I remember people disabling HT back in the day on their 2600Ks because "it generates too much heat". Why the hell people then went for 2600K instead of 2500K and disabled the i7's main feature...
People did that because they thought the i7 was also a better die/bin. I honestly never saw complaints of heat, that happened with Ivy Bridge, not Sandy. Sandy was frosty as fck!
I think what was more of an issue with HT back then was its limited purpose. I mean, SB on release was so blazing fast, it would destroy all content then and the next 7 years ahead of it. You simply didn't need HT and nothing ever used more than 1-2 cores either, and if there was core load on 3 and 4, it was low. Disabling HT did provide OC / temp headroom.
This is where mighty CPUs come to the rescue. They limit the stuttering, they get rid of freezing, they also allow for "cyber sport" 100+ FPS easier than lesser cored siblings.
As an high FPS count addict I totally disapprove of skimping on the CPU. Snailness of your GPU hurts experience less than that of the CPU.
Cyberpunk, though, despite being not precisely fast paced and not multiplayer, is way more nice at triple digit framerates than at 60. 144 FPS is a sweet spot as you will most likely fail to distinguish 240 from 180 but 144 VS 100 is huge. I left it vsynced at 80 FPS and adjusted settings (going 1080p included) the way it never drops below north of 70. Significantly sweeter than 50 to 60 FPS at 4K.
Yeah, high FPS also means the time a frame is displayed is shorter, so you can resolve more detail in motion. The more detailed games get, the more they'll fancy higher framerates, simply to resolve it all proper without becoming a mess. But, there is a certain charm in 50~ish FPS too, for reasons similar to avoiding a soap opera effect. I find that in lower detail games, a very high framerate isn't really adding to the game's immersion, quite the contrary. Additionally, many single player console games, third person action falls under that category for me. Stuff like Sekiro, God of War, etc. They are still annoying at 30 FPS IMHO, but anywhere 40 and up is palatable and a stable 50 is pure joy. Its really ye olde PAL standard, perhaps new generations of gamers don't even have that.
Totally agree on the Cyberpunk experience. Played it on a 1080 and recently on a 7900XT for 2,5x the frames... world of difference. What's funny is that The Witcher 3 is not the same, it's absolutely fine to me with 50~70 FPS which is what I played it at. Most shooters / first person though... give me 100+ every time.
For a new build yeah I would agree a 12400/13400/5600 is a wise idea but if someone is on a budget the 12100/13100 is a good deal imo.
I've bought this CPU in 2022 february not long after its launch date and so far I've had no issues with it and it still gets the job done in everything I play.
You cannot compare an old gen 4/8 CPU to a 12-13 gen i 3 since its much faster, beats both i5 10400/11400 in gaming. 'you can check TPU's review for that'
I definitely don't feel that my system is slow for general everyday use nor for the gaming I do with it.
Again my monitor is only a 75Hz one and I have a 73 global fps cap enabled and this CPU is still capable of pushing that or at least close enough in majority of the games + especially the ones I'm playing so there is zero reason for me to upgrade at this point of time.
Even if I do upgrade I'm not going higher than a 13400 possibly a 14400 but I will have to see the reviews first so maybe sometime in 2024 I will consider it.
Its a fact most CPUs are pretty overpowered for what they generally do, especially for gaming. Games don't generally choke on raw CPU grunt, they choke on peak loads somewhere in the pipeline. Better cache alleviated a big one there - the data can be transported faster. The core power was always there - that's why those X3Ds fly in a lot of games. Better multithreading alleviated another. But even today, not all games make use of all available core power, not even with new APIs. They just can't feed it readily enough, game logic is sequential, etc.