• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

4080 vs 7900XTX power consumption - Optimum Tech

Joined
Jun 2, 2017
Messages
9,184 (3.36/day)
System Name Best AMD Computer
Processor AMD 7900X3D
Motherboard Asus X670E E Strix
Cooling In Win SR36
Memory GSKILL DDR5 32GB 5200 30
Video Card(s) Sapphire Pulse 7900XT (Watercooled)
Storage Corsair MP 700, Seagate 530 2Tb, Adata SX8200 2TBx2, Kingston 2 TBx2, Micron 8 TB, WD AN 1500
Display(s) GIGABYTE FV43U
Case Corsair 7000D Airflow
Audio Device(s) Corsair Void Pro, Logitch Z523 5.1
Power Supply Deepcool 1000M
Mouse Logitech g7 gaming mouse
Keyboard Logitech G510
Software Windows 11 Pro 64 Steam. GOG, Uplay, Origin
Benchmark Scores Firestrike: 46183 Time Spy: 25121
Agreed from what I can see the majority of single monitor setups are fixed. The issue remains for certain combinations of dual monitor configurations.


I also tried swapping cables brought brand new one from amazon and they made do difference prior to this driver update. I still saw 50 watts on idle with them.

These are the cables I picked up here.

View attachment 305723
I am not disputing that this driver update has drastically improved idle performance but I am thinking about people who trust the cable that comes with the monitor.
 
Joined
Jan 8, 2017
Messages
9,438 (3.28/day)
System Name Good enough
Processor AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge
Motherboard ASRock B650 Pro RS
Cooling 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30
Memory 32GB - FURY Beast RGB 5600 Mhz
Video Card(s) Sapphire RX 7900 XT - Alphacool Eisblock Aurora
Storage 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB
Display(s) LG UltraGear 32GN650-B + 4K Samsung TV
Case Phanteks NV7
Power Supply GPS-750C
60hz on a 144hz monitor is really not a great way to roll. If I ever cap framerates I do it at half refresh. 60hz isnt a fraction thats beneficial to sync to refresh. Alternatively you could dial down the monitor itself to 120hz.

Most if not all 144hz monitors probably have VRR, you can just cap the framerate to 60 or any other arbitrary number and it will be fine, you don't have to use refresh rates that evenly divide the max refresh rate.
 
Joined
Feb 21, 2006
Messages
2,225 (0.32/day)
Location
Toronto, Ontario
System Name The Expanse
Processor AMD Ryzen 7 5800X3D
Motherboard Asus Prime X570-Pro BIOS 5013 AM4 AGESA V2 PI 1.2.0.Cc.
Cooling Corsair H150i Pro
Memory 32GB GSkill Trident RGB DDR4-3200 14-14-14-34-1T (B-Die)
Video Card(s) XFX Radeon RX 7900 XTX Magnetic Air (24.10.1)
Storage WD SN850X 2TB / Corsair MP600 1TB / Samsung 860Evo 1TB x2 Raid 0 / Asus NAS AS1004T V2 20TB
Display(s) LG 34GP83A-B 34 Inch 21: 9 UltraGear Curved QHD (3440 x 1440) 1ms Nano IPS 160Hz
Case Fractal Design Meshify S2
Audio Device(s) Creative X-Fi + Logitech Z-5500 + HS80 Wireless
Power Supply Corsair AX850 Titanium
Mouse Corsair Dark Core RGB SE
Keyboard Corsair K100
Software Windows 10 Pro x64 22H2
Benchmark Scores 3800X https://valid.x86.fr/1zr4a5 5800X https://valid.x86.fr/2dey9c 5800X3D https://valid.x86.fr/b7d
I am not disputing that this driver update has drastically improved idle performance but I am thinking about people who trust the cable that comes with the monitor.
You are not wrong people should definely make sure you test cables and not just rely on what comes in the box while troubleshooting.
 

bug

Joined
May 22, 2015
Messages
13,780 (3.96/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
That strongly suggest that it's a monitor specific issue.
It's not. When a video card cannot determine it's safe to throttle back the GPU or VRAM, it keeps them running faster, just to be on the safe side. Most times, it's the VRAM that runs full speed.
It's not an issue with the monitor (unless the monitor somehow communicated faulty data - but then again, if it does, how did it get its "FreeSync" logo?), it's an issue with the driver not dealing properly with all the data available.
 
