System Name | Veral |
---|---|
Processor | 7800x3D |
Motherboard | x670e Asus Crosshair Hero |
Cooling | Corsair H150i RGB Elite |
Memory | 2x24 Klevv Cras V RGB |
Video Card(s) | Powercolor 7900XTX Red Devil |
Storage | Crucial P5 Plus 1TB, Samsung 980 1TB, Teamgroup MP34 4TB |
Display(s) | Acer Nitro XZ342CK Pbmiiphx, 2x AOC 2425W, AOC I1601FWUX |
Case | Fractal Design Meshify Lite 2 |
Audio Device(s) | Blue Yeti + SteelSeries Arctis 5 / Samsung HW-T550 |
Power Supply | Corsair HX850 |
Mouse | Corsair Nightsword |
Keyboard | Corsair K55 |
VR HMD | HP Reverb G2 |
Software | Windows 11 Professional |
Benchmark Scores | PEBCAK |
System Name | 192.168.1.1~192.168.1.100 |
---|---|
Processor | AMD Ryzen5 5600G. |
Motherboard | Gigabyte B550m DS3H. |
Cooling | AMD Wraith Stealth. |
Memory | 16GB Crucial DDR4. |
Video Card(s) | Gigabyte GTX 1080 OC (Underclocked, underpowered). |
Storage | Samsung 980 NVME 500GB && Assortment of SSDs. |
Display(s) | ViewSonic VA2406-MH 75Hz |
Case | Bitfenix Nova Midi |
Audio Device(s) | On-Board. |
Power Supply | SeaSonic CORE GM-650. |
Mouse | Logitech G300s |
Keyboard | Kingston HyperX Alloy FPS. |
VR HMD | A pair of OP spectacles. |
Software | Ubuntu 24.04 LTS. |
Benchmark Scores | Me no know English. What bench mean? Bench like one sit on? |
System Name | Tiny the White Yeti |
---|---|
Processor | 7800X3D |
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3 |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
My 2060 super does decent at 1080p DLSS Quality, medium-high quality, 1080ti just lacks mesh shaders.When i started the game,and when i saw i have 57-60 fps on 1280x720 resolution i was so excited to play at decent resolution HD,but the happines end ,when i saw constantly .......18 -24 fps..This game is GPU killer in my case.A long time ago, i thaught The last of us is a gpu killer,but i was wrong, Alan wake II is a new Crysis era gpu killer from 2007....or is bad optimized ,but i don;t think so
For this game only rtx 30 and 40 series will work great.
System Name | 192.168.1.1~192.168.1.100 |
---|---|
Processor | AMD Ryzen5 5600G. |
Motherboard | Gigabyte B550m DS3H. |
Cooling | AMD Wraith Stealth. |
Memory | 16GB Crucial DDR4. |
Video Card(s) | Gigabyte GTX 1080 OC (Underclocked, underpowered). |
Storage | Samsung 980 NVME 500GB && Assortment of SSDs. |
Display(s) | ViewSonic VA2406-MH 75Hz |
Case | Bitfenix Nova Midi |
Audio Device(s) | On-Board. |
Power Supply | SeaSonic CORE GM-650. |
Mouse | Logitech G300s |
Keyboard | Kingston HyperX Alloy FPS. |
VR HMD | A pair of OP spectacles. |
Software | Ubuntu 24.04 LTS. |
Benchmark Scores | Me no know English. What bench mean? Bench like one sit on? |
I only jumps high in pre-rendered sequences; the cutscenes (beginning, in the car), in the ones played as flashback thingy during gameplay (the jumpscare face, the smoke in dark scene effect, etc).All the way from >200 FPS to sub 30.
Its clear Nvidia isn't doing driver work for Pascal here, first of all. Its also clear there is a certain graphical feature / LoD change that just kills any and all performance. Might be mesh shader related?
