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Ray tracing option on GTX 1060 6GB?

huskereurocat

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I have a GTX 1060 6GB and need to know if, in fact, it has ray tracing option with it. From what I have been told on Tom's Hardware, only the RTX series has this funtion. If it does, is there a way to turn that feature off? I have some micro-stuttering in my game play and wonder if this could be the issue. From what I have seen and read, ray tracing is extremely difficult on performance and since I don't really need it, I would like to disable it, if possible.
 

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Its a gpu-z bug, but there is FSR as well
 

eidairaman1

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eidairaman1

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"On Pascal-architecture GPUs, we see that ray tracing and all other graphics rendering tasks are handled by FP32 Pascal shader cores."

Source: https://www.nvidia.com/en-us/geforce/news/geforce-gtx-dxr-ray-tracing-available-now/



Also, review this discussion: https://www.techpowerup.com/forums/threads/gtx-1660-show-rt-support-as-on-or-off.307373/
With that the 1060 and 1660 arent strong enough to handle it and would need a 2070 at the least to handle it properly.
 

huskereurocat

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Which is why I would like to disable that feature, if possible of course!

Is it application dependent? Maybe Madden 22 doesn't even utilize that feature. In which case, I really don't need it on.
 

eidairaman1

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I think it is in game or you use a very old gpu driver
 
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"On Pascal-architecture GPUs, we see that ray tracing and all other graphics rendering tasks are handled by FP32 Pascal shader cores."

Source: https://www.nvidia.com/en-us/geforce/news/geforce-gtx-dxr-ray-tracing-available-now/



Also, review this discussion: https://www.techpowerup.com/forums/threads/gtx-1660-show-rt-support-as-on-or-off.307373/

Huh, neat.
I wonder if they mean DirectX ray-tracing or RTX^tm ray-tracing?

edit: after giving the link a cursory read, it's in reference to Hardware-Accelerated DirectX Ray-Tracing (DXR).
 
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Which is why I would like to disable that feature, if possible of course!

GPU-Z only shows it's capable, this does not mean that these features are active in the games you play.
Just check your ingame settings.
 

huskereurocat

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Thanks for all your help. It would seem that this is not a feature of Madden 22, since there is no setting for it in game.
 

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I tried Quake 2 RTX on my old GTX 1070 , it did actually run it in RTX mode but only at something like 6-8fps , no idea why they enabled RT for the 10 series, maybe the 20 series could handle it, but the 10?
 
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I tried Quake 2 RTX on my old GTX 1070 , it did actually run it in RTX mode but only at something like 6-8fps , no idea why they enabled RT for the 10 series, maybe the 20 series could handle it, but the 10?
Probably so that people could get a taste, and buy a 20-series (or newer) card.

I have a GTX 1060 6GB and need to know if, in fact, it has ray tracing option with it. From what I have been told on Tom's Hardware, only the RTX series has this funtion. If it does, is there a way to turn that feature off? I have some micro-stuttering in my game play and wonder if this could be the issue. From what I have seen and read, ray tracing is extremely difficult on performance and since I don't really need it, I would like to disable it, if possible.
Think of RT like a graphical setting in a game, like motion blur, for example. Games that have it will allow you to disable it in the settings menu (as of writing this post). There are some tech-demos that won't run without it, but they are usually labelled as such, so you'll know.
 
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Lei

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I tried Quake 2 RTX on my old GTX 1070 , it did actually run it in RTX mode but only at something like 6-8fps , no idea why they enabled RT for the 10 series, maybe the 20 series could handle it, but the 10?
Raytracing is not just for graphics:


Dogs Driving GIF
 
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I think there was an option to use software based raytracing on my GTX 1080 when the technology was new. Slow as shit since the GTX 1080 is not designed to do RT. You can always check the ingame settings to disable it, if it happens to be somehow active
 

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I think there was an option to use software based raytracing on my GTX 1080 when the technology was new. Slow as shit since the GTX 1080 is not designed to do RT. You can always check the ingame settings to disable it, if it happens to be somehow active
I had enough fps in resident evil 2 remake, but I preferred the non RT.
May be because it is already a game with dark rooms, so reflection maps (fake rt) work better than rt.

And in unreal engine, we often get "out of video memory" error, the solution is to use directX 11 and disable rt, although when game is packed we can turn those features back on. Everybody suffers this error. Most annoying cause of crash in unreal. :(
 
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