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Apple Game Porting Toolkit Brings DirectX 12 Titles to macOS

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Fruity tax is applicable if the game is sold through the Apple store. It is not a must for MacOS.
MacOS in my opinion is not popular for game developers because the market share is very low, relative to Windows. And gamers will not flock to Mac due to prohibitive cost, again compared to Windows system. You can't upgrade as you like as most components are soldered on. I don't think i would like to buy a brand new Mac each time I want to upgrade SSD, RAM or even GPU. Even the so called "upgradeable" SSD is proprietary. So overall, MacOS based systems won't be seeing much growth for serious gaming.

Agreed with your with apple tax but people that play consoles also can't upgrade RAM, GPU. Storage just started to be upgradable with current gen consoles.

The real problem with mac as gaming is High End AAA games, cyberpunk and crysis are out of the equation because a hardcore gamer won't buy a $7000 mac pro with about 4070 performance just to play cyberpunk.
 
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Guys Apple isn’t trying to win l33t pc gamers to macs they just built custom wine for arm so that mac users have less to complain about/more to do with their pc

If they wanted to turn macs into a gaming platform they could’ve just bought ea and forced the question
 
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Fruity tax is applicable if the game is sold through the Apple store
And do you REALLY think apple would ever allow games made for their rigs to be sold/downloaded from anywhere other than their store thereby missing out on all that moolah ? yea right....

And as for mac marketshare, that would be the main driving factor behind all of this, to get moar, moar, moar....

But you are correct on the upgradability & pricing issues, which has ALWAYS held them back, relative to windblowz machines, so that's not really a new issue, but your point is a valid one nonetheless :D
 
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And do you REALLY think apple would ever allow games made for their rigs to be sold/downloaded from anywhere other than their store thereby missing out on all that moolah ? yea right....
They already do, and have been for ages. Steam, Origin, and GoG support macOS.

And it's very unlikely they'd change that. Not with every major market pushing for open digital marketplaces.
 
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And do you REALLY think apple would ever allow games made for their rigs to be sold/downloaded from anywhere other than their store thereby missing out on all that moolah ? yea right....

And as for mac marketshare, that would be the main driving factor behind all of this, to get moar, moar, moar....

But you are correct on the upgradability & pricing issues, which has ALWAYS held them back, relative to windblowz machines, so that's not really a new issue, but your point is a valid one nonetheless :D
Ah, yes. The same Apple who already lost in court in the EU and is now forced to adopt sideloading to enable third party stores on iOS, is going to try and lock down stores on MacOS, when they already allow the competition. I'm sure that the EU will let that roll.
 
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wouldn't it be easier to just use vulkan or another suitable open API vs DX12
 

eriksan

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Great. The question is, will I be able to develop DX12 applications on M1?
 

Jeff Strong

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I fear any development that might result in more revenue being funneled to Apple. They're constantly ratcheting up their anti-consumer practices and the more powerful they become the more they'll act as a model to other brands in the market and other companies in other markets altogether.

Apple is the reification of the petty-bourgeois lifestyle
OpenCore has enabled me to get 2022's Monterey running comfortably on my 2009 cMP, with its WD 'bootable' nVme PCI drive? BUT, that's with the OLD 'Steve Jobs' upgradeable Apple! NOT the NEW petty-bourgeois Apple!
 
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wouldn't it be easier to just use vulkan or another suitable open API vs DX12
That would make sense if Apple cared about Mac gaming.

But they don't. Their graphics APIs are optimized for their own proprietary hardware, particularly mobile devices (let's just call them iPhones to make it simple) which generate the majority of Apple revenue.

At some point, it'll simply make more sense just running GeForce NOW (which is basically Rent-A-RTX) on Macs and buy a PlayStation for the other games that don't run well on cloud services. Xbox has very few exclusives these days.
 
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Their graphics APIs are optimized for their own proprietary hardware, particularly mobile devices
In Apple speak, there is no fundamental difference between mobile devices and notebooks. Metal is "optimized" for Apple silicon.

And honestly, all this talk about the graphics API is meaningless. It does not matter what API one vendor supports, so long as it provides required functionality/exposes enough hardware capability.
The sole issue with metal vs Vulkan/OpenGL is larger community and documentation, which this toolkit renders moot because it allows developers to use the latter and automatically handles conversion to the former.
 
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