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Diablo IV Crosses $666 Million Sell-Through within Five Days of Launch

Also, regardless of their passion, sometimes people just need food on the table.

"-What recommends you for this job?"
"-I've always been passionate about being able to afford food."
True

I'm a strong believer though of the idea people should do something they really want to do. I've done my share of work on the other side of the fence, and... well. Its not healthy. Especially not in somewhat creative professions. It sounds very manager-y, but its really important people do something they excel at. For everyone involved.
 
Big studios are great places for those who love to work in a comfort zone and never take risks indeed. Those people look for safety. There are two types of workers, those bound to the company and those bound to a kind of job they love. Talent is found in the second group... And its the first group to leave a big studio when they are directed to make POS number umpteen.

There is a rare occasion of talent found in the first group too, but still, those people are highly malleable, and it always shows in the final product.

This divide between types of workers is exactly the divide you see between AAA and indie content, even though triple A can still present its small splashes of true originality or brilliance, the overwhelming amount of innovation does not happen there. Its inherent to people who feel safe in their line of work, safety breeds laziness.
I work for one of the biggest Utilities that is traded as a Public Company in my Country. Most of us see not jobs but careers. I am helping to support the electronic world of communication. I have seen some absolutely wonderful things and learning all of the materials, poles, cables and equipment in inventory is interesting. How does the Company reward my curiosity? They have free Food Truck Wednesdays and even though the rest of the World has gone back to work we had a referendum that makes it that I can't see myself going back to work for any days of the week in the office.

There is something to what you are saying. Since Gaming houses were established in the 80s, they followed that narrative that means the least given for the most profit and the concept of career into job.
 
True

I'm a strong believer though of the idea people should do something they really want to do. I've done my share of work on the other side of the fence, and... well. Its not healthy. Especially not in somewhat creative professions. It sounds very manager-y, but its really important people do something they excel at. For everyone involved.
Software developer here (never games). Most of my projects ended up pretty whacky. But yes, it's so good for mental health when things just make sense...
 
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