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Forspoken Gets Version Update Patch 1.22 Adding Support for AMD FidelityFX Super Resolution 3 and More

GFreeman

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Square Enix has released Forspoken Version Update Patch 1.22, making it the first game to officially support the AMD FidelityFX Super Resolution 3. In addition to FSR 3 support, the new Forspoken Version Update Patch 1.22 also adds the Native AA quality mode options and fixes some issues with save data between the main game and DLC.

According to the release notes, the update will not come to the PlayStation 5 version, and the Microsoft Store version will be updated as soon as the patch is approved. Surprisingly, Square Enix describes the AMD FidelityFX Super Resolution 3 as technology that "combines temporal upscaling and frame generation to deliver significantly higher performance," and says that the frame generation is enabled separately from upscaling and is available when using AMD Radeon RX 5000 Series, NVIDIA GeForce RTX 20 Series, and Intel Arc 7 Series or newer GPUs. It is left to be seen if these will indeed work on Intel Arc series GPUs, as it was never officially confirmed by AMD.



Here are the full Version Update Patch 1.22 release notes.

Forspoken Version Update Patch 1.22 (Steam, Microsoft Store, Epic Games Store)
The update patch 1.22 for Forspoken (main game, DLC and demo) was released on 29/09/2023 7:00 (UTC).
  • This update does not apply to the PlayStation 5 version.
  • The Microsoft Store version will be updated as soon as the patch is approved.
  • The updated version name for each platform will be displayed on the game's title screen.

Patch Notes
Graphic Updates:

  • [Updated the game to support AMD FidelityFX Super Resolution 3.
FidelityFX Super Resolution 3 combines temporal upscaling and frame generation to deliver significantly higher performance.
Frame generation is enabled separately from upscaling and is available when using AMD Radeon RX 5000 Series, NVIDIA GeForce RTX 20 Series, and Intel Arc 7 Series or newer GPUs. (Upscaling is still available to use on GPUs older than the products mentioned.)
  • Added a new NativeAA quality mode option.
Native AA mode does not apply upscaling but applies high-quality anti-aliasing and sharpening.

Miscellaneous:
  • Added Frame Generation settings to the Graphics section of the menu.

Technical Issues:
  • Fixed an issue causing the save data for the main game to appear in the DLC's save data slot and the save data for the DLC to appear in the main game's save data slot. (Steam version)
This fix only applies to newly created save data.

Known Issues:
  • Low frame rates can be experienced on some 240 Hz and higher refresh rate monitors, when FSR3 Frame Generation and VSync are enabled.
To remediate this issue, make sure you are using the latest drivers from your video card manufacturer. You can also disable VSync, or set your monitor refresh rate to less than 240 Hz.

View at TechPowerUp Main Site | Source
 
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tested it on my rtx 4080.
Quite impressed!
 
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Downloading Demo now..... hopefully I can test FSR 3 with the demo alone.
 
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Maybe limiting the FPS with RTSS will fix the frametimes
yeah, on that same thread they experimenting with it as well as special-k mod to enable low latency via nvidia reflex
 

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Certain AMD users thinking frame generation is awesome tech now that AMD has done it, just like clockwork across the net. No surprises there.

Downloading the demo now, keen to try for myself, and I am hopeful that it's genuinely good, the competition and potential nullification of buying nvidia just for locked features is so very needed, everybody wins.

From what I'm reading so far, anecdotally of course, for many it's working as intended and doing a good job. For some others, high fps reported but no extra motion fluidity, early days yet so not bad right out of the gate.
 
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Certain AMD users thinking frame generation is awesome tech now that AMD has done it, just like clockwork across the net. No surprises there.

Downloading the demo now, keen to try for myself, and I am hopeful that it's genuinely good, the competition and potential nullification of buying nvidia just for locked features is so very needed, everybody wins.

From what I'm reading so far, anecdotally of course, for many it's working as intended and doing a good job. For some others, high fps reported but no extra motion fluidity, early days yet so not bad right out of the gate.
They don't find it smoother because the frametimes are kinda f*cked up right now with FG ON
 
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Certain AMD users thinking frame generation is awesome tech now that AMD has done it, just like clockwork across the net. No surprises there.

