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Diablo IV Crosses $666 Million Sell-Through within Five Days of Launch

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Shame people don't tell them were to shove it.

We need your support as we don't have the Chinese market any more.

I learned my lesson after Diablo 3. If I as a long time Diablo fan can contain myself from purchasing the game these people really have no excuse.

Elaborate please. What is it that gamers can't help? This game wasn't broken on launch, the game is well polished which runs on multiple generations of hardware, and the game is fun af. So what's the issue?

It's a $70 game with a store and a battle-pass. That alone needs no further elaboration. On top of that they offered early access to players who spent $100 on the base game.

It's these kind of comments that remind me exactly how the OW community fought amongst itself when Blizzard announced OW2 and all the F2P BS that came with that. I know how this story ends. You are encouraging them to push the monetization and in the end it results in a worse product then it would have been otherwise. Diablo 4 would have been a better game if they didn't have a store and simply released additional content in *gasp* an expansion pack. But no, go ahead a defend paying $20 per skin, I'm sure that'll bring so much fun to the Diablo franchise.

I'd argue that the gameplay itself it pretty average in terms of isometric action RPGs. Given that you can play Path of Exile for free and they only sell cosmetics in their store Diablo IV is a tough sell. Metritic score is pretty poor and reflects this.

Current prices are pretty reasonable IMHO. Considering rising expenses and inflation 80$ is the new 60$. More so because 60 held itself way too long.

$20 - $25 for a skin is reasonable in a $70 game? The same game that also has a battle pass? Dunno about that one. Most of the cost of making a game is employee salary and I don't see Activision Blizzard giving employees a massive raise. Mind you this game was mostly done by the time inflation hit so the logic that you should pay more for a game that was 95% done before inflation hit makes no sense. On top of that game pricing doesn't track with inflation, hence why $60 has been the standard so long. Games have been able to offset their cost by selling more copies as the gaming market continues to increase in size. Games are a digital product, which means the more you sell the more you make. There's as much of an argument that lowering the price of games to $50 would increase revenue vs increasing the price to $70 as lower prices typically lead to more sales. IMO though people have proved Blizzard price increase as the correct choice from a business standpoint, as there are enough people who throw logic and morals out the window. Ultimately if enough customers doesn't buy at $70, $70 doesn't become the standard but at this rate customers themselves will be justifying the price increase.

Yea, but why is that the gamers' due to fix? If "Blizzard being the actual devil to their employees" isn't that the employees' interest not to go working there for any amount of money? Seriously, why is it my presonal responsibility as a customer how the company treat their employees? The whole thing makes no sense.

Average Apple customer. Not everyone can just up and leave their job. In the US you would loose your healthcare and benefits. I shouldn't have to point this out though, it permeates the entire US and this selfish attitude is exactly what enables it. The reason America has 3rd world country level healthcare and multiple shootings a day.

Game has more content than any Diablo before it

That's really not saying much given the first time I played through Diablo 3 I beat it in 6 fricking hours and for the prior games before that the dev team was extremely small. Most of the content in Diablo IV is pretty generic and boring, barely rising above the level of a korean MMO.

Shop/MTX are fully cosmetic, so all is well on the front of 'paying more beyond the initial purchase'. The deal is fair. You can buy more if you have no restraint, who cares. Extra content isn't going to be pushed into your face every login, you get a proper expansion deal instead. Isn't this EXACTLY what gamers have been asking for, for decades ever since the content DLC madness began?

This ignores the fact you paid $70 for the game and at launch they segmented content from the game you paid for to sell it to you, sometimes for up to $20 - $250 for a skin.

You realize you game on a PC built on parts made by the cheapest labor on the planet?

Except that PC parts are almost entirely made by machines. I'm not really sure what the point of this whataboutism is anyways, if we lived in a universe where PC parts were made by hand, how in the world does another injustice justify the other? Your entire paragraph argument following the quoted comment relies on logic that is flawed at best. One injustice does not permit all others.
 
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That's really not saying much given the first time I played through Diablo 3 I beat it in 6 fricking hours and for the prior games before that the dev team was extremely small. Most of the content in Diablo IV is pretty generic and boring, barely rising above the level of a korean MMO.

This ignores the fact you paid $70 for the game and at launch they segmented content from the game you paid for to sell it to you, sometimes for up to $20 - $250 for a skin.

Except that PC parts are almost entirely made by machines. I'm not really sure what the point of this whataboutism is anyways, if we lived in a universe where PC parts were made by hand, how in the world does another injustice justify the other? Your entire paragraph argument following the quoted comment relies on logic that is flawed at best. One injustice does not permit all others.
1. True. Diablo 3 isn't a very long or big game. But there is significant replay value, for what that's worth. D3 wasn't my game either. Off to a bad start with the RMAH, and without the expansion end game content the game just wasn't complete either. It combined the depth of a puddle of mud with the short game that D2 already was, basically.

There is a BIG however to that though. These ARPGs are designed to be not too long, while the scaling and end game should carry it for those who want more. D2 had that. D3 lacked a solid end game until expansions, and even then suffered from extremely limited build options and itemization. All other ARPGs aren't that much longer either. Even Path of Exile with its initial set of Acts wasn't a long game to finish story wise. But then there were Maps to follow up on that. And even today, finishing all those Acts can be done pretty quickly too. Torchlight and even Grim Dawn aren't that much different, even with all expansion content you are supposed to run multiple difficulties - just like in Diablos. Its repetitive nature is and has always been its strength, not its weakness. If you play these games for story, well... you do you, but that's not where the value is or has ever been.

