands of Sanctuary have become plagued with ceaseless demons, and only the most steadfast of heroes will be able to hold strong in the face of darkness in Diablo IV.

On June 6th, Diablo IV launches on Battle.net, boasting support for NVIDIA Reflex and NVIDIA DLSS 3, giving GeForce RTX gamers a superior experience. Using Reflex, system latency is reduced by up to 67%, helping you vanquish the forces of evil, and providing you the ultimate experience against foes at the hardest difficulties and in Hardcore mode. And with DLSS 3, desktop performance is multiplied by an average of 2.5X at 4K, and by an average of 1.8X on GeForce RTX 40 Series laptops at 1440p.

To celebrate Diablo IV's release, NVIDIA and Blizzard have launched the Diablo IV GeForce RTX 40 Series Bundle, available now until June 13th. Buyers of eligible GeForce RTX 4070, 4070 Ti, 4080 and 4090 graphics cards and desktop PCs from select retailers and etailers will receive a Battle.net copy of Diablo IV.


Metal: Hellsinger Adding Reflex
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make Hell fear the beat. Funcom and The Outsiders' Metal: Hellsinger is an Overwhelmingly Positively-rated rhythm first-person shooter bursting with demons, badass weapons, and heavy metal music.

Metal: Hellsinger's hardest difficulties and toughest challenges demand precise timing - with the addition of NVIDIA Reflex, coming very soon, things will get slightly easier thanks to Reflex's 27% reduction to system latency.


Reflex Reduces Latency In Even More Games
Over 70 released games support NVIDIA Reflex, enabling GeForce players to reduce system latency significantly, for the most responsive gaming experience possible on any platform. Since our last Reflex update, even more titles have introduced Reflex technology for their players, giving over 50 million GeForce gamers each month a superior experience:

  • Redfall: Reduce system latency with Reflex and accelerate performance with DLSS 3 by up to 70%.
  • Returnal: Housemarque's third-person sci-fi action-shooter has added support for Reflex and DLSS 3, reducing latency by up to 52% and increasing performance by up to 2.2X.
  • The Lord of the Rings: Gollum: Launched earlier this week, the story-driven stealth adventure includes Reflex, DLSS 3, DLAA, and ray-traced effects. With Reflex activated, system latency is reduced by up to 56%, and DLSS 3 accelerates frame rates by up to 3.9X. Get further details in our launch article.

In each title, enter the video options and enable NVIDIA Reflex to reduce system latency on your system. For even lower latency, select "On + Boost", and optimize other parts of your system to further reduce system latency.

GIGABYTE AORUS Mice With NVIDIA Reflex Analyzer Support Available Now
NVIDIA Reflex-compatible mice work in concert with GeForce Experience and NVIDIA Reflex gaming monitors to measure end-to-end system latency, from the click of a mouse, to the action occurring in the game, to that being shown on your display. Identify bottlenecks, minimize latency, and get the most responsive gaming possible, helping you maximize your potential.

This month sees the addition of 4 new NVIDIA Reflex-compatible mice, all from Gigabyte's AORUS range:



New NVIDIA Reflex LG UltraGear G-SYNC Gaming Monitor Released
NVIDIA Reflex has become synonymous with esports - Reflex is present in the best competitive games, G-SYNC Monitors with Reflex have the highest refresh rates with excellent image clarity, and Gaming Mice with Reflex are primed to up your game. To fully measure end-to-end system latency, from click to game, to display, you need a Reflex game, monitor, and mouse.

This month, LG Is launching the new UltraGear 25GR75FG in select markets, following its debut as the official display of the League of Legends 2023 EMEA Championship.

The UltraGear 25GR75FG is a 24.5" 1920x1080 IPS monitor with a 360 Hz refresh rate, 1 millisecond gray-to-gray (GTG) response time, VESA Display HDR 400 certification, and official support for G-SYNC and Reflex Analyzer.



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Ha Ha !
If I loose in a multiplayer game, it's because I don't use NVidia Reflex but my opponents yes !

More seriously, is it useful on single player game ?
Does any of you using it ?
Improvment or marketing BS ?
 

ixi

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Marketing at its finest. :D, some time ago asked to tpu members about this stuff. Only few did test it and did not feel any difference. Green team still trying to slam nvidia logo on everything :D
 
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I thought reflex support was a given considering the game has DLSS 3.0... I thought reflex was necessary for DLS 3.0 because otherwise it would introduce too much latency?
 
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Damn, imagine putting Redfall and Golum in your PR slides... yikes
 
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Nvidia specifically increased the latency in the drivers a year ago. They don't fix it but introduce some ridiculous Reflex.
 
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I've tried Reflex in some single player games but honestly I can't tell any difference.
If anything it only caused some serious issues for me in Cyberpunk when an update auto enabled it and I was wondering why I lost like 10 fps on average and why is my GPU utilization was down to 80+% at times.
Turns out it was reflex messing up the performance for some reason and as soon as I've disabled it everything went back to normal.

I'm going to play D4 starting on June 2 but this is something I wont be using, the last beta weekend version already ran fine anyway.
 
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Ha Ha !
If I loose in a multiplayer game, it's because I don't use NVidia Reflex but my opponents yes !

More seriously, is it useful on single player game ?
Does any of you using it ?
Improvment or marketing BS ?
World of Warcraft has Reflex, and it's Genuinely noticeable. It's not a must-have thing (clearly) for an MMO, but you can feel it when playing some specs - especially healing with mouseovers and such.
 
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Ha Ha !
If I loose in a multiplayer game, it's because I don't use NVidia Reflex but my opponents yes !

More seriously, is it useful on single player game ?
Does any of you using it ?
Improvment or marketing BS ?

Who knows, all I do know is that even Pascal cards already had the option to 'Max Prerendered Frames' at 1 frame, which is basically as low as your latency is gonna get. Can't cheat physics.

Nvidia is a king of first killing your performance and then offering you a nice tool to regain that performance. The net result being that your gaming is the exact same as before but now you 'need Nvidia' to get there. DLSS3 is the optimal example. It 'doubles FPS' but adds a latency hit to that FPS, and then you can use reflex to........ get back to whatever latency you had at native :roll: So now they can use every game where they toggle that BS on as a marketing poster - and we see them every day.

We've been here before, a few dozen times, I'm done falling for it ;)
Native, no BS gaming always works best, out of the box, with as little frills as possible. KISS is the name of the game imho. Those who think there is a magical more to gaming spend days weighing pros and cons of DLSS v.29158101.02 and whatever else, I just play nice games for gameplay, and avoid the nonsense. And every time I do step into that nonsense to see it for myself, I get that sweet sweet confirmation people are sheep and yes they walked into another marketing trap. You can consider the pretty serious price/$ premium on Nvidia right now to be the current trap. People are literally paying the 20% RT performance in real dollars, even if the majority of games don't show that performance advantage. And on top of that premium, they're buying into technologies they might consider 'necessary' going forward, until suddenly there isn't continued support and the whole dream falls apart.

Nvidia's entire push since Turing has been a massive nothingburger. Look where we are today wrt gaming, game performance and release quality. We have a half dozen marketing lines with every game, but the actual content is lower quality than it ever was. The best game releases content wise, are console ports (AMD powered - no marketing fluff, just raster perf to facilitate games to run, as they always did), and indie games that focus not on graphics but on gameplay.

To each their own, but I think its clear where gaming needs to go if it wants to keep attracting an audience. The 1200 dollar plus ivory tower approach clearly isn't working out well.

Damn, imagine putting Redfall and Golum in your PR slides... yikes
Great games for the sheep that believe in this marketing. You get what you pay for never rang more true.

World of Warcraft has Reflex, and it's Genuinely noticeable. It's not a must-have thing (clearly) for an MMO, but you can feel it when playing some specs - especially healing with mouseovers and such.
Try playing without Vsync because if you notice it in WoW, you are doing something wrong or its network related.

I've never had click latency in WoW since vanilla, even on relatively slow PCs.
 
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Who knows, all I do know is that even Pascal cards already had the option to 'Max Prerendered Frames' at 1 frame, which is basically as low as your latency is gonna get. Can't cheat physics.

Nvidia is a king of first killing your performance and then offering you a nice tool to regain that performance. The net result being that your gaming is the exact same as before but now you 'need Nvidia' to get there. DLSS3 is the optimal example. It 'doubles FPS' but adds a latency hit to that FPS, and then you can use reflex to........ get back to whatever latency you had at native :roll: So now they can use every game where they toggle that BS on as a marketing poster - and we see them every day.

We've been here before, a few dozen times, I'm done falling for it ;)
Native, no BS gaming always works best, out of the box, with as little frills as possible. KISS is the name of the game imho. Those who think there is a magical more to gaming spend days weighing pros and cons of DLSS v.29158101.02 and whatever else, I just play nice games for gameplay, and avoid the nonsense. And every time I do step into that nonsense to see it for myself, I get that sweet sweet confirmation people are sheep and yes they walked into another marketing trap. You can consider the pretty serious price/$ premium on Nvidia right now to be the current trap. People are literally paying the 20% RT performance in real dollars, even if the majority of games don't show that performance advantage. And on top of that premium, they're buying into technologies they might consider 'necessary' going forward, until suddenly there isn't continued support and the whole dream falls apart.