Downloading the demo now, keen to try for myself, and I am hopeful that it's genuinely good, the competition and potential nullification of buying nvidia just for locked features is so very needed, everybody wins.

From what I'm reading so far, anecdotally of course, for many it's working as intended and doing a good job. For some others, high fps reported but no extra motion fluidity, early days yet so not bad right out of the gate.
It is more impressive than nVidia's for sure as it doesn't require specialised hardware.

But it's still fake frames, this kind of technology should be aimed towards mid to low end GPUs. Something like a 4090 should be able to handle 4k and RT without any fakery, or (more realistically) cost much less till GPUs are fast enough.
 
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It is more impressive than nVidia's for sure as it doesn't require specialised hardware.

But it's still fake frames, this kind of technology should be aimed towards mid to low end GPUs. Something like a 4090 should be able to handle 4k and RT without any fakery, or (more realistically) cost much less till GPUs are fast enough.
too low end GPU would be problematic as well, as its base framerate will be too low and will make you feel more of the latency, not to mention if some GPUs have weaker async compute performance, the less benefit it gets on FSR3

Just tried it, FSR3 works, but has this weird jittery feeling and tried to look at the frametimes. I can't feel much of the input lag maybe because the base framerate is already very high.
1695990709463.png
 
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Certain AMD users thinking frame generation is awesome tech now that AMD has done it, just like clockwork across the net. No surprises there.
I'd like it to work well just for the competitive health of the gpu market, but I still don't have any intention of using it.
 
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Tried it, I can't tell if it's on or off, not because there is no input lag, but because I can't tell if it does what it's meant to do at all.

Sure, the fps number is double, but the actual motion, it looks and feels like the same if not worse framerate

Amazing
 
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Generated frames is uninteresting to me, it's just going to be a measure of how many accurate frames these techs can stuff in between actual frames. The new non-upscaling AA is the most interesting aspect to me.

Does this game still not support DLAA? Would've been nice to see the comparison of FSR3's version of DLAA compared to DLAA and TAA. I'm assuming a comparison on TPU is in the works as I type this.
 
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Certain AMD users thinking frame generation is awesome tech now that AMD has done it, just like clockwork across the net. No surprises there.

Downloading the demo now, keen to try for myself, and I am hopeful that it's genuinely good, the competition and potential nullification of buying nvidia just for locked features is so very needed, everybody wins.

From what I'm reading so far, anecdotally of course, for many it's working as intended and doing a good job. For some others, high fps reported but no extra motion fluidity, early days yet so not bad right out of the gate.
Oh boy - watch the justification and mental gymnastics come out now.

People love when you point out their biases.

It is more impressive than nVidia's for sure as it doesn't require specialised hardware.

But it's still fake frames, this kind of technology should be aimed towards mid to low end GPUs. Something like a 4090 should be able to handle 4k and RT without any fakery, or (more realistically) cost much less till GPUs are fast enough.
If it wasn't for Nvidia you wouldn't even have this tech or FSR (or freesync). AMD doesn't think of these things themselves.
 

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When I saw the claimed >3x performance boost, I thought "this is playing fast and loose either with rendering quality or with frame pacing". It would seem I was right...
 
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Tried it and it works great so long as you are hitting your monitor's set refresh rate. Anything below and you'll get judder (basically like VRR is off). Even setting 3-4 fps below will give you judder. Still, I didn't feel any noticeable input lag whatsoever despite being up against v sync.
 

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Oh my FSR3 seems to really not like the grass/foliage in motion, very bad shimmer and sparkle, even at native res FSR. Some minor ghosting on the character, aside from that the FSR image is fairly clean, if they fixed the grass it would be very hard to critique.

FG works well for a minute or two and then breaks down into worse than pre-FG framerates with shocking frametimes, I hope this can be fixed or isn't somehow caused by my hardware configuration, it still breaks even with lowered texture settings.
 
