I managed to considerably improve my Star Eagle to about 553 W0 group, 573 W1 group, and 222 W2 group, using all Par just to see how fast I could take out ships on Hard. It's done a really good job so far, but I don't understand why the shield stat keeps changing. It will say 639 in the builder, then 960 when in space with my crew, but 1600 when I highlight the Shield column. I swear it also showed as well over 2000 once. What the hell is going on with that?
I have 9 crew capacity but have not even touched Ship Command skill yet, as I need to spend 2 more points just in Social category, then 1 to unlock it's first tier. I DO NOT like at all the way Ship Command is leveled though if what I'm reading is true. Supposedly you need to board ships with 1 more crew than your ship is rated for, which apparently is worked around by adding habs. Even then it peeks at a total of only 8.
I am not completely sure it even makes sense to have 8 crew let alone 9 though, because finding people with good skills to buff with is not easy, as crew mates with good skills seem to be rare.
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Since posting these pics I made a very slight adjustment swapping the positions of the 2 rear guns in group W0 and W1. I just didn't like that the W1 group weapons look wide enough to partially obstruct the line of fire of the gun I had placed behind it. In fact it's even more strange the builder will actually let you put a gun, even of the same type, on the mount just behind where the front W0 gun is placed, without highlighting it red to indicate misplacement. I mean I couldn't afford a lot on this project, but I want it to look as good and practical as possible.
I realize now I will be better off with a strong EM for W2, as this beast as is wants to destroy vs disable. Interesting thing I found about auto turret weapons though. The auto doesn't mean higher fire rate like you said. They actually will not fire manually, and a prompt comes onscreen telling you that when you try to. So it sucks a little bit that you can't use them at range, but it's also pretty good auto defense for when ships do flybys at an angle above that you can't manually aim at.
The thing is, I'm kind of tossed between getting the EM and boarding lots of ships to build a better crew, but it also seems like a hassle, especially not knowing how much more battle capable it will make me. I think for now at least I'd rather focus on maxing out Particle Weapons skill to get the extra punch and faster recharge, but these beasties already do pretty good at both. I plan to build up the boost skill to max too, never know how much you'll need it to evade quickly.
Total value comes to about 412,000, but I'm pretty sure that includes the value of the stock Star Eagle before building it up, because I only spent not much over 350.000 on it. If I put the EM on though I'll be losing about 28,000 on those auto turrets. The White Dwarf 3030 engine hangs a bit off the back and is slightly fugly, but it's the only one that kept my Top Speed and Mobility where I wanted it. I'm still going to go through the Stroud-Eckland questline again to see if I can get that Bounty Hunter ship built. It will likely be the last sky horse in my barn this playthrough though.
BTW, thanks Dragam, you literally taught me the A, B, Cs of shipbuilding. It appears I need to learn more about the dang shields though.
[EDITED 10/15 AM]
Just checked this morning and now my ship value is back to showing as 412,146.
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I also have the Shield Skill maxed, which should at the very least yield a 60% increase on Shield capacity. This is why it showed as 2560 once.
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And I have Vas onboard, his level 2 Shield skill I've yet to see boost the stat, but I can never tell by looking at the stats as they fluctuate.
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I've seen both ship and hand held weapon stats vary depending when and where you look at them. Is this a bug?