System Name | DLSS / YOLO-PC / FULLRETARD |
---|---|
Processor | i5-12400F / 10600KF / C2D E6750 |
Motherboard | Gigabyte B760M DS3H / Z490 Vision D / P5GC-MX/1333 |
Cooling | Laminar RM1 / Gammaxx 400 / 775 Box cooler |
Memory | 32 GB DDR4-3200 / 16 GB DDR4-3333 / 3 GB DDR2-700 |
Video Card(s) | RX 6700 XT / R9 380 2 GB / 9600 GT |
Storage | A couple SSDs, m.2 NVMe included / 240 GB CX1 / 500 GB HDD |
Display(s) | Compit HA2704 / MSi G2712 / non-existent |
Case | Matrexx 55 / Junkyard special / non-existent |
Audio Device(s) | Want loud, use headphones. Want quiet, use satellites. |
Power Supply | Thermaltake 1000 W / Corsair CX650M / non-existent |
Mouse | Don't disturb, cheese eating in progress... |
Keyboard | Makes some noise. Probably onto something. |
VR HMD | I live in real reality and don't need a virtual one. |
Software | Windows 11 / 10 / 8 |
To be fair, aftermarket tells the same story. In some countries, Russia and Ukraine included, 1080 Ti is available for as little as $110—150. Some guys here earn more in a day. And if we exclude a couple shady (pun intended) games this is an absolute banger for its money. Especially if you pay stupid little money for electricity.Let's keep in mind Nvidia REALLY wants to tell you all that Pascal is EOL.
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ASRock X670E Taichi |
Cooling | Noctua NH-D15 Chromax |
Memory | 32GB DDR5 6000 CL30 |
Video Card(s) | MSI RTX 4090 Trio |
Storage | Too much |
Display(s) | Acer Predator XB3 27" 240 Hz |
Case | Thermaltake Core X9 |
Audio Device(s) | Topping DX5, DCA Aeon II |
Power Supply | Seasonic Prime Titanium 850w |
Mouse | G305 |
Keyboard | Wooting HE60 |
VR HMD | Valve Index |
Software | Win 10 |
Strange performance happens in that video.
All the way from >200 FPS to sub 30.
Its clear Nvidia isn't doing driver work for Pascal here, first of all. Its also clear there is a certain graphical feature / LoD change that just kills any and all performance. Might be mesh shader related?
Another thing that's clear is that the IQ you get at low on this card makes no sense given its FPS. Its one big blurry mess and various games look a lot better at low while giving better perf on top.
Let's keep in mind Nvidia REALLY wants to tell you all that Pascal is EOL. This game spells it out, and is Nvidia sponsored - and not just a little bit either.
But in the meantime, they release cards in Ada that can barely rival 1080ti raw perf and even carry substantially lower bandwidth. Go figure. If you read between the lines here, you could say there is a lot more in the tank for this 1080ti, its just not extracted.
It's also valid to ditch Pascal in this particular game because no GPU of 1080 Ti's calibre performs well here.
System Name | DLSS / YOLO-PC / FULLRETARD |
---|---|
Processor | i5-12400F / 10600KF / C2D E6750 |
Motherboard | Gigabyte B760M DS3H / Z490 Vision D / P5GC-MX/1333 |
Cooling | Laminar RM1 / Gammaxx 400 / 775 Box cooler |
Memory | 32 GB DDR4-3200 / 16 GB DDR4-3333 / 3 GB DDR2-700 |
Video Card(s) | RX 6700 XT / R9 380 2 GB / 9600 GT |
Storage | A couple SSDs, m.2 NVMe included / 240 GB CX1 / 500 GB HDD |
Display(s) | Compit HA2704 / MSi G2712 / non-existent |
Case | Matrexx 55 / Junkyard special / non-existent |
Audio Device(s) | Want loud, use headphones. Want quiet, use satellites. |
Power Supply | Thermaltake 1000 W / Corsair CX650M / non-existent |
Mouse | Don't disturb, cheese eating in progress... |
Keyboard | Makes some noise. Probably onto something. |
VR HMD | I live in real reality and don't need a virtual one. |
Software | Windows 11 / 10 / 8 |
Last time I checked, consoles didn't even remotely represent PC image fidelity. And I'm yet to hear of a good PC port of a console game.The game performs very well on the consoles
It drops under 60 fps with mostly LOW settings on consoles tooThey pulled the same thing when they transitioned to CUDA based GPUs as well. They were pushing devs to implement GameWorks features that utilized CUDA like PhysX which just so happened to trash performance on their products that didn't support CUDA.
The game performs very well on the consoles, it's really the PC port that is god awful.
It doesnt scale with resolution because of the mesh shaders.
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ASRock X670E Taichi |
Cooling | Noctua NH-D15 Chromax |
Memory | 32GB DDR5 6000 CL30 |
Video Card(s) | MSI RTX 4090 Trio |
Storage | Too much |
Display(s) | Acer Predator XB3 27" 240 Hz |
Case | Thermaltake Core X9 |
Audio Device(s) | Topping DX5, DCA Aeon II |
Power Supply | Seasonic Prime Titanium 850w |
Mouse | G305 |
Keyboard | Wooting HE60 |
VR HMD | Valve Index |
Software | Win 10 |
Last time I checked, consoles didn't even remotely represent PC image fidelity. And I'm yet to hear of a good PC port of a console game.
