Mussels
Freshwater Moderator
- Joined
- Oct 6, 2004
- Messages
- 58,413 (7.90/day)
- Location
- Oystralia
System Name | Rainbow Sparkles (Power efficient, <350W gaming load) |
---|---|
Processor | Ryzen R7 5800x3D (Undervolted, 4.45GHz all core) |
Motherboard | Asus x570-F (BIOS Modded) |
Cooling | Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate |
Memory | 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) |
Video Card(s) | Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W)) |
Storage | 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 |
Display(s) | Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144) |
Case | Fractal Design R6 |
Audio Device(s) | Logitech G560 | Corsair Void pro RGB |Blue Yeti mic |
Power Supply | Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY) |
Mouse | Logitech G Pro wireless + Steelseries Prisma XL |
Keyboard | Razer Huntsman TE ( Sexy white keycaps) |
VR HMD | Oculus Rift S + Quest 2 |
Software | Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! |
Benchmark Scores | Nyooom. |
that floaty feel is the problem, I'm down to <6ms render latency and i'm seeing people say it "only" adds about 30msI tried to use DLSS frame generation in this game. There is a more floaty feeling of the mouse when it is on and also there are artefacts on the crosshair when you sight zoom with the weapons and move the mouse quickly. With controllers this shouldn't be noticeable because there is no sporadic mouse movement, camera motion control is more smooth an slow so frame generation doesn't produce as much artefacts.
Theres a discussion here about CP2077 with framegen and how 30-40ms total latency is fast and frame gen at 60-70ms is totally peachy.
I run at ~12ms system latency and cant understand how these people can even aim at anything. These same people are probably on OLED displays and bragging about how fast and responsive it is.
Comments like this just scare me if they think 50ms is the 'best case', but i'm not seeing many figures in the actual reviews/articles on the games.
How can people even play like this? It'd be so incredibly floaty
For comparison:
BL2 (Vulkan, it's system latency but worded as render latency since it thinks its DX9)
DRG in DX12 with reflex (proving the PC is indeed keeping the system latency that low)
I cant image having 5x to 10x the render/input latency and thinking that's the best there is
(yes, if your render latency is 5x slower you're reacting to something 5x older - so it IS input latency, just not caused by the input devices)
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