Yes, but one that follows a strong evidentiary trail.
and theorising rather than hard evidence of anticompetitive practises. Until a developer whistleblows, calling out AMD on forced removal of DLSS from AMD-sponsored games, I suspect the real reason for the lack of DLSS is that once FSR is introduced, there's no need to double the workload and also tweak/fix the DLSS implementation.
One already has, so it's part of the trail I followed. Workload, give me a break, it's a god damn plugin for UE4, that would make the game ever more appealing to millions more potential buyers.
You suspect huh... sounds like conjecture. You don't have hard evidence as much as I do, we only disagree in the logic of the arguments for the unknown.
Cross-platform titles that include upscaling MUST include FSR, regardless of DLSS inclusion as well; All consoles, handhelds, and a growing portion of laptops use AMD graphics and cannot use DLSS, period.
Cross-platform titles that include FSR don't have to include DLSS. It's additional work that applies to none of the consoles or handhelds, and Nvidia GPU users can still use FSR.
All this additional work of clicking a few times must realllllly be hard fore these poor dev teams, dozens strong, working weeks, months, years to deliver a game, yeah screw DLSS why implement that! They can still use a clearly, demonstrably, repeatedly inferior tech, lets not click a few more times to make that situation better and appeal to more buyers....
The only valid data that would indicate foul-play would be if DLSS was removed from an AMD-sponsored PC-exclusive title. I'm not aware such a scenario exists yet. Just because developers might be using Nvidia hardware in their own PCs for early stages of the game development - they likely enable DLSS because Nvidia have pushed hard to make the tools easy and readily available - that doesn't mean that the final game designed to run on PS5 and Xbox are going to use DLSS!
Lovely, only being PC exclusive is your personal bar for this being possible. good luck with that.
FSR is 80-90% as good as DLSS on PC and unless Nvidia are going to provide financial incentive for the developer to do additional work to add and support DLSS as well as another upscaler, I'd imagine most developers implement FSR for cross-platform and call it a day - the "upscaling" checkbox feature is done and they have other things to do pre-launch than cater to a subset of a subset of their market. The console buyers make up the majority of their sales AND are easier to optimise for given the fixed hardware configurations. That's where developer allegiance lies - maximising their $ to effort ratio
Financial incentive is in the sales incentive for RTX buyers, and it being.... that's right, sweet F*** A** work to do. easy incentive. Maximizing $$ to effort ratio is 1000x in favour of adding DLSS if any other upscaler is already added, to market your game to the widest target audience possible.
Sure is, cheers AMD for making sure it isn't in some games.
It's almost always better than FSR
Correct.
but it's extra work for a developer that isn't mandatory and the additional value it provides is diminished further if an alternative upscaler is already implemented
hard disagree for reasons already covered, the incentive is easily realized. Developers must be starting to see this with the recent slate of games.
For games where DLSS is implemented and FSR isn't, I would expect less of the reason to be AMD sponsorship and far more of the reason to be that the publisher wants the upscaling feature to work on the widest target audience possible, since that's likely to translate to more revenue.
It seems daft to me that you so readily contradict yourself;
- The publisher wants the upscaling feature to work on the widest target audience possible
- financial incentive for the developer to do additional work to add and support DLSS
It's in adding a
stupidly easily added feature to a game and widening it's sales possibilities. How much can it possibly cost for a dev to add DLSS to a UE4 game, a weeks wages? at most? that is easily made up by making your game more appealing to "the widest target audience possible".
I absolutely don't expect you to agree with me, by virtue most will argue till death, but I sincerely doubt you can change my mind, but knock yourself out if you have anything
new, beyond the arguments your've already made, to add. those ones already fell flat...
So as I often do on internet discussion... I offer that perhaps you'd rather agree to disagree.
F*** AMD's anti consumer BS with this game.