2. It doesn't, you just assume that and wrongly so. Content isn't segmented from the game - what you get in the Store is nothing that is integral to the game at all. Cosmetics and transmogging can be done without the shop, you can get any outfit you have ever salvaged for parts. What's in the shop, is on top and completely optional. As it should be. I can freely choose, as a customer, to stay away from it and still enjoy the full game. Everything else is a weird entitlement - its how you end up with 800 dollars spent on Apex for example. Season Passes are also completely optional - you can still do Seasonal content without them. The only paid content integral to the game and 'actual game content' here, is going to be brought through Expansions. I think I clearly said this in the prior post too - and this is exactly what gamers are asking for. MTX can have its place, just don't bother us with it. Apparently there is market for cosmetics, power to those who love spending money on digital fashion. Heck, there are entire games built on it these days like Warframe.

3. The whataboutism isn't the point, the real point is that employers who suck and still keep a workforce, are not going to keep their best and brightest. If workers want rights and power in the workplace, they have ways to go about it. Unions for example. Or voting with their feet. But public social media outcry to get something done? Give me a fucking break. What is this, kindergarten? I don't know what your idea of professionalism is, but we are talking about well educated IT workforce here. When even Amazon workers dó manage to get things done IN the workplace and simply take a stand, I think that puts it all in the right perspective. Apparently the situation at Blizzard isn't bad enough to do the same - or put differently, the benefits outweigh the idea of taking any personal risk.

It seems our perspectives differ on this matter entirely :)

Average Apple customer. Not everyone can just up and leave their job. In the US you would loose your healthcare and benefits. I shouldn't have to point this out though, it permeates the entire US and this selfish attitude is exactly what enables it. The reason America has 3rd world country level healthcare and multiple shootings a day.
Oh? Pray tell, how does change work in your country then, exactly, when no one is willing to take a risk to effect a change? I live in a similar country (NL), where lots of people have far too comfortable lives to get shit done and speak the truth. The result? All public systems are degrading. The sad reality is that for humans it needs to get really bad before it can become really good again.

Read some history books. Or look at recent events in Europe. We thought, collectively, and behind a safe wall of wealth and prosperity for decades, that we wouldn't have to make sacrifices anymore to keep the peace. Here we are today.

Do you see the main story arc in this post? Choices matter, but even more important is the perspective you're basing those choices on. I've explained my perspective here. We are where we are, in the current state of things, I think D4 is in a pretty good place. Games won't go back to costing 50 bucks. They won't be losing their shops. But at the same time, D4 shows us that our customer noise has been heard, in many ways. You can't win everything ;)

It's a $70 game with a store and a battle-pass. That alone needs no further elaboration. On top of that they offered early access to players who spent $100 on the base game.

It's these kind of comments that remind me exactly how the OW community fought amongst itself when Blizzard announced OW2 and all the F2P BS that came with that. I know how this story ends. You are encouraging them to push the monetization and in the end it results in a worse product then it would have been otherwise. Diablo 4 would have been a better game if they didn't have a store and simply released additional content in *gasp* an expansion pack. But no, go ahead a defend paying $20 per skin, I'm sure that'll bring so much fun to the Diablo franchise.

I'd argue that the gameplay itself it pretty average in terms of isometric action RPGs. Given that you can play Path of Exile for free and they only sell cosmetics in their store Diablo IV is a tough sell. Metritic score is pretty poor and reflects this.
Of course. They are triple-dipping with this game and its obvious. But, as a player you can choose to dip once, and that's what matters. There is always something you can buy. But do you have to? And at the same time, if I just buy the game and its expansion and not spend a single dime in the store, how am I contributing to some 'bad practice'? Am I not supporting just the good one and excluding the bad one?

I don't think anyone is defending twenty dollar skins. Fools and Money - that is all.

As for the gameplay - Diablo 3 and 4 have the smoothest engine underneath them. The combat isn't average, its extremely good, and dodging made it better now. No single other ARPG is this smooth to play even with dozens of mobs and effects on screen. It doesn't stutter or drop your FPS like a rock. Grim Dawn and Path of Exile do, even if they're both (after MANY optimizations, mind) in a good place too. Itemization wise, I think D4 is stronger than D3, even if the gap isn't large, it might just be enough to keep it fresh for that much longer. And I think you're right when you do the straight comparison to PoE. Value wise, PoE is a few thousand times better in every possible way. At the same time though, its PoE and all things get boring at some point. Good ARPGs aren't released every year.
 
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1. True. Diablo 3 isn't a very long or big game. But there is significant replay value, for what that's worth. D3 wasn't my game either. Off to a bad start with the RMAH, and without the expansion end game content the game just wasn't complete either. It combined the depth of a puddle of mud with the short game that D2 already was, basically.

There is a BIG however to that though. These ARPGs are designed to be not too long, while the scaling and end game should carry it for those who want more. D2 had that. D3 lacked a solid end game until expansions, and even then suffered from extremely limited build options and itemization. All other ARPGs aren't that much longer either. Even Path of Exile with its initial set of Acts wasn't a long game to finish story wise. But then there were Maps to follow up on that. And even today, finishing all those Acts can be done pretty quickly too. Torchlight and even Grim Dawn aren't that much different, even with all expansion content you are supposed to run multiple difficulties - just like in Diablos. Its repetitive nature is and has always been its strength, not its weakness. If you play these games for story, well... you do you, but that's not where the value is or has ever been.

