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Chinese Games Market Hit $45.5 Billion in Revenue for 2022

T0@st

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A set of reports published by Niko Partners has calculated that the games market in China generated $45.5 billion in revenue last year. Native games companies (including Tencent and NetEase) accounted for 47% of worldwide mobile games revenue, along with a 39% revenue share of international PC games sales. Domestic figures show that 66% of China's gaming revenue comes from mobile, 31% from PC and 3% from console titles. The company's analysts posit that China persists as the largest global games market, with upward trends pushing growth to a predicted $57 billion of revenue by the year 2027. The gaming population is expected to expand to around 730 million participants by then.

Lisa Hanson, CEO and founder of Niko Partners included her own observations of the region's dominance: "Chinese game companies are growing internationally, and they are making bold investments at higher rates than ever. PC games revenue generated overseas by Chinese owned companies rose by 22% in 2022 and is expected to grow by a 13.8% CAGR through 2027 - which is higher than the domestic growth rate by a significant margin... China's market can be tough for domestic and foreign companies, but the country remains the number one market globally for games revenue and the number of gamers, and cannot be ignored.




She concludes: "Game companies are successful in China, both through officially approved releases on app stores and unlicensed releases through platforms such as Steam International. If we consider games published through Steam in China as if Steam were a single entity, the revenue generated from the platform would surpass all other publishers in the country except for Tencent and NetEase."

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Hopefully we continue to see separate versions, as with some games and most movies these days, rather than one international version (for cost cutting reasons) that has been edited/censored according to Chinese/CCP sensibilities.

I'm also not surprised to see so much of that market being mobile focused games, with Chinese versions/exclusives. PC/Console Games like CrossFire for example, which are barely played here, are bigger than CS:GO in China.

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I'm also not surprised to see so much of that market being mobile focused games, with Chinese versions/exclusives. PC/Console Games like CrossFire for example, which are barely played here, are bigger than CS:GO in China.

That movie cannot be censored enough to even be remotely called Star Wars.
 

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That movie cannot be censored enough to even be remotely called Star Wars.

oh pls, Star Wars isnt even a thing anymore, its ripped every single way since the start, it barely has anything that can be defined as it due to differences of opinion on what it should be.
 
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:roll:
Man, this thread is solid aurum!

Hopefully we continue to see separate versions, as with some games and most movies these days, rather than one international version (for cost cutting reasons) that has been edited/censored according to Chinese/CCP sensibilities.

Au contraire

I'd be more than happy to see the companies producing content for both markets, dedicate themselves to the Chinese market.
If a US industry has to collapse, it should be The Entertainment Industry.
 
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probably genshin impact generating mostb of the revenue overseas for them in pc sector
 
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Amazing how the future can be predicted. And it's a rosy one for game revenue! So, who is making the prediction? Well people who get something out of it happening of course. If you say it maybe it will come true.
 
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