I said from day one Nvidia was lying, they'll backport it to Ampere and Turing perhaps even Pascal if this gains any traction lol
Still I've been seeing some bizarre screenshots of FSR 3 floating around, mostly on Forspoken, the implementation is either completely horrible, or we have a problem. I'm told it's not this bad on Aveum, though.
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still, even with Nvidia's shenanigans, you can only appreciate DLSS-G 3.5's accuracy, it processes even motion blur correctly. This is a capture of the output stage by Special K, so basically it's the same frame residing in the GPU's framebuffer unmodified:
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With quite manageable latency as well, thanks to a good Reflex implementation, 5.62 ms of present latency, next to no frame variation, not too bad:
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Hopefully as the FSR 3 implementations begin to spread we see what the tech can truly do - and perhaps Nvidia "suddenly figures out" how to have DLSS frame generation working on their previous generation hardware