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Capcom Turns 40 on June 11

TheLostSwede

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Capcom Co., Ltd. will celebrate its 40th anniversary on June 11, 2023, as the date marks forty years since the company's founding on June 11, 1983. In recognition of this achievement, Capcom is conveying its gratitude to its global stakeholders for their ongoing support over the past 40 years.

To mark the 40th anniversary of its founding, Capcom is taking its slogan of "from Osaka, to the world," and sending a message of gratitude to its supporters worldwide. This includes a full-page announcement of the 40-year milestone published in the June 9 edition of the Financial Times conveying the company's appreciation to stakeholders around the globe for their support in helping Capcom deliver the fun and excitement of its highly creative, original content to more than 200 countries and regions worldwide. Further, on June 12 the company will open Capcom Town (https://teaser.captown.capcom.com/)*, a website conceptualized as a digital, online destination that fans around the world can enjoy. The site will feature an array of content, including a virtual museum, in which original artwork and development documents for both the first and latest instalments in the company's popular game series will be exhibited, as well as a game corner where visitors can play classic Capcom titles such as Mega Man and Street Fighter II. Beyond these, Capcom plans to carry out a variety of other global-facing anniversary activities from across its different businesses, including production of an anniversary video it will release over social channels.




Under its corporate philosophy of being a Creator of Entertainment Culture that Stimulates Your Senses, Capcom has produced numerous original, popular brands loved throughout the world, including Resident Evil, Monster Hunter, and Street Fighter. Capcom seeks to deliver happiness to people worldwide by offering content that is a source of both comfort and strength, providing games in over 200 countries and regions globally while expanding into other forms of entertainment, including major Hollywood motion pictures and esports.

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Space Lynx

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I guess it makes sense now why they still cap their games at 60 fps, they just old as fuck lmao
 
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Capcom, Konami, Namco and Square were part of the reason the PS and PS2 especially became so dominant. You basically knew that if the Game had any of those brands on them you would be getting some seriously great Gameplay and visuals.
 
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I guess it makes sense now why they still cap their games at 60 fps, they just old as fuck lmao
The majority of Capcom games on PC go beyond 60. If you are talking about street fighter, it's locked because Street fighters' mechanics are very sensible to the framerate, having someone at 60FPS play against at dude a 240FPS would be imbalanced : look at the video below, they are using a GPU that cannot run the game at 60 FPS, and what happen isn't just a lack of smoothness, the game literally run on slow motion, because the attacks need to be executed on a specific amount of frames. So someone playing at 120 FPS would effectively move twice as fast as someone playing at 60FPS. Someone at 240 FPS four times faster, and so on. 60 FPS allow more people to join the fun, instead of gate keeping the game to people having more powerful hardware.
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Capcom, Konami, Namco and Square were part of the reason the PS and PS2 especially became so dominant. You basically knew that if the Game had any of those brands on them you would be getting some seriously great Gameplay and visuals.
Yes right, i'll go even further : Capcom, Konami, Namco and Square were part of the reason the NES and SNES especially became so dominant. You basically knew that if the Game had any of those brands on them you would be getting some seriously great Gameplay and visuals.
 
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Yes right, i'll go even further : Capcom, Konami, Namco and Square were part of the reason the NES and SNES especially became so dominant. You basically knew that if the Game had any of those brands on them you would be getting some seriously great Gameplay and visuals.
Of course I could have also used the SNES it basically took me out of the Arcade.
 

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The majority of Capcom games on PC go beyond 60. If you are talking about street fighter, it's locked because Street fighters' mechanics are very sensible to the framerate, having someone at 60FPS play against at dude a 240FPS would be imbalanced : look at the video below, they are using a GPU that cannot run the game at 60 FPS, and what happen isn't just a lack of smoothness, the game literally run on slow motion, because the attacks need to be executed on a specific amount of frames. So someone playing at 120 FPS would effectively move twice as fast as someone playing at 60FPS. Someone at 240 FPS four times faster, and so on. 60 FPS allow more people to join the fun, instead of gate keeping the game to people having more powerful hardware.
View attachment 300075

i only play single player, single player shouldn't be capped. several games have a cap on multiplayer but not singleplayer, no reason capcom can't do the same other than sheer laziness.
 
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i only play single player, single player shouldn't be capped. several games have a cap on multiplayer but not singleplayer, no reason capcom can't do the same other than sheer laziness.
All fighting games have a lock. Mortal kombat got one, Tekken got one, DRAGON BALL FighterZ got one, Granblue Fantasy Versus got one too, that's not a Capcom problem, that's a fighting game inner working problem. I can tell you right now, if you were to hack the game and unlock the FPS, you would be playing at an accelerated speed. I did that with SF4, and it just broke the game, even the menu was accelerated.
Fighting games are not made in the same way as an action game, those games need to run at a specific framerate. You can develop a figting game to run at 120 FPS. But you need to keep those 120FPS at all times, or the timing of your attacks would be thrown off.
Now if you want to change the way that fighting games are being developed by everyone, i don't think that neither of us have the knowledge to really comment on the feasibility of unlocked framerate in fighting games.:D There must be a reason that everyone is using such a constrained way to deal with animation in that specific genre

Street Fighter 6 won't actually let you play matches at 120 frames per second but here's how to reduce input lag in the new beta (eventhubs.com)
Technically, Street Fighter 6 does support 120 fps in the game.