2. It doesn't, you just assume that and wrongly so. Content isn't segmented from the game - what you get in the Store is nothing that is integral to the game at all. Cosmetics and transmogging can be done without the shop, you can get any outfit you have ever salvaged for parts. What's in the shop, is on top and completely optional. As it should be. I can freely choose, as a customer, to stay away from it and still enjoy the full game. Everything else is a weird entitlement - its how you end up with 800 dollars spent on Apex for example. Season Passes are also completely optional - you can still do Seasonal content without them. The only paid content integral to the game and 'actual game content' here, is going to be brought through Expansions. I think I clearly said this in the prior post too - and this is exactly what gamers are asking for. MTX can have its place, just don't bother us with it. Apparently there is market for cosmetics, power to those who love spending money on digital fashion. Heck, there are entire games built on it these days like Warframe.

Pretty much this, and also posts like the ones in this topic is the exact reason why I don't feel like to open a D4 topic for discussion for ppl who actually play it cause I'm sure we will get such posts in there anyway.
Just so damn much misinformation about the whole ARPG genre in general on this forum for some reason.
I wanted to say the same I just didn't want to be blunt about it but yes if someone is playing these games only for the story and complains about the grind/stat chasing aspect of the game then I'm sorry to say but this game or genre is not for you but don't blame the game design for it.

I've been playing ARGPs for 20+ years and looter shooters since 2009 and its the main reasony why I still play them.
Eventually all of these games end up being the samey once you reach end game. Sure some are better designed or better/more fun to play than the others but in overall this is what this genre is about and D4 does exactly that just with a more modernized setting/design that apparently appeals to a fair ammount of ppl.

The in game store in its current form does not bother me at all either even tho I've paid for the Deluxe edition, if the game had shitty in game gear design or no transmog then I would say that yes it does bother me but thats not the case. Right now I like my Sorc's in game transmog gear look better than whatever is offered in the cosmetics shop currently.
Its entirely optional just like the battle pass, if ppl feel like buying cosmetics then I don't see anything wrong about it as long as there are good ones offered for free in the game itself.

Rest part of the discussion I won't even bother getting into.
For example look up Rockstar and their work conditions where the devs worked 100+ hours on RDR 2 at times /week just to finish the game in time so might as well stop buying any game from AAA companies cause they sure do some crap/shady stuff anyway.

Anyway this was my last post in any of the D4/Blizz related news on the main site, tired of all the samey pointless and borderline 'dumb' discussions in these topics.
 
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Pretty much this, and also posts like the ones in this topic is the exact reason why I don't feel like to open a D4 topic for discussion for ppl who actually play it cause I'm sure we will get such posts in there anyway.
Just so damn much misinformation about the whole ARPG genre in general on this forum for some reason.
I wanted to say the same I just didn't want to be blunt about it but yes if someone is playing these games only for the story and complains about the grind/stat chasing aspect of the game then I'm sorry to say but this game or genre is not for you but don't blame the game design for it.

I've been playing ARGPs for 20+ years and looter shooters since 2009 and its the main reasony why I still play them.
Eventually all of these games end up being the samey once you reach end game. Sure some are better designed or better/more fun to play than the others but in overall this is what this genre is about and D4 does exactly that just with a more modernized setting/design that apparently appeals to a fair ammount of ppl.

The in game store in its current form does not bother me at all either even tho I've paid for the Deluxe edition, if the game had shitty in game gear design or no transmog then I would say that yes it does bother me but thats not the case. Right now I like my Sorc's in game transmog gear look better than whatever is offered in the cosmetics shop currently.
Its entirely optional just like the battle pass, if ppl feel like buying cosmetics then I don't see anything wrong about it as long as there are good ones offered for free in the game itself.

Rest part of the discussion I won't even bother getting into.
For example look up Rockstar and their work conditions where the devs worked 100+ hours on RDR 2 at times /week just to finish the game in time so might as well stop buying any game from AAA companies cause they sure do some crap/shady stuff anyway.

Anyway this was my last post in any of the D4/Blizz related news on the main site, tired of all the samey pointless and borderline 'dumb' discussions in these topics.
We do need that D4 topic though :p Let's just define the ground rules - only discuss the game itself. Not the world around it. We can whine in the certain-to-come upcoming news flashes about outrage #58710
 
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Interesting points, but aren't you both trying insanely hard to find fault with a release that, for all intents and purposes, is in fact a herculean effort that's gone remarkably well? You know I'm a hypercritical bastard just the same, more often than not... But I don't quite get the arguments here. At. All.

- Game has more content than any Diablo before it, and is a pretty intelligent mix of game elements people have asked for in Diablo. Is it perfect? Doubtful, but it'll cater to many different types of audience. Its mainstream oriented, sure. But for a mainstream oriented game, it doesn't annoy me at all like every other similar one does. That's quite an achievement in terms of middle ground.
- Shop/MTX are fully cosmetic, so all is well on the front of 'paying more beyond the initial purchase'. The deal is fair. You can buy more if you have no restraint, who cares. Extra content isn't going to be pushed into your face every login, you get a proper expansion deal instead. Isn't this EXACTLY what gamers have been asking for, for decades ever since the content DLC madness began?
- The game is crossplatform @ launch. Had some login issues, those got fixed within a week, requiring several patches. Today there are no queues, no nothing. You just log in. With multiple millions of players across platforms. That's good even on Blizzard's track record and considering the # of players they deal with.