Joined
Sep 17, 2014
Messages
22,461 (6.03/day)
Location
The Washing Machine
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling Thermalright Peerless Assassin
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
It's not. When a video card cannot determine it's safe to throttle back the GPU or VRAM, it keeps them running faster, just to be on the safe side. Most times, it's the VRAM that runs full speed.
It's not an issue with the monitor (unless the monitor somehow communicated faulty data - but then again, if it does, how did it get its "FreeSync" logo?), it's an issue with the driver not dealing properly with all the data available.
Its mostly a matter of power states in my experience, how finely these are tuned and how they relate to the current load at a desktop refresh rate / resolution. The gpu will sit on the safe side to avoid any latency issues.

This is why I suggest to drop the monitor refresh to a lower level too, you might just be able to nudge the gpu into a more sane power state (= vram freq) at say 120hz on that mentioned 144hz 4K monitor.

Most if not all 144hz monitors probably have VRR, you can just cap the framerate to 60 or any other arbitrary number and it will be fine, you don't have to use refresh rates that evenly divide the max refresh rate.
Freesync on isnt always a preferable setup especially on the desktop. Especially if monitors arent top end, but midrange, you havent always got access to BFI or the desired brightness setting on top of Freesync. My UW is an example of that. On top of that, variable refresh also results in variable input latency. My experience especially in gaming is that a steady refresh rate + FPS rate yields the best results, even if VRR is a great tool to have.
 
Last edited:

bug

Joined
May 22, 2015
Messages
13,780 (3.96/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
Its mostly a matter of power states in my experience, how finely these are tuned and how they relate to the current load at a desktop refresh rate / resolution. The gpu will sit on the safe side to avoid any latency issues.

This is why I suggest to drop the monitor refresh to a lower level too, you might just be able to nudge the gpu into a more sane power state (= vram freq) at say 120hz on that mentioned 144hz 4K monitor.
I have usually heard about this issue in conjunction with a dual or multi-monitor setup. Though one monitor having a variable refresh rate might present the same challenges, I guess.

In this particular case, Nvidia and their more tightly speced G-sync, do seem to have the upper hand.
 

Cheeseball

Not a Potato
Supporter
Joined
Jan 2, 2009
Messages
1,997 (0.34/day)
Location
Pittsburgh, PA
System Name Titan
Processor AMD Ryzen™ 7 7950X3D
Motherboard ASRock X870 Taichi Lite
Cooling Thermalright Phantom Spirit 120 EVO CPU
Memory TEAMGROUP T-Force Delta RGB 2x16GB DDR5-6000 CL30
Video Card(s) ASRock Radeon RX 7900 XTX 24 GB GDDR6 (MBA) / NVIDIA RTX 4090 Founder's Edition
Storage Crucial T500 2TB x 3
Display(s) LG 32GS95UE-B, ASUS ROG Swift OLED (PG27AQDP), LG C4 42" (OLED42C4PUA)
Case HYTE Hakos Baelz Y60
Audio Device(s) Kanto Audio YU2 and SUB8 Desktop Speakers and Subwoofer, Cloud Alpha Wireless
Power Supply Corsair SF1000L
Mouse Logitech Pro Superlight 2 (White), G303 Shroud Edition
Keyboard Wooting 60HE+ / 8BitDo Retro Mechanical Keyboard (N Edition) / NuPhy Air75 v2
VR HMD Occulus Quest 2 128GB
Software Windows 11 Pro 64-bit 23H2 Build 22631.4317
I have usually heard about this issue in conjunction with a dual or multi-monitor setup. Though one monitor having a variable refresh rate might present the same challenges, I guess.

In this particular case, Nvidia and their more tightly speced G-sync, do seem to have the upper hand.
Yeah the high idle power consumption happens more often with multi-monitor setups, for example:

1689985141205.png


AW3423DWF - 3440x1440 @ 165 Hz
OLED42C2PUA @ 3840 x 21660 @ 120 Hz

If I run either one of them at 60 Hz while keeping the opposite at its maximum refresh rate, its perfectly fine:

1689987439405.png


Both are with Firefox and Edge running (but no videos loaded in any tab) with Discord minimized (in an active VC) in the background.

AMD is getting there. We just need sub 40W idle (or sub 60W if 3+ displays) with all monitors at their proper refresh rate and we'll be good to go.

EDIT: I removed a duplicate image.
 
