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Cyberpunk 2077: Phantom Liberty Benchmark Performance

I read the notice. Whats your point? I didnt compare rdna3 to ada.
You were wrong about the numbers. The 7900 XTX was as fast as a 2080 Ti which is a far cry from a 2060. Still, it isn't a good look for a newer architecture made on a much better node.
 
GeForce 30 numbers seem to be wrong, too. I just retested 3080 1080p and got 106 FPS

Since 1.6 settings have been pretty annoying in this game to get to stick and it auto enables other stuff depending on the preset took me 3-4 tries just to dial in settings to bench my 4090 to compare to this update.

You were wrong about the numbers. The 7900 XTX was as fast as a 2080 Ti which is a far cry from a 2060. Still, it isn't a good look for a newer architecture made on a much better node.

The good thing for AMD is we are likely a generation or two away before gamers start looking at PT when making a buying decision right now it's basically a tech demo.

I grabbed a 4090 just so I can actually mess around with it but I'm not a typical buyer that lives in the $300-500 gpu range that use to be the $2-400 range.
 
Maybe it's cause I never played it, but I never get this feeling of awe from CP2077, be it from videos or screenshots from people playing it at even the absolute highest of settings.

screen074.jpg

Like, is this really the future of graphics? Throw all the pathtracing you want at it, it just looks... dull.

Great analysis, though. Maybe games with more interesting art direction and design will benefit more from these technologies eventually.
It depends of where you go. CP2077 looking dark and depressing at times is on purpose, some parts of Night City are supposed to be shithole after all. here are a few screenshots from my first playthrough without RT on med/ high settings:
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Why are we discussing a, who knows why, dead game-engine?
 
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Why are we discussing a, who knows why, dead game engine?
It's still among Steam's top 100 on the most played list and it's interesting because it implements path tracing in a modern game.

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It's still among Steam's top 100 on the most played list and it's interesting because it implements path tracing in a modern game.

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Also it just got a large expansion that seems to be reviewing pretty well at least the PC version of it but now that they ditched Xbox One/PS4 the consoles should also be fine.

On top of that a free patch that improves a lot about the game and improves RT image quality while DLSS is enabled.
 
I like the idea of spending money implementing something that almost no one will be able to play with it active. Although Nvidia pays CD Project Red and ends up paying off, then ok.
Very good, Huang. GG.
 
Not sure how to feel about this path tracing thing. Sure, it looks different from the other two modes, but is it better and would you really notice or care while playing instead of just looking at the game? I don't think so, and to be honest, RT Medium looks like the one to go here and it not only gives you twice the FPS, but it also seems to look closed to what the artist intended for the visual representation of the game world.
Path tracing does look awesome in motion, but it runs like absolute garbage.

I only have a 4060Ti and even if I had a 4090 it would basically be unusable.
 
It bill be benchmark for the years to come like Crysis even though the graphics doesn't justify the performance imo.
I like the idea of spending money implementing something that almost no one will be able to play with it active. Although Nvidia pays CD Project Red and ends up paying off, then ok.
Very good, Huang. GG.
 
Why not just wait to release this article when you can talk about everything and fix configurations errors?
 
Is these results from 4k ultra with path tracing are really correct? Are DLSS auto or performance and frame generation enabled? If yes the game is only getting 32fps with DLSS 3 enabled?

IMG_20230920_150040.jpg
 
Instead of turning off FG why not turn on DLSS Q and FSR 2 so we can see how badly AMD gets slaughtered in performance and IQ
 

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I've been reading this site for a long time, just never created an account until now. But I really just wanted to respond to some of the comments on this thread with my own experiences. I do have a beefy system (4080, 13700k, 32g of very fast ddr4 ram the last time I played this, etc.). I'm actually excited to test out a new mobo and some DDR5 with this expansion. However, I played the entire CP2077 campaign on a 3080 10gb. I went back and tested out all of the new ray tracing and path tracing options when they were released. At that point, I'd moved to a 4080. Not a fan boy, not trying to defend anything beyond the graphics.