As for company being the devil to their employees... sorry man but what. You realize you game on a PC built on parts made by the cheapest labor on the planet? We're on smartphones made by Foxconn? I thought you were a person of logic and rational thought? We're talking about software developers here that have every opportunity to make whatever career path choice they could ever want. The world is screaming for good IT workforce. If their employer is shit why are they staying? The answer is simple: their individual qualities are not of a level that makes them confident enough they'll get it better anywhere else. This speaks strongly of a lack of talent more so than a bad employer ;) Talent always leaves the company DIRECTLY if the employer sucks. That's why we have so many indies that manage to release strong content with much smaller teams. And its why AAA publishers struggle to release anything worthwhile lately, notably EA. You mention Apex, guess what, Respawn is one of those teams EA hasn't ripped apart yet.

And then you go on to say you spent 800 USD on Apex coins but not having 72 USD for a full priced game. That's nearly 11 Diablo 4's.
Wow man, just wow. If anything the reason the industry is what it is, is YOUR consumer behaviour. Not that of those who spent 70 bucks on a full game. I can't even remotely understand your logic here, honestly flabbergasted.

I'm not going against you or the game here, I'll take your and everyone's word for it that it's a high quality release. What I was flabbergasted with is how quickly do gamers forgive and forget if it satisfies their craving, it wasn't at all very long ago that I saw people furious at Blizzard for the aforementioned reasons. Big disclaimer, I was never a Blizz faithful and I haven't played any of their previous games.

btw, I just checked Steam, it's actually $653, apparently:

1686685664980.png


Divided by 1800 hours that turns out to be $0.36/hr over a time span of 3 years. I'll agree that from that viewpoint, 72 isn't much, but I never dropped that much cash up front on Apex. It's always been building a balance over time. Add that to:

Did you know there's also macro transaction in DiabloIV on top of the price of the game?

Plus the fact that I want the deluxe edition for obvious reasons, I'll just really wait for a sale. If it never happens, oh well - sometime down the road, at least that way I will be having a solid product.

Yea, but why is that the gamers' due to fix? If "Blizzard being the actual devil to their employees" isn't that the employees' interest not to go working there for any amount of money? Seriously, why is it my presonal responsibility as a customer how the company treat their employees? The whole thing makes no sense.

-If the customers boycott Blizzard, they'll be forced to lay off their employees anyways.
-If employees leave en mass, Blizz is forced to better their situation to be able to serve the customers.

The second one would be a much greater driving force for betterment IMHO.

I don't think it is that simple, don't like the place don't work there, etc.

I'm definitely not boycotting ActiBlizz, though I will admit that I consider the toxic company culture a negative when I'm being asked to put down a larger amount of cash than usual for a game.
 
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The only paid content integral to the game and 'actual game content' here, is going to be brought through Expansions.

That's another problem IMO. You have a battle-pass and store in a paid game. The only justification of which are to support the ongoing development of the game. That they are going to charge $30 - $60 for expansions is pretty crazy, where exactly is the micro-transaction money going?

Its repetitive nature is and has always been its strength, not its weakness. If you play these games for story, well... you do you, but that's not where the value is or has ever been.

Repetitive isn't necessarily bad (rouge-like games provide many examples of this) but Diablo IV doesn't really evolve on the formula in any significant manner. Diablo 1 and 2 had a repetitive end-game because the dev team was very small relative to the Diablo IV. Given the time constraints, the D1 and D2 dev teams did what they could with the resources at hand. There's no such excuse for Diablo IV, where they had vastly more resources and instead of choosing to innovate they choose to populate. I'm not saying change the whole game either, just that the formula used here is somehow more stable than COD at this point.

It doesn't, you just assume that and wrongly so. Content isn't segmented from the game - what you get in the Store is nothing that is integral to the game at all. Cosmetics and transmogging can be done without the shop, you can get any outfit you have ever salvaged for parts.

You have a game that launched at $70 and a portion of the content can only be had on the store. Whether it's integral to the game or not is irrelevant, how can you definitely say that content would not be a weapon or armor skin in the game given it was available day 1 on the store and probably make alongside the rest of the content? In most other AAA games, that is base game content.

The whataboutism isn't the point, the real point is that employers who suck and still keep a workforce, are not going to keep their best and brightest. If workers want rights and power in the workplace, they have ways to go about it. Unions for example. Or voting with their feet.

None of which changes the morality of Activation-Blizzard's past actions. You are vastly over-simplifying how easy it is to just leave a job and how little modern days workers have to cover up the fact that you are supporting those bad business practices. If you are going to point the finger out the employees at least have the introspective to see your own culpability in enabling their actions as well.

I live in a similar country (NL), where lots of people have far too comfortable lives to get shit done and speak the truth. The result? All public systems are degrading. The sad reality is that for humans it needs to get really bad before it can become really good again.

This is a rather pessimistic view of your own country given the Netherlands ranks pretty high in most regards. The Netherlands has always had a culture of the sixes and that's not necessarily a bad thing.

There is always something you can buy. But do you have to? And at the same time, if I just buy the game and its expansion and not spend a single dime in the store, how am I contributing to some 'bad practice'? Am I not supporting just the good one and excluding the bad one?

At the end of the day you are paying $70 + $60 or whatever they ask for the expansions and you aren't even getting the full experience. You are getting some watered down experience because the game is designed around enticing you to purchase the battle-pass / from the store. At the end, even if you don't personally get the battle-pass / purchase from the store your actions are tacid approval of further monetization. The base game already cordon's off skins that otherwise would have been in the base game's loot lists so clearly you have demonstrated to Acti-Blizzard that you are fine with it.

