- Joined
- Jul 13, 2016
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- 3,391 (1.09/day)
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ASRock X670E Taichi |
Cooling | Noctua NH-D15 Chromax |
Memory | 32GB DDR5 6000 CL30 |
Video Card(s) | MSI RTX 4090 Trio |
Storage | P5800X 1.6TB 4x 15.36TB Micron 9300 Pro 4x WD Black 8TB M.2 |
Display(s) | Acer Predator XB3 27" 240 Hz |
Case | Thermaltake Core X9 |
Audio Device(s) | JDS Element IV, DCA Aeon II |
Power Supply | Seasonic Prime Titanium 850w |
Mouse | PMM P-305 |
Keyboard | Wooting HE60 |
VR HMD | Valve Index |
Software | Win 10 |
I didn't say my numbers were better. I'm saying any specific value is not necessarily the highest amount it will ever use. If a game usually uses 11 GB but sometimes uses 12.5, that's still an issue for the GPU. What matters is the highest usage, not the average usage, or the lowest usage.
As I pointed out earlier your numbers are using allocation and not actual usage. And again immediately going over the VRAM size doesn't cause an issue. The 3070 for example is completely fine using 10GB in RE4 because the actual hot data set that the game frequently accesses is less than the total VRAM usage. You are saying DLSS is solving a VRAM issue but you have yet to prove that. You theorize that DLSS can but that fact that we can't find this phantom scenario either makes it very rare or non-existence which only proves my point.
Wat?! Says who?
DLSS/FSR/XeSS and the like absolutely help VRAM strapped cards. As someone who was on "Team 8GB" up until last week, upscaling is what let me play games like Far Cry 6 at 4K ultra + RT without everything turning into a slideshow. Rendering at a lower internal res dropped my VRAM usage by ~2GB.
It boosted your frame-rate but 8GB cards don't have a VRAM issue in that game at ultra RT 4K:
As you can see in the chart above, 8GB cards perform as they should at those settings including 1% lows. Again DLSS is not solving a VRAM issue that doesn't exist for 8GB cards here.