I'm not sure if it would be too much work or how you get paid here but you do know your shit.
I think that the trap this site falls into with audio is, if we are going to be honest, most "PC Gamers" are utter idiots when it comes to electronics and hardware. You're going to hit the bottom of the barrel of hardware and electronic know how along with some of the dumbest idiots on the planet when you deal with anything remotely technical. Especially those that build their own PCs. It's rampant idiocy all about. Combine that with venturing out into audio and actual electronics, which unlike PC gaming, requires you know a bit about hardware and circuits. With the PC you don't need to know a damn thing. It's like special education and the short bus. But with RGB!
Have you though of creating a stick in the audio forum where you just explain basics? Like dynamic, vs BA, vs planar, vs electro static, vs air movement drivers? Basics on crossovers. Basics on types of wires, types of connectors. Basics on types of DAC, straight chips, FPGA, R2R ladder. Basics on balanced vs single ended. Even borning stuff like what is a DAC, AMP, preAMP, clock generator, channel. All the stuff that many of us reading your articles already know but is going to fly straight over the head of most gamers. Sort of a quick reference guide?
Along that logic have you though of doing a TPU ranking in various categories of devices you've reviewd? Or just a year in total here are my picks for best in category?
I say this because I think it could help TPU. When it comes to gaming graphics are sort of reaching their eventual end point. There's a bit to go but we know where it's going and we are very close now. Even though the hardware cost became astronomical to get us there. The next big things in immersion in PC gaming aren't VR or AR. It's game AI and full audio immersion as well. So getting ahead of the pack might be good.