i'd call it an expansive sandbox RPShooter with some space fun component ...
also any follower i have use the gun i give and equip them with ... (as long as i give them at least 1 related ammo ) i wonder why yours do it differtently ...
noticing that the 2 report about very low CPU usage are Intel 11XXX, although a bit odd ... if it was on P/E cores hybrid i would understand if Starfield did not like it ... but 11XXX series did not have P/E cores, right?
still weird to see a CPU heavy game using so little CPU in 2 case
well on my rig it also use more GPU than CPU, thus i wonder if the game is realy CPU heavy in the end ...
Finished UC Vanguard ... aaaaaaaah, so good and man i love that armor, even more than a Mantis remodelled into Deepseeker, which hilariously look like Ryder (the father) armor in ME:A (another coincidence? ... since Argos logo look like Andromeda Initiative logo
) plus the color scheme goes well with my ship color scheme
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"daddy's little monster" went full missile
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also batched my ship builder with
Ship Builder Tolerance Tweaks because i found a little iritating that some piece fit just right but the game decide to say : "nope"
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annnnnnnd .... casually jogging down my shield generator ...
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