As for the gameplay - Diablo 3 and 4 have the smoothest engine underneath them. The combat isn't average, its extremely good, and dodging made it better now. No single other ARPG is this smooth to play even with dozens of mobs and effects on screen. It doesn't stutter or drop your FPS like a rock. Grim Dawn and Path of Exile do, even if they're both (after MANY optimizations, mind) in a good place too. Itemization wise, I think D4 is stronger than D3, even if the gap isn't large, it might just be enough to keep it fresh for that much longer. And I think you're right when you do the straight comparison to PoE. Value wise, PoE is a few thousand times better in every possible way. At the same time though, its PoE and all things get boring at some point. Good ARPGs aren't released every year.

I agree, the game does play really smooth and that it is stronger than D3. That said I hold D3 in very low regard given I played it at launch to a year after and dropped it because the endgame was terrible. By the time they actually started adding significant content to the game I was already done with the game. There's a lot of reused assets from D3 and repetition of enemies is more than I'd like in D4 and considering Diablo 3 already provided them with so much, it was really not a huge task for them to get D4 to where it is today.

I've been playing ARGPs for 20+ years and looter shooters since 2009 and its the main reasony why I still play them.
Eventually all of these games end up being the samey once you reach end game.

While not strictly in the same genre, both Gunfire reborn and Hades demonstrate concepts that you could integrate into looter shooters and ARPGs respectively.

Most ARPGs follow the same formula of grinding or RNG but what many of them don't realize is that you can vastly improve the genre by adding additional elements of skill to the gameplay. Series like borderlands already do this to a very small extent with their staged boss fights but it only rises to the level of taking the game from completely generic bosses to palatable. It's odd given that both Gunfire reborn, Hades, and even games like darksouls incorporate concepts from bosses in WoW yet blizzard itself has yet to do so in a significant manner. D4 does have boss stages (same as D3) but they are very underwhelming and not memorable. Have more dynamic regular mods would go a long way as well. Not every fight has to revolve around throwing more numbers at the problem, that's just the easy way to do things.

For example look up Rockstar and their work conditions where the devs worked 100+ hours on RDR 2 at times /week just to finish the game in time so might as well stop buying any game from AAA companies cause they sure do some crap/shady stuff anyway.

That's really not comparable to what Acti-blizzard has done. Most every game company has crunch, most every company does not have a "Crosby" suite among other issues. Those are just the ethical issues, people quickly forget that Acti-Blizzard has been picking up grievances related to their games quickly the last few years. People seem to have completely forgotten the D3 auction house or Diablo Immortal (I could also write a 3 essays on how Blizzard screwed OW players over but I'll refrain for now). In fact D4 is basically some of the mobile concepts from Immortal applied to a AAA title. They are pretty clearly testing the limits of what people will tolerate and it seems they've found it. When Diablo 3 had the auction house, quite literally the drops were setup so that you would specifically get a very low drop rate and mostly got drops for other classes than the one you are playing, in essence forcing you to use the auction house to buy / sell. I have a couple thousand hours in D3 to prove that. Surely this same company, which has only gotten worse since then, won't take D4 sales as a node of affirmation that they can crank up the monetization. I got a pinky promise from Bobby. My words are a warning from experience, I can only hope that people listen.
 
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you aren't even getting the full experience. You are getting some watered down experience because the game is designed around enticing you to purchase the battle-pass
People keep parroting over the battle-pass while having no clue what it is. It's purely cosmetic stuff. There's no content behind it, nothing that "limits your experience" if you don't have it; you can completely ignore the battle pass and the store, there's nothing of value there apart from a few skins that you won't feel the need for because the game itself has a massive amount of great looking gear obtainable in-game.
While there's technically some player power behind the battle-pass, what people ignore (probably by choice as they love to hate on anything blizzard) is that it's all in the FREE tier of the battle-pass, you can get everything in there by just playing the game, the paid part is purely cosmetic.
 
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The standard price of a videogame has been $60 since the 1990's. Meanwhile inflation is up like 300% since then.
No it wasn't. I used to buy AAA games with 25 and 30$, what are you talking about?
 
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Kinda hard for me tell if it will be effective, wothout knowing what the beef is.
You know the old saying, you can't please everyone. Except nowadays everyone that's not pleased feels personally insulted.
 
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No it wasn't. I used to buy AAA games with 25 and 30$, what are you talking about?
Not at release, but on heavy discount sure. Triple A however never had a 25-30 dollar price point. Stop making up nonsense.

That's another problem IMO. You have a battle-pass and store in a paid game. The only justification of which are to support the ongoing development of the game. That they are going to charge $30 - $60 for expansions is pretty crazy, where exactly is the micro-transaction money going?



Repetitive isn't necessarily bad (rouge-like games provide many examples of this) but Diablo IV doesn't really evolve on the formula in any significant manner. Diablo 1 and 2 had a repetitive end-game because the dev team was very small relative to the Diablo IV. Given the time constraints, the D1 and D2 dev teams did what they could with the resources at hand. There's no such excuse for Diablo IV, where they had vastly more resources and instead of choosing to innovate they choose to populate. I'm not saying change the whole game either, just that the formula used here is somehow more stable than COD at this point.



