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Unreal Engine 5.3 Preview Out Now

T0@st

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Yesterday, Epic Games released a preview version of Unreal Engine 5.3—users can now try out the latest batch of improvements, as well as some new features. Epic's blurb Lumen boasts that their software engineers have refined "the workflows and capabilities of core features"—namely Nanite, and Path Tracing. Optimizations have resulted in "more control over performance" and overall better-looking visuals. Epic's own Fortnite, Layers of Fear (Bloober Team) and Remnant 2 (Gunfire Games) are the only currently released games running on Unreal Engine 5. Epic first showcased this technology back in 2020, with plenty of game development studios signing up to use it—but they have been slow in adapting to the feature-rich engine. In Remnant 2's case, Gunfire chose to not implement Lumen at launch.

Newly introduced experimental features include an upgraded particle rendering system—users are granted access to tool that can "create volumetrics such as smoke and fire directly inside Unreal." Epic's notes also mention that a Skeletal Editor has been added, for in-engine character weight and skinning work. Preview version 5.3 grants full support for Orthographic Rendering—useful in the fields of "architecture plus manufacturing visualizations, and stylistic games projects." Users will also see improvements in the Panel Cloth Editor and ML Cloth simulation system.




Download Unreal Engine 5.3 Preview from the Epic Games launcher, GitHub, or for Linux!

Unreal Engine 5.3 continues to refine the workflows and capabilities of its core features, such as Lumen, Nanite, Path Tracing, and beyond. With this release, these rendering features provide more control over performance and yield better-looking results. Users will see reductions in build times with Multi-process Cook, improving the ability to iterate more quickly on projects.

For a more complete list of features and updates in Unreal Engine 5.3, visit the Roadmap. The full release notes will be available with the final 5.3 release. Please be aware that preview releases are not fully quality tested, are still under heavy active development, and should be considered as unstable until the final release. We recommend that developers make a copy of their projects for testing these builds, not to convert their projects.

Known & Fixed Issues:
  • Unresolved issues in 5.3 Preview targeted to be fixed by the 5.3 Release 516
  • Unresolved issues in 5.3 Preview 269
  • Issues fixed in 5.3 707 (the fix may not be included in the current available Preview)

If you discover any additional issues with this preview release, please report them using the guidelines in the link: How to Report a Bug

View at TechPowerUp Main Site | Source
 
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That's cool.
But where are the quality games???
 
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That's cool.
But where are the quality games???
Easy kill all gcards include RTX 4090

Below 45 FPS. Not sure that problem is in game. Engine must be heavy.
 

OverFlow

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let's hope that Remnant II was just an unoptimized and rushed result of UE5... never felt so excited about a game engine, but I am getting worried now - the fact that since 2019 no actual products and just delays is a red flag.... there must be something about UE5 that makes the end result either "we can not release - this is a slide show" or "we can not release - this is not better than EU4 2015" - sadly Remnant II hit both options at the same time :confused:
 
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That's just 1 unoptimized game so far...
 
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