I said mostly , yeah, and in my opinion, if i understood this right, if you dont have mesh shaders on your GPU (the consoles have mesh shaders i guess) it will use the vertex shaders instead and those are very slow on processing meshes and that is the limiting factor. (edit: from my understanding you have to calculate some geometry that is mostly the same at every resolution and thats where the mesh shaders are good)Mostly but not all low, the presentation is better than low on consoles. If you compared the OP's video to the console footage the console footage is vastly smoother and looks better.
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ASRock X670E Taichi |
Cooling | Noctua NH-D15 Chromax |
Memory | 32GB DDR5 6000 CL30 |
Video Card(s) | MSI RTX 4090 Trio |
Storage | Too much |
Display(s) | Acer Predator XB3 27" 240 Hz |
Case | Thermaltake Core X9 |
Audio Device(s) | Topping DX5, DCA Aeon II |
Power Supply | Seasonic Prime Titanium 850w |
Mouse | G305 |
Keyboard | Wooting HE60 |
VR HMD | Valve Index |
Software | Win 10 |
I said mostly , yeah, and in my opinion, if i understood this right, if you dont have mesh shaders on your GPU it will use the vertex shaders instead and those are very slow on processing meshes and that is the limiting factor.
For example:
NVIDIA GeForce RTX 3070 - Mesh Shaders off: 52.86 FPS - Mesh Shaders on 357.07 FPS - Difference 575.5 % - https://www.3dmark.com/ms/3658
I have no idea how they work but im guessing , as i said before, that the geometry that has to be processed by the mesh shaders will be processed by vertex shaders instead and that is the alternative path they were talking about, it makes the game work on older GPUs but at the cost of a big performance hit (guessing again - limiting factor being on how fast your vertex shaders can process that geometry that it should had been processed by mesh shaders and i also think that the geometry processed by mesh shaders has mostly the same processing power requirements at all resolutions ) , before release i heard that the game wasnt even supposed to start on GPUs without mesh shaders.That's what I read as well in regards to mesh shaders, at least in this game. I have to wonder if that's down to yet again poor optimization of the alternative shader path when the card doesn't support mesh shaders.
System Name | 192.168.1.1~192.168.1.100 |
---|---|
Processor | AMD Ryzen5 5600G. |
Motherboard | Gigabyte B550m DS3H. |
Cooling | AMD Wraith Stealth. |
Memory | 16GB Crucial DDR4. |
Video Card(s) | Gigabyte GTX 1080 OC (Underclocked, underpowered). |
Storage | Samsung 980 NVME 500GB && Assortment of SSDs. |
Display(s) | ViewSonic VA2406-MH 75Hz |
Case | Bitfenix Nova Midi |
Audio Device(s) | On-Board. |
Power Supply | SeaSonic CORE GM-650. |
Mouse | Logitech G300s |
Keyboard | Kingston HyperX Alloy FPS. |
VR HMD | A pair of OP spectacles. |
Software | Ubuntu 24.04 LTS. |
Benchmark Scores | Me no know English. What bench mean? Bench like one sit on? |
I have no idea how they work but im guessing , as i said before, that the geometry that has to be processed by the mesh shaders will be processed by vertex shaders instead and that is the alternative path they were talking about, it makes the game work on older GPUs but at the cost of a big performance hit (guessing again - limiting factor being on how fast your vertex shaders can process that geometry that it should had been processed by mesh shaders ) , before release i heard that the game wasnt even supposed to start on GPUs without mesh shaders.
You might be right but looking at 3dmark mesh shader benchmarks makes me think that its not much you can do if the game was built with meshes unless you rework the game and make a version of it that doesnt use meshes, the difference in performance is so big , 575% off vs on and its such a small increase on different tier of cards with it off.I doubt the underlined part. Vertex shaders are indeed -theoretically- slower, but, from what the video shows, the geometry isn't that complex for it to be a limiting factor.
My guess is that Remedy hackjob'ed a fallback code to handle converting MS's meshlets to standard vertex/index buffer combo that VS uses, the way Microsoft recommends, and they did it poorly. A last minute addition, you could say.
