- Joined
- Jun 2, 2017
- Messages
- 9,373 (3.39/day)
System Name | Best AMD Computer |
---|---|
Processor | AMD 7900X3D |
Motherboard | Asus X670E E Strix |
Cooling | In Win SR36 |
Memory | GSKILL DDR5 32GB 5200 30 |
Video Card(s) | Sapphire Pulse 7900XT (Watercooled) |
Storage | Corsair MP 700, Seagate 530 2Tb, Adata SX8200 2TBx2, Kingston 2 TBx2, Micron 8 TB, WD AN 1500 |
Display(s) | GIGABYTE FV43U |
Case | Corsair 7000D Airflow |
Audio Device(s) | Corsair Void Pro, Logitch Z523 5.1 |
Power Supply | Deepcool 1000M |
Mouse | Logitech g7 gaming mouse |
Keyboard | Logitech G510 |
Software | Windows 11 Pro 64 Steam. GOG, Uplay, Origin |
Benchmark Scores | Firestrike: 46183 Time Spy: 25121 |
Nvidia has software that it has been created to optimize it's hardware. Look at Freesync vs Gsync in terms of one was created with hardware requirements while the other was a driver level software innovation that worked without the requirement of specific hardware. I could also use Crossfire as an example but you would have to have had Polaris in crossfire to appreciate that. Of course all of the negative aspects of SLI were applied to that when there was no issue with Polaris Multi GPU implementation. Now we have the FSR/DLSS argument that somehow tries to establish that even though AMD is giving you all of Nvidia's selling points it is somehow a bad thing and FSR is somehow garbage already. Of course the truth is that if like me you have a 7900XT you wonder what all the noise about upscaling is all about. Now when the time comes that Games no longer support my generation to the fullest that I will have a software package to fully mitigate that.Seems like you were saying that AMD software is more refined because their UI is more modern, when he was saying that you should also take into consideration the software stack beyond the UI.
nvidia made a big bet on software long before ATI/AMD did, and I'm not just talking about gaming. With CUDA/OPTIX nvidia became a must have for a lot of content creation apps, OpenCL was either deprecated, or just avoided entirely by a few major developers. Pixar for exemple, even with their historical ties with Apple, eventually developed a set of internal tools that only works with Nvidia's APIs. Because it was just the best thing around.
AMD spend a lot of years just sitting around and waiting, Apple figured out fast that OpenCL (which was their creation) wasn't about to become the absolute industry standard and decided to do thing the Nvidia way. AMD HIP is just barely starting to get traction, which is good, but they have a decade of Nvidia optimisation to catch up with.
For as long as I can remember, Nvidia has always been more agressive on the software side of thing, AMD looked much more laid back with the exception of TressFX, Mantle and trueaudio.
Now it's hard to talk about driver stability without falling into speculative, or anecdotal experience. Unless someone can list the numbers of bugs reported by each side for the past few years.