- Joined
- Nov 9, 2010
- Messages
- 5,689 (1.10/day)
System Name | Space Station |
---|---|
Processor | Intel 13700K |
Motherboard | ASRock Z790 PG Riptide |
Cooling | Arctic Liquid Freezer II 420 |
Memory | Corsair Vengeance 6400 2x16GB @ CL34 |
Video Card(s) | PNY RTX 4080 |
Storage | SSDs - Nextorage 4TB, Samsung EVO 970 500GB, Plextor M5Pro 128GB, HDDs - WD Black 6TB, 2x 1TB |
Display(s) | LG C3 OLED 42" |
Case | Corsair 7000D Airflow |
Audio Device(s) | Yamaha RX-V371 |
Power Supply | SeaSonic Vertex 1200