You have a game that launched at $70 and a portion of the content can only be had on the store. Whether it's integral to the game or not is irrelevant, how can you definitely say that content would not be a weapon or armor skin in the game given it was available day 1 on the store and probably make alongside the rest of the content? In most other AAA games, that is base game content.



None of which changes the morality of Activation-Blizzard's past actions. You are vastly over-simplifying how easy it is to just leave a job and how little modern days workers have to cover up the fact that you are supporting those bad business practices. If you are going to point the finger out the employees at least have the introspective to see your own culpability in enabling their actions as well.



This is a rather pessimistic view of your own country given the Netherlands ranks pretty high in most regards. The Netherlands has always had a culture of the sixes and that's not necessarily a bad thing.



At the end of the day you are paying $70 + $60 or whatever they ask for the expansions and you aren't even getting the full experience. You are getting some watered down experience because the game is designed around enticing you to purchase the battle-pass / from the store. At the end, even if you don't personally get the battle-pass / purchase from the store your actions are tacid approval of further monetization. The base game already cordon's off skins that otherwise would have been in the base game's loot lists so clearly you have demonstrated to Acti-Blizzard that you are fine with it.



I agree, the game does play really smooth and that it is stronger than D3. That said I hold D3 in very low regard given I played it at launch to a year after and dropped it because the endgame was terrible. By the time they actually started adding significant content to the game I was already done with the game. There's a lot of reused assets from D3 and repetition of enemies is more than I'd like in D4 and considering Diablo 3 already provided them with so much, it was really not a huge task for them to get D4 to where it is today.



While not strictly in the same genre, both Gunfire reborn and Hades demonstrate concepts that you could integrate into looter shooters and ARPGs respectively.

Most ARPGs follow the same formula of grinding or RNG but what many of them don't realize is that you can vastly improve the genre by adding additional elements of skill to the gameplay. Series like borderlands already do this to a very small extent with their staged boss fights but it only rises to the level of taking the game from completely generic bosses to palatable. It's odd given that both Gunfire reborn, Hades, and even games like darksouls incorporate concepts from bosses in WoW yet blizzard itself has yet to do so in a significant manner. D4 does have boss stages (same as D3) but they are very underwhelming and not memorable. Have more dynamic regular mods would go a long way as well. Not every fight has to revolve around throwing more numbers at the problem, that's just the easy way to do things.



That's really not comparable to what Acti-blizzard has done. Most every game company has crunch, most every company does not have a "Crosby" suite among other issues. Those are just the ethical issues, people quickly forget that Acti-Blizzard has been picking up grievances related to their games quickly the last few years. People seem to have completely forgotten the D3 auction house or Diablo Immortal (I could also write a 3 essays on how Blizzard screwed OW players over but I'll refrain for now). In fact D4 is basically some of the mobile concepts from Immortal applied to a AAA title. They are pretty clearly testing the limits of what people will tolerate and it seems they've found it. When Diablo 3 had the auction house, quite literally the drops were setup so that you would specifically get a very low drop rate and mostly got drops for other classes than the one you are playing, in essence forcing you to use the auction house to buy / sell. I have a couple thousand hours in D3 to prove that. Surely this same company, which has only gotten worse since then, won't take D4 sales as a node of affirmation that they can crank up the monetization. I got a pinky promise from Bobby. My words are a warning from experience, I can only hope that people listen.

Extra store cosmetics are now part of a base game gotcha. You have a peculiar lens on that, honestly. Those cosmetics were never in any of the games, they look awful, and they're completely pointless. If you feel like that should have ever been part of a base game you oughta get your head examined, seriously. I don't, and never will. The fact some shitty suits are in a game with other monetization is completely irrelevant too. This is a norm now, if you haven't noticed. Good luck avoiding every game that monetizes cosmetics, you won't be playing much. And a vast number of those games also push DLC content, often fragmenting real game content in little 5-10-15 or even 20 dollar packs. There is a difference here between types of content sold post launch, you can handily talk around that, but you and I both know that's a BS argument. If transmogging was removed from the base game/only possible with store transmog coins or whatever... then you would have had a point. And even then, I still wouldn't care. I loot mobs to get stronger, not look in the mirror.

The rest is repetition, I've already covered the whole affair at length ;)
If you like ARPG's, D4 is a fine title. If you never really did, but just casual'd your way through some of them in your days, D4 is more of the same and it won't grab you. I think I can see that distinction and I'm with you on that too - D4 'as a game with a story' is pretty weak. D4 as an ARPG with lots of replay value though is pretty strong and it has some elements other ARPGs just don't have, such as vibrant online activity which could matter especially towards the end game. And there is nothing monetized in it or on it that wasn't before. Seasonal content IS AVAILABLE without buying passes. Its the same thing as an Apex battle pass - you get extra bullshit to feed some emotional need for progression bars that fill up and 'levels gained' that aren't actually levels at all. Again, you're avoiding the crucial distinction here in what makes MTX unacceptable combined with a full game purchase, and what makes them acceptable. You may not look at it that way, that's fine. I do.

I don't give a shit about any of the extra monetization options and I never did, despite playing several dozen games heavily pushing all of the above. I pay for actual content. And D4 has a lot of that - in its $70,- base game. They populated a world with dungeons and somewhat repetitive environments, correct. Welcome to the ARPG? This isn't new. D2 is chock full of repetitive dungeons, what makes it tick is the randomized nature of them. What's new is that I'm now 30+ hours in, still not max level, still unlocking new things and still with 4 Acts of Story to go. The world is still half undiscovered on my end. That's not bad at all. I'm not bored either, despite samey dungeons where yes, you can see they're stitching together pieces of road to make a map - again... what's new?