I honestly cannot imagine someone playing this game on a system like I'm talking about and calling it dull, boring, or reminiscent of Duke Nukem, etc. Truly, that stuns me. That's not to say they're wrong, but for anyone who hasn't yet played this game I push back on all of those suggestions. The visuals in this game are absolutely breathtaking when played on the highest settings, and the path tracing is an incredible achievement in its own right. I've gamed for nearly 30 years on tons of computers, OS's, and consoles. This is without question the most advanced visual production in a video game I've ever seen.
 
This is pretty horrible performance, isn't it?

I mean, I have RTX 4070 and with current state of the game I get like 60-70 fps on Ultra RT settings in 1440p with DLSS Quality + FG OFF.

And now my card doesn't even have stable 60 fps WITH FG enabled?

That's absurd.
 
I've been reading this site for a long time, just never created an account until now. But I really just wanted to respond to some of the comments on this thread with my own experiences. I do have a beefy system (4080, 13700k, 32g of very fast ddr4 ram the last time I played this, etc.). I'm actually excited to test out a new mobo and some DDR5 with this expansion. However, I played the entire CP2077 campaign on a 3080 10gb. I went back and tested out all of the new ray tracing and path tracing options when they were released. At that point, I'd moved to a 4080. Not a fan boy, not trying to defend anything beyond the graphics.

I honestly cannot imagine someone playing this game on a system like I'm talking about and calling it dull, boring, or reminiscent of Duke Nukem, etc. Truly, that stuns me. That's not to say they're wrong, but for anyone who hasn't yet played this game I push back on all of those suggestions. The visuals in this game are absolutely breathtaking when played on the highest settings, and the path tracing is an incredible achievement in its own right. I've gamed for nearly 30 years on tons of computers, OS's, and consoles. This is without question the most advanced visual production in a video game I've ever seen.

I did a similar swap gpu wise 3080ti to 4090 and my view is about the same. 3080ti is still more than fine a at 1440p minus PT though.
 
The charts have been updated. Some cards missing, will add those tomorrow
 
Look at the perf. hit from path tracing. CP2077 is the Crysis hallmark now.

Thanks for an excellent review W1zzard.
 
Look at the perf. hit from path tracing. CP2077 is the Crysis hallmark now.

Thanks for an excellent review W1zzard.

Not really This was gpus three years after Crysis came out.

crysis_1920_1200 (1).gif

I see people say this all the time but I think people forget how hard it was to run Crysis even at 1080p ish in the late 2000s To be fair the 5970 cost what a 4070 does when ignoring inflation.
 
Not sure how to feel about this path tracing thing. Sure, it looks different from the other two modes, but is it better and would you really notice or care while playing instead of just looking at the game? I don't think so, and to be honest, RT Medium looks like the one to go here and it not only gives you twice the FPS, but it also seems to look closed to what the artist intended for the visual representation of the game world.

Technically path tracing is the most realistic option. But realistic isn't always better. Many scenes are very dark compared to raster, you're basically seeing much less detail at much lower performance.

Even regular RTGI can look subjectively worse. Like the original Metro Exodus looks terrible in my opinion (almost completely black rooms, which doesn't even make sense), while the Enhanced Edition looks amazing.

Reflections should be the most obvious feature with the biggest gains from RT/PT (especially compared to screen-space reflections, where the disappearing effect is really annoying), but there are still bad implementations in many games.

The infamous "it just works" quote definitely didn't pan out. It's not as simple as flicking a switch.
 
Have to point out that
is the first major expansion
sadly will be the only one, unless an actual miracle happens.
 
All our screenshots were taken with path tracing enabled, and upscaling disabled, so you can get a feel for the very best scenery offered in Phantom Liberty.
I can certainly appreciate why you'd test with no upscaling at all, but given what has been shown off with Ray Reconstruction, I'd have thought DLSS/DLAA provide the very best scenery offered.

I'd been hearing rumours like thus runs 30% better on equal hardware to before the 2.0 update, but doesn't seem to be the case. I'll download it and play around and see how it goes.
 
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