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Axios has recently interviewed Microsoft's game studio chief Matt Booty about development strategies for the company's vast array of first party studios (under the banner of Xbox Game Studios). Several of these teams have not yet released any Xbox Series console and Windows PC exclusives, with only a couple of examples newly revealed at last weekend's Xbox Games Showcase. Booty believes that closer collaboration between first party studios will help improve output and quality, with the added benefit of catching up with big rivals—Axios mentions Sony/PlayStation and Nintendo producing a number of excellent games in recent times. The Coalition is mentioned as a prime example of a studio spreading its expert knowledge of Unreal Engine 5 to other parts of the Xbox division.
Booty acknowledges that his company has taken into account that AAA game development is taking longer than before (compared to previous generations...more on that in a bit). He states that the expected norm nowadays for a high-end project will take "four and five and six years" to finish, due to "a longer creation process...(and the) increased complexity of modern games, plus the desire to reach higher technical marks with 4K-compatible graphics and advanced lighting...There are higher expectations. The level of fidelity that we're able to deliver just goes up." Microsoft's management of its game development teams has been called into question following the poor launch state of Redfall (an Arkane/Bethesda production). Booty says that the "house style" is somewhere between the parent group's set of rules and complete creative freedom at each development house: "We optimize for creative output, which can have some pros and cons, sure, but that is the goal."
When asked about the state of development for any upcoming Xbox One games (notably absent from his company's recent showcase) Booty replies: "we've moved on to Gen 9." With the exception of Minecraft and ongoing support for the prior generation's library, all internal teams are dedicated to software for Series consoles and Windows. He also says that Microsoft is "going to maintain support" for Gen 8 through cloud gaming—customers stuck on old machines (Xbox One, One S & One X) will be able to access newer titles through streaming services.
Axios also brought up the subject of the Xbox Series S causing headaches during development processes—software engineers have expressed frustration about projects becoming overcomplicated due to restrictions imposed by the weaker console. Booty is aware of the problem: "Is it more work? Sure." His first party teams will continue to support Series S: "They can plan better, knowing where some of the sharp corners are." He praises some of these groups who have managed to squeeze more performance out of the base model with second or third phase releases, thanks to accumulated experience on the lesser platform.
View at TechPowerUp Main Site | Source
Booty acknowledges that his company has taken into account that AAA game development is taking longer than before (compared to previous generations...more on that in a bit). He states that the expected norm nowadays for a high-end project will take "four and five and six years" to finish, due to "a longer creation process...(and the) increased complexity of modern games, plus the desire to reach higher technical marks with 4K-compatible graphics and advanced lighting...There are higher expectations. The level of fidelity that we're able to deliver just goes up." Microsoft's management of its game development teams has been called into question following the poor launch state of Redfall (an Arkane/Bethesda production). Booty says that the "house style" is somewhere between the parent group's set of rules and complete creative freedom at each development house: "We optimize for creative output, which can have some pros and cons, sure, but that is the goal."
When asked about the state of development for any upcoming Xbox One games (notably absent from his company's recent showcase) Booty replies: "we've moved on to Gen 9." With the exception of Minecraft and ongoing support for the prior generation's library, all internal teams are dedicated to software for Series consoles and Windows. He also says that Microsoft is "going to maintain support" for Gen 8 through cloud gaming—customers stuck on old machines (Xbox One, One S & One X) will be able to access newer titles through streaming services.
Axios also brought up the subject of the Xbox Series S causing headaches during development processes—software engineers have expressed frustration about projects becoming overcomplicated due to restrictions imposed by the weaker console. Booty is aware of the problem: "Is it more work? Sure." His first party teams will continue to support Series S: "They can plan better, knowing where some of the sharp corners are." He praises some of these groups who have managed to squeeze more performance out of the base model with second or third phase releases, thanks to accumulated experience on the lesser platform.
View at TechPowerUp Main Site | Source