People seem to act like the world is burning with every AAA release now, D4 isn't the right candidate though. You're really making mountains out of moleheaps here to get D4 in the outrage category imho, when the fact is we have an expansive game with pretty ok content. Is this the next GOTY? Far from it. Is it a solid ARPG? Most definitely. And that's all it is. There are five classes to play around with and you can take them really, really far in terms of playtime. If that progression curve is what you want in a game, D4 has it. Its really that simple and everything else, from Store to whatever side quests you do or don't do is secondary. You grind mobs and that's the game. Could they have innovated more? Sure. Would that have been a smash hit? We can't say. What I can say is that what IS innovation in the game, such as its dodge, or some new keywords and effects, so far works well. I'll take small improvements that work over reworked systems that don't, to be honest.

Comparisons to other Blizzard screwups of late... myeah. Ever since Immortal I've taken the position that Blizzard had D4 as its final saving grace to be worth any further look in the future. I don't forget. Never. You assume too much.

I said this in the What are you playing topic too... I'd rate D4 a 7/10. Whether that means $70,- worth of good is personal :) But the monetization angle or the 'Blizz bad' angle... pfffff get a life.

That's really not comparable to what Acti-blizzard has done. Most every game company has crunch, most every company does not have a "Crosby" suite among other issues. Those are just the ethical issues, people quickly forget that Acti-Blizzard has been picking up grievances related to their games quickly the last few years. People seem to have completely forgotten the D3 auction house or Diablo Immortal (I could also write a 3 essays on how Blizzard screwed OW players over but I'll refrain for now). In fact D4 is basically some of the mobile concepts from Immortal applied to a AAA title. They are pretty clearly testing the limits of what people will tolerate and it seems they've found it. When Diablo 3 had the auction house, quite literally the drops were setup so that you would specifically get a very low drop rate and mostly got drops for other classes than the one you are playing, in essence forcing you to use the auction house to buy / sell. I have a couple thousand hours in D3 to prove that. Surely this same company, which has only gotten worse since then, won't take D4 sales as a node of affirmation that they can crank up the monetization. I got a pinky promise from Bobby. My words are a warning from experience, I can only hope that people listen.
Well... in fact, what Blizzard has done is try horrible things and a massive banhammer was returned to them, upon which they altered course.
Diablo Immortal was the PR screw up of the century. Its not going places either.

"Immortal received mixed reviews, with praise for its combat, graphics, and the adaption of Diablo to mobile, while criticism targeted the plot, voice acting, and the game's focus on microtransactions. It became the lowest user-rated game on Metacritic in response to microtransactions and the progression system."

Blizzard, like Microsoft, has been known to make drastic changes when they get it wrong. And most of the time they still end up with a product that is high quality, high polish, and always backed by the most solid patch and balancing pass regime in games known to man. You were asking what you're paying for with all those MTX. That's it. The patches never end, tweaks happen all the time.

You say you have thousands of hours in D3. That just means you're burned out from this formula perhaps ...
 
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It's kinda shitty to not be able to earn some special cosmetic in game without forking out more money but I guess that's the norm now.
 

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It really depends on what's in there. If there's non-gameplay altering content (PoE style), it's all good. But if it's p2w, then a big no.
If I understood correctly, it's the former. At least for the time being.
 
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Not at release, but on heavy discount sure. Triple A however never had a 25-30 dollar price point. Stop making up nonsense.
Not sure how old are you, but 25-30 years ago I was in high school and bought games on that price, like Doom, Heretic, Hexen, Descent, Monkey Island, etc.
Not sure if those count as AAA games back then, but maybe you can tell which ones are, because I still have the original boxes with the price tag on it. ;)
So no need to be rude.
 
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Not sure how old are you, but 25-30 years ago I was in high school and bought games on that price, like Doom, Heretic, Hexen, Descent, Monkey Island, etc.
Not sure if those count as AAA games back then, but maybe you can tell which ones are, because I still have the original boxes with the price tag on it. ;)
So no need to be rude.
That doesnt qualify as AAA to me... and it wasnt. The whole gaming space didnt even have triple A. There were no large publishers or multi million dollar franchises... There was no profit maximization going on either. Most people played shareware version of it.

That to me appears like a common thing to know especially if you lived those days. Gaming was nerd & niche territory. Was that so different over where you lived? Sorry for jumping to conclusion there..

(I'm 37, btw)
 
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That doesnt qualify as AAA to me... and it wasnt. The whole gaming space didnt even have triple A. There were no large publishers or multi million dollar franchises... There was no profit maximization going on either. Most people played shareware version of it.

That to me appears like a common thing to know especially if you lived those days. Gaming was nerd & niche territory. Was that so different over where you lived? Sorry for jumping to conclusion there..

(I'm 37, btw)
Sorry, gaming was anything but not a nerd & niche territory in the '90s. Common, stop embarrassing yourself. PC gaming had a lot of games, but how many brands of consoles were back then?
  • Sega Game Gear
  • Super Nintendo
  • SNK Neo Geo .
  • Atari Jaguar
  • Sony PlayStation
  • Nintendo 64
  • Sega Dreamcast
  • Game Boy Color
Maybe AAA had a different meaning back then to the limited processing power and storage available, but that doesn't mean that there were no games sold in millions.
 