When you go to the SF6's refresh rate options, however, the game tells you that online battles, Fighting Ground and the Game Center are always locked at 60 frames per second no matter the setting.

That pretty much means the only times you'll be able to see SF6 running at up to 120 fps is avatar creation and walking around the Battle Hub. It doesn't say World Tour isn't included though we'll see about that in the future

This isn't a very surprising revelation ultimately because attempting to build a "next generation" battle engine that has to read its in-game clock / counter at 2 completely different speeds while making them compatible with each other over rollback netcode seems... a bit complicated to say the least.
 
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I guess it makes sense now why they still cap their games at 60 fps, they just old as fuck lmao
You are going to get some flak for that comment. Capcom is well loved by NES, SNES and PS users for a reason. Devil May Cry may have some of the smoothest controls I have ever felt.
 
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I for one will celebrate the day by getting really high and playing mvsc2 for three hours
 
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lol nintendo can eat shit with its ps2 level of graphics in the year 2023 and anti consumer policies. ill eat flak all damn day baby, lets roll
I am not talking about now. Regardless of how you feel about them today Nintendo is foundation to Video Gaming for a reason. As I have stated before the SNES basically killed the Arcade and the NES was the resurgence we needed that Atari (through Greed) tried to kill. Whether it is Metal Gear or any of the original Japanese made Games for the NES that were done for the SNES. It is also important because anyone born in the early 70s would have access to the SNES due to cost and the availability of employment at that time. It was the kids of the 60s that loved the Arcade and kids of the 80s that loved the console but if you are a kid from the 70s you appreciate both Worlds. I was such an avid Gamer that I actually finished Silpheed using a keyboard and controller so the PC comes in there too. Zeliard is the Game I remember most but I also had NBA, Budokan, Space Racer, a Spy Game a Conan Game and I don't remember what else but the SNES has a special place for me in terms of my favourite hobby and brought my love for anything especially Capcom, Konami, Namco, Atlus, Koei and I know I said square before but Enix was also a very good Gaming Company for the SNES.
 

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I am not talking about now. Regardless of how you feel about them today Nintendo is foundation to Video Gaming for a reason. As I have stated before the SNES basically killed the Arcade and the NES was the resurgence we needed that Atari (through Greed) tried to kill. Whether it is Metal Gear or any of the original Japanese made Games for the NES that were done for the SNES. It is also important because anyone born in the early 70s would have access to the SNES due to cost and the availability of employment at that time. It was the kids of the 60s that loved the Arcade and kids of the 80s that loved the console but if you are a kid from the 70s you appreciate both Worlds. I was such an avid Gamer that I actually finished Silpheed using a keyboard and controller so the PC comes in there too. Zeliard is the Game I remember most but I also had NBA, Budokan, Space Racer, a Spy Game a Conan Game and I don't remember what else but the SNES has a special place for me in terms of my favourite hobby and brought my love for anything especially Capcom, Konami, Namco, Atlus, Koei and I know I said square before but Enix was also a very good Gaming Company for the SNES.

I just think modern Nintendo games are very overrated. Dark Cloud on PS2 did more interesting things than Tears of the Kingdom does, people are tribal and it blinds them. I agree old Nintendo games are great. Nintendo is coasting on it's Apple like following though.
 

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The majority of Capcom games on PC go beyond 60. If you are talking about street fighter, it's locked because Street fighters' mechanics are very sensible to the framerate, having someone at 60FPS play against at dude a 240FPS would be imbalanced : look at the video below, they are using a GPU that cannot run the game at 60 FPS, and what happen isn't just a lack of smoothness, the game literally run on slow motion, because the attacks need to be executed on a specific amount of frames. So someone playing at 120 FPS would effectively move twice as fast as someone playing at 60FPS. Someone at 240 FPS four times faster, and so on. 60 FPS allow more people to join the fun, instead of gate keeping the game to people having more powerful hardware.
Na, what you mean is "they can't let free FPS without updating their engine"
This lock is because all the fighting games are doing the same (frame-based) engine than 30 years ago. See any lock on all other action games ?
The fighting games need to redo their engine but base their timings not a frame, but an absolute metric, ie a measure of real time.
In fact they could easily take their current engine and allow 120 and 240 FPS simply by adding a x2 and x4 in their engine timings.
 
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From the old days .................that first boss in wileys castle frustrated me so much...........then die and start at the beginning..............

 
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