If my guess is correct, the bottleneck would be before VS part of the pipeline.
Not saying that they are at fault here. They did state the only support MS-enabled hardware. Writing the fallback code isn't part of the what what was promised, and it somewhat makes me optimistic that they would improve it and release a better performing version down the line.
Processor | E5-4627 v4 |
---|---|
Motherboard | VEINEDA X99 |
Memory | 32 GB |
Video Card(s) | 2080 Ti |
Storage | NE-512 |
Display(s) | G27Q |
Case | DAOTECH X9 |
Power Supply | SF450 |
3070 was equal to 2080 ti or 2070 / 1080 Ti +50%.How im seeing it lets say 3070 was equal to 1080ti in performance on other games
I was just giving an example to show my point, the numbers were not meant to be accurate.3070 was equal to 2080 ti or 2070 / 1080 Ti +50%.
System Name | 192.168.1.1~192.168.1.100 |
---|---|
Processor | AMD Ryzen5 5600G. |
Motherboard | Gigabyte B550m DS3H. |
Cooling | AMD Wraith Stealth. |
Memory | 16GB Crucial DDR4. |
Video Card(s) | Gigabyte GTX 1080 OC (Underclocked, underpowered). |
Storage | Samsung 980 NVME 500GB && Assortment of SSDs. |
Display(s) | ViewSonic VA2406-MH 75Hz |
Case | Bitfenix Nova Midi |
Audio Device(s) | On-Board. |
Power Supply | SeaSonic CORE GM-650. |
Mouse | Logitech G300s |
Keyboard | Kingston HyperX Alloy FPS. |
VR HMD | A pair of OP spectacles. |
Software | Ubuntu 24.04 LTS. |
Benchmark Scores | Me no know English. What bench mean? Bench like one sit on? |
Synthetic benchmarks are usually specifically crafted to single out the aspects they test. I wouldn't be surprised if the meshes in this test were subdivided four times to overwhelm geometry pipeline.You might be right but looking at 3dmark mesh shader benchmarks makes me think that its not much you can do if the game was built with meshes unless you rework the game and make a version of it that doesnt use meshes, the difference in performance is so big , 575%.
NVIDIA GeForce RTX 3070 - Mesh Shaders off: 52.86 FPS - Mesh Shaders on 357.07 FPS - Difference 575.5 % - https://www.3dmark.com/ms/3658
You may be right, maybe something like this could be implemented (see the link) but who knows if its possible and easy to do or not (for both AMD and NVIDIA) / or if its worth the extra work and how much will gain from it , if its just 20% -30% i dont think it makes sense to do it anyway. (going from 20 fps to 24 fps or something like that)Synthetic benchmarks are usually specifically crafted to single out the aspects they test. I wouldn't be surprised if the meshes in this test were subdivided four times to overwhelm geometry pipeline.
In a high-poly scene, yes, a mesh shader would be dramatically superior. But games don't typically come with insane amount of triangles per scene. And this game doesn't look different from its contemporaries.
System Name | 192.168.1.1~192.168.1.100 |
---|---|
Processor | AMD Ryzen5 5600G. |
Motherboard | Gigabyte B550m DS3H. |
Cooling | AMD Wraith Stealth. |
Memory | 16GB Crucial DDR4. |
Video Card(s) | Gigabyte GTX 1080 OC (Underclocked, underpowered). |
Storage | Samsung 980 NVME 500GB && Assortment of SSDs. |
Display(s) | ViewSonic VA2406-MH 75Hz |
Case | Bitfenix Nova Midi |
Audio Device(s) | On-Board. |
Power Supply | SeaSonic CORE GM-650. |
Mouse | Logitech G300s |
Keyboard | Kingston HyperX Alloy FPS. |
VR HMD | A pair of OP spectacles. |
Software | Ubuntu 24.04 LTS. |
Benchmark Scores | Me no know English. What bench mean? Bench like one sit on? |
Yeah. This uses the same approach I mentioned earlier. Merge meshlets into single vert and index buffers, pass to vertex shader as usual.You may be right, maybe something like this could be implemented (see the link) but who knows if its possible and easy to do or not (for both AMD and NVIDIA) / or if its worth the extra work and how much will gain from it , if its just 20% -30% i dont think it makes sense to do it anyway. (going from 20 fps to 24 fps or something like that)
Mesh Shader Emulation - Tellusim Technologies Inc.
Tellusim Technologies Inc. Mesh Shader Emulationtellusim.com