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I tested with 3060 12GB. I got 58 FPS with DLSS Quality, 56 FPS with FSR 3.0 Quality, and also FSR 3.0+FG was giving 102 FPS with ultra settings at 1080p (Native 48 FPS). FSR 3.0 has got some issues when you look at marks for objective, it looks like frame not smooth enough but with RTSS, you can get solid frametime. So, I choose FSR 3.0 with FG over DLSS 3.5. Nvidia should release FG for at least RTX 30 series cards. If they don't, AMD would be dominating market in future. You can't use DLSS with FSR FG. So, you are using FSR quality with FG. If other games will be supporting FSR 3.0, RTX 20/30 users won't use DLSS. Therefore, people might be passing to AMD GPUs for using GPUs for only gaming. Even, we don't know upcoming DLSS 4.0 will support RTX 40 series cards. Also, I won't buy RTX 40 series. Their bandwith is too low. RTX 50 series will be giving 2.5 times of 40 series' bandwith if GDDR7 and higher memory would be used.

(Even if Nvidia were true about GPU limitations, people won't think what it is, just thinking what can be used with their hardware.)
 
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I tested with 3060 12GB. I got 58 FPS with DLSS Quality, 56 FPS with FSR 3.0 Quality, and also FSR 3.0+FG was giving 102 FPS with ultra settings at 1080p (Native 48 FPS). FSR 3.0 has got some issues when you look at marks for objective, it looks like frame not smooth enough but with RTSS, you can get solid frametime. So, I choose FSR 3.0 with FG over DLSS 3.5. Nvidia should release FG for at least RTX 30 series cards. If they don't, AMD would be dominating market in future. You can't use DLSS with FSR FG. So, you are using FSR quality with FG. If other games will be supporting FSR 3.0, RTX 20/30 users won't use DLSS. Therefore, people might be passing to AMD GPUs for using GPUs for only gaming. Even, we don't know upcoming DLSS 4.0 will support RTX 40 series cards. Also, I won't buy RTX 40 series. Their bandwith is too low. RTX 50 series will be giving 2.5 times of 40 series' bandwith if GDDR7 and higher memory would be used.

(Even if Nvidia were true about GPU limitations, people won't think what it is, just thinking what can be used with their hardware.)
So does the game feel smoother when using RTSS?
 
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If it wasn't for Nvidia you wouldn't even have this tech or FSR (or freesync). AMD doesn't think of these things themselves.


Don't forget anything Nvidia comes up with is bad for the consumer unless AMD copies it of course.....Imagine if RDNA3 destroyed Nvidia in Pathtracing in cyberpunk all of of sudden RT would be the greatest thing since slice bread.

Can't believe this game is still 70 usd on steam....
 

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Don't forget anything Nvidia comes up with is bad for the consumer unless AMD copies it of course.....Imagine if RDNA3 destroyed Nvidia in Pathtracing in cyberpunk all of of sudden RT would be the greatest thing since slice bread.

Can't believe this game is still 70 usd on steam....
Yes, but then it would be RT "done right"(tm) ;)
Kind of like Apple users were in awe when they got a second mouse button.
 
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Ok Turned it on and ran around a bit at least on a 4090 it feels better with it off honestly I can't tell it is even on other than the fps numbers going up and input latency getting worse. The upside is I didn't notice any artifacts so if it is better on like a 7900XTX look/feel wise very promising.

Off
Screenshot (221).png

On

Screenshot (222).png

4k max settings. This game looks worse than I thought it would never tried the demo previously. Rejoice AMD users you get to try a new feature in a crap game.....
 
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too low end GPU would be problematic as well, as its base framerate will be too low and will make you feel more of the latency, not to mention if some GPUs have weaker async compute performance, the less benefit it gets on FSR3

Just tried it, FSR3 works, but has this weird jittery feeling and tried to look at the frametimes. I can't feel much of the input lag maybe because the base framerate is already very high. View attachment 315584
What I meant is fakery is acceptable for low end stuff to make them usable, buying a 1000€+ GPU and having to fake frames or resolution shows that those GPUs are weak and ont deserve this high price.
If it wasn't for Nvidia you wouldn't even have this tech or FSR (or freesync). AMD doesn't think of these things themselves.
If it weren't for ATI we won't have tesselation, it's a stupid arguement, both invest in R&D nVidia has much higher budget due to Intel's cheating.

It actually makes AMD look better, with much less money they compete with nVidia. Though I'll admit nVidia doesn't care about gaming anymore.
 
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