Last edited:
Low quality post by Assimilator
Joined
Feb 18, 2005
Messages
5,847 (0.81/day)
Location
Ikenai borderline!
System Name Firelance.
Processor Threadripper 3960X
Motherboard ROG Strix TRX40-E Gaming
Cooling IceGem 360 + 6x Arctic Cooling P12
Memory 8x 16GB Patriot Viper DDR4-3200 CL16
Video Card(s) MSI GeForce RTX 4060 Ti Ventus 2X OC
Storage 2TB WD SN850X (boot), 4TB Crucial P3 (data)
Display(s) 3x AOC Q32E2N (32" 2560x1440 75Hz)
Case Enthoo Pro II Server Edition (Closed Panel) + 6 fans
Power Supply Fractal Design Ion+ 2 Platinum 760W
Mouse Logitech G602
Keyboard Razer Pro Type Ultra
Software Windows 10 Professional x64
Yeah the high idle power consumption happens more often with multi-monitor setups, for example:

View attachment 305794

AW3423DWF - 3440x1440 @ 165 Hz
OLED42C2PUA @ 3840 x 21660 @ 120 Hz

If I run either one of them at 60 Hz while keeping the opposite at its maximum refresh rate, its perfectly fine:

View attachment 305808

Both are with Firefox and Edge running (but no videos loaded in any tab) with Discord minimized (in an active VC) in the background.

AMD is getting there. We just need sub 40W idle (or sub 60W if 3+ displays) with all monitors at their proper refresh rate and we'll be good to go.

EDIT: I removed a duplicate image.
Thank you for doing the basic modicum of testing that AMD is apparently completely incapable of.
 

Mussels

Freshwater Moderator
Joined
Oct 6, 2004
Messages
58,413 (7.94/day)
Location
Oystralia
System Name Rainbow Sparkles (Power efficient, <350W gaming load)
Processor Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)
Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2
Display(s) Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144)
Case Fractal Design R6
Audio Device(s) Logitech G560 | Corsair Void pro RGB |Blue Yeti mic
Power Supply Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE ( Sexy white keycaps)
VR HMD Oculus Rift S + Quest 2
Software Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware!
Benchmark Scores Nyooom.
They were lower wattage, but also lower performance, so not really.

From the latest GPU review tested with 2023.2 bench.

View attachment 305435

6800 is in a good spot since it's lower clocked, but the rest are the same or worse than equivalent NVIDIA series.

It's more impressive when you consider that RDNA2 was on TSMC 7 nm and Ampere was on Samsung 8 (10 nm).
It's so stupid because the stock voltages are insanely high

I can lose 50Mhz and shave 150W off my GPU, or lose ~110W at the same boost. They went insanely hard to push them to stupid levels.

Most if not all 144hz monitors probably have VRR, you can just cap the framerate to 60 or any other arbitrary number and it will be fine, you don't have to use refresh rates that evenly divide the max refresh rate.
This is correct, if you cap within the VRR range you're good to go thanks to the large vertical blanking total being used - so 60FPS on 144Hz still runs with the timings of 144Hz, it just blanks the backlight during the spare time resulting in a fairly good image that's still displayed faster

I don't have the correct wording on the top of my head, but you can think of it as getting the display latency of your max refresh rate, anywhere within that VRR range (so 48FPS on a display that does 48-144Hz, you're getting the display latency of 144Hz)

It gets weird when below that range, 47FPS doubles to 94Hz but the duplication adds a frame of latency so 48FPS/Hz (20.83ms) displays faster than 47FPS/94Hz

94Hz = 10.6ms (times two) for 21.2ms *(see below)
48FPS is ready in 20.83ms

144Hz is 6.94ms

6.94 - 13.88 - 20.82 - 27.76ms

both would end up being displayed at the same time here, in that fourth refresh cycle - but as far as the system responsiveness goes that means the CPU and GPU were asked to render the next frame later in that fourth cycle (or 2nd/3rd with pre-rendered frames) so the next frame is 20.82ms/13.88ms/etc newer than a traditional Vsync cycle, so it feels a lot less laggy.

*Again here, because of the way the adaptive sync tech works the CPU and GPU are asked to render a new frame based on the second ones timing - so you're getting a duplicated frame on the display, but the CPU and GPU aren't waiting that extra time, they act based on the second cycle. This is why VRR duplicate frames dont add latency like DLSS3 or those motion smoothing modes on a TV.


It gets weird because many displays have motion smearing and overshoot at lower refresh rates so 47FPS at 94Hz could be picture perfect beauty, but 48FPS while technically faster adds in the overshoot and issues. My monitor has this, reviews point out that it's best overdrive mode causes artifacts below 90Hz.
 
Top