- Joined
- Jun 30, 2022
- Messages
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Yeah , lol , the mesh emulation is actually faster on AMD GPUs than using the mesh shaders but it might be different when implementing it into a game (something is off here , for sure we are missing many variables), if is just straightforward like that pretty bad that they didnt do it , maybe because its an NVIDIA sponsored game and it might not be working that well on NVIDIA or some evil NVIDIA plan to make 5700xt bad? (just speculating )Yeah. This uses the same approach I mentioned earlier. Merge meshlets into single vert and index buffers, pass to vertex shader as usual.
Weird results tho...
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