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Sorry, gaming was anything but not a nerd & niche territory in the '90s. Common, stop embarrassing yourself. PC gaming had a lot of games, but how many brands of consoles were back then?
  • Sega Game Gear
  • Super Nintendo
  • SNK Neo Geo .
  • Atari Jaguar
  • Sony PlayStation
  • Nintendo 64
  • Sega Dreamcast
  • Game Boy Color​
Maybe AAA had a different meaning back then to the limited processing power and storage available, but that doesn't mean that there were no games sold in millions.
Good point, your last line there is what my line of thinking was. The distinction just wasn't there, like there is now between indie and big budget titles.
 

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Sorry, gaming was anything but not a nerd & niche territory in the '90s. Common, stop embarrassing yourself. PC gaming had a lot of games, but how many brands of consoles were back then?
  • Sega Game Gear
  • Super Nintendo
  • SNK Neo Geo .
  • Atari Jaguar
  • Sony PlayStation
  • Nintendo 64
  • Sega Dreamcast
  • Game Boy Color​
Maybe AAA had a different meaning back then to the limited processing power and storage available, but that doesn't mean that there were no games sold in millions.
You're picking on the wrong aspect, the important part of what he said is AAA wasn't coined until late in the 90s: https://en.wikipedia.org/wiki/AAA_(video_game_industry)#History

Before the big publishers' plague was upon us, games weren't categorized based on how many textures you could shove into them. A great game back then was when John Carmack had a good day and cared to invent another engine. Or, and this concept may be alien to many today, a game was based on a novel idea (think Lemmings or Supaplex).
And even more importantly, back then it was the players who decided what a great game was. Today, a game is classified as AAA based on its budget and money spent on marketing, at least one year before it's even launched.
 
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That's correct. But I remember when 3dFX games come out, the big ones, like Quake (1+2), NFS2, Tomb Rider 2, Unreal, MDK, Descent 2, etc, weren't more expansive than 40$ . And those games were considered the top dogs of that era.
 
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$666 million? C’mon, man! 666?! Really?! Lolol
 

bug

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That's correct. But I remember when 3dFX games come out, the big ones, like Quake (1+2), NFS2, Tomb Rider 2, Unreal, MDK, Descent 2, etc, weren't more expansive than 40$ . And those games were considered the top dogs of that era.
Aah, but now you're already talking about a trend towards 40 dollars as we move on from Doom to later releases that arguably did have bigger reach and audience.

Apparently, and clearly, we've crawled towards higher pricing over time. I'm absolutely flabbergasted, such unseen events! :D

The fact simply is, when commerce and big publishers pushed profit maximization over the actual content, is the moment we got triple A content. It is THEM telling US what we're looking at, not the other way around. Big budgets and shiny marketing to sell ever bigger games at ever bigger price. The focus went away from the content itself and more into the fluff around it. That's how we landed at those shops with cosmetics too, eventually. Gradually. Today, indie proves the point: lower exposure, less marketing, more game for your money. The same applies to many other branches of products, gaming is just one of many where these things have progressed the exact same way. Music is another such thing where this dynamic is clear and constantly happening.

From the wiki:
"for example Halo 3 is estimated to have had a development cost of $30m, and a marketing budget of $40m"

Just look at those numbers. 30+40 = 70.

Spending more on marketing than on what you're selling. And we wonder why gaming in triple A is so shitty... its obvious if you consider where the priorities are, clearly. That extra 30-40 bucks you're paying over indie, is YOU paying for the marketing to believe the dream that this pretty weak piece of content is more than it really is.
And that drives my point home, none of the examples you gave up here are content like that. They're games that are just good games.
 
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bug

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@Vayra86 Playing devil's advocate a little, big studios also have their place: they offer some level of job safety. Because as an indie developer, you can't count on always being able to come up with a new brilliant idea. Just think how bad Cyberpunk hurt CDPR. And they weren't small indies. And had their first 3 Witchers cashed in.
 
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@Vayra86 Playing devil's advocate a little, big studios also have their place: they offer some level of job safety. Because as an indie developer, you can't count on always being able to come up with a new brilliant idea. Just think how bad Cyberpunk hurt CDPR. And they weren't small indies. And had their first 3 Witchers cashed in.
Big studios are great places for those who love to work in a comfort zone and never take risks indeed. Those people look for safety. There are two types of workers, those bound to the company and those bound to a kind of job they love. Talent is found in the second group... And its the first group to leave a big studio when they are directed to make POS number umpteen.

There is a rare occasion of talent found in the first group too, but still, those people are highly malleable, and it always shows in the final product.

This divide between types of workers is exactly the divide you see between AAA and indie content, even though triple A can still present its small splashes of true originality or brilliance, the overwhelming amount of innovation does not happen there. Its inherent to people who feel safe in their line of work, safety breeds laziness.
 

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Big studios are great places for those who love to work in a comfort zone and never take risks indeed. Those people look for safety. There are two types of workers, those bound to the company and those bound to a kind of job they love. Talent is found in the second group... And its the first group to leave a big studio when they are directed to make POS number umpteen.

There is a rare occasion of talent found in the first group too, but still, those people are highly malleable, and it always shows in the final product.

This divide between types of workers is exactly the divide you see between AAA and indie content, even though triple A can still present its small splashes of true originality or brilliance, the overwhelming amount of innovation does not happen there. Its inherent to people who feel safe in their line of work, safety breeds laziness.
Also, regardless of their passion, sometimes people just need food on the table.

"-What recommends you for this job?"
"-I've always been passionate about being able to afford food."
 
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