Nvidia's entire push since Turing has been a massive nothingburger. Look where we are today wrt gaming, game performance and release quality. We have a half dozen marketing lines with every game, but the actual content is lower quality than it ever was. The best game releases content wise, are console ports (AMD powered - no marketing fluff, just raster perf to facilitate games to run, as they always did), and indie games that focus not on graphics but on gameplay.

To each their own, but I think its clear where gaming needs to go if it wants to keep attracting an audience. The 1200 dollar plus ivory tower approach clearly isn't working out well.


Great games for the sheep that believe in this marketing. You get what you pay for never rang more true.


Try playing without Vsync because if you notice it in WoW, you are doing something wrong or its network related.

I've never had click latency in WoW since vanilla, even on relatively slow PCs.

There is a lot of marketing for sure but for me DLSS is not useless and I actually prefer it vs native in some games with crappy TAA and bad image stability/flickering. 'DLSS on Quality setting that is'
Tho that might just be a personal preference but DLSS is actually a selling point to me currently and the main reason why I went for a Nvidia card this time around.

RT is a hit and miss from what I've noticed so far, I like the tech itself but imo it needs more time to mature along with the hardware for it.
 

bug

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Hm, D4 bundle not available for 4060Ti. Because if you spend a mere $500 on a video card, that's not enough to earn you a free game.

Not really a problem. I have hundreds of hours sunk into the first two and I had no problem giving D3 a hard pass the moment I heard "RMAH". D4 will probably get the same hard pass from me as well.
 
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Hm, D4 bundle not available for 4060Ti. Because if you spend a mere $500 on a video card, that's not enough to earn you a free game.

Not really a problem. I have hundreds of hours sunk into the first two and I had no problem giving D3 a hard pass the moment I heard "RMAH". D4 will probably get the same hard pass from me as well.

You do realize that RMAH was removed pretty fast and it wasn't a thing in D3 in like the past ~10 years?
D4 is not launching with any of that btw, you can buy cosmetics if you want and thats about it.
 

bug

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You do realize that RMAH was removed pretty fast and it wasn't a thing in D3 in like the past ~10 years?
The problem is, by that time everybody realized it was a dud, with very little replayability.
D4 is not launching with any of that btw, you can buy cosmetics if you want and thats about it.
The Blizzard I once knew is no more, I don't have any hopes for D4. Maybe they'll surprise me.
 
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The problem is, by that time everybody realized it was a dud, with very little replayability.

The Blizzard I once knew is no more, I don't have any hopes for D4. Maybe they'll surprise me.

Well that dud was still successful enough to get updates/patches/seasonal content for 10+ years and it ended up being in a much better state than how it was at relase.
Season 28 was played by quite a lot of ppl actually, it was causing latency issues for ~2 weeks after the start of the season. 'it was the last season for many ppl before moving to D4, including me'

The beta weekends of D4 were promising at least, only a few days left for me to start playing the full game so then I can share more personal experience for anyone whos interested. :) 'will do in a separate topic most likely'
 

bug

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Well that dud was still successful enough to get updates/patches/seasonal content for 10+ years and it ended up being in a much better state than how it was at relase.
Season 28 was played by quite a lot of ppl actually, it was causing latency issues for ~2 weeks after the start of the season. 'it was the last season for many ppl before moving to D4, including me'

The beta weekends of D4 were promising at least, only a few days left for me to start playing the full game so then I can share more personal experience for anyone whos interested. :) 'will do in a separate topic most likely'
Somewhat ironically, D3 was crushed by PoE. And now PoE2 is supposed to come out like half a year after D4. Though PoE2 is mostly a tweaked PoE, it won't break new ground. Then again, it doesn't need to.
 
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Reflex is great, especially at low refresh rates. I've been using it in Destiny 2 for a long time, with a controller at 4K60. Turning it off significantly reduces responsiveness, it's more like on consoles (I played it on Series X). And this is one of the most responsive games anyway.

If you play at 120+ FPS with VRR, you won't notice much different. I play at 60 Hz Vsync with Black Frame Insertion, where Reflex does a really good job.

Also, Reflex makes a much bigger difference when the GPU is the bottleneck, not the CPU.
 
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