None.
For everything that's faithful, there's an equal number of cash grab pieces of garbage that besmirch the name of the old for more monetization.
I say this with only two games that I believe are perfect remakes. The first is Destroy All Humans, and the second is Bioshock Remastered. Both of these games took what worked, did a minimum of bizarro new monetization, and made it all work.
If I could be assured that all the old mechanics would be intact, I'd like to see a lot of games updated.
FF9 - I have little love for 7, but 9 was a good deal of fun. Vivi is still my mage of choice.
Fur Fighters - Platforming, gunning, and good stupid fun.
Timesplitters - The last game where gameplay was rewarded. No credit card needed, just enormous amounts of playing to unlock everything...plus that cheesy delicious humor.
I'd love to add Deadspace to my remake list...but I'm still boycotting EA. Denuvo is poison, their platform should just be Steam integrated, and they've killed more franchises than I can name in 60 seconds. "I don't like their business, so I'm just not going to buy it." They...may not have thought that comment out, but it's as true today as when they thought all of us sheeple would be too stupid to stop buying their annual rereleases with less content at higher prices.
Honestly I just played Dead Space at native 2560x1440 (the original) and it plays & looks more than fine. Game withstood the test of time easily imho. Animations are already very good, art design was unchanged, etc. And frankly, I don't even want that game to have more content to it. The vanilla campaign is fine in length, suspense, and in offering you everything the franchise has to offer. By the time you hit those last few levels you've really seen it all. At least, that was my take away after completing it, I had no desire whatsoever to do it again with some snippets of extra content or better gfx.
i only ever played the original, I still have my disc. it was great back in the CRT monitor days... however, it didn't age as well as other RTS games, the scaling of resolutions/animations, etc. warcraft 3 for example, aged extremely well, even playing the original at 1440p it looks like a 1440p game, and the animations are top tier.
that being said, I do remember loving EE back in the day. good times indeed
Yeah all those early 3D games suffer from horrible aging, and to be entirely fair, even at the time, if it wasn't for its novelty, a simple 2D isometric was always more playable and mechanically sound, while 3D was plagued with clipping issues, gunfire passing through height differences (and still hitting target - this still happens even today), and all the tactical issues that presented. Some games weighed height/terrain differences but nine out of ten times you had to swing camera around to even discover what was a hill in the pixel mess.
Still I must agree, Empire Earth was cool, for having all those units and ages, really fun to play around with. But as a game with sound mechanics and good balance? Nah. Like you say, its like you enter another world when you compare that to Warcraft 3. That just works... and it is pseudo 3D really, at its core its just a 2D isometric.
To be fair even today I still prefer isometric camera for anything tactical. Dragon Age Inquisition is a great example of how unnecessary and pretty crappy a free camera is in a tactical game. It hardly makes sense and its mostly just another axis of control to manage. Although sure, you can also have better viewpoints and play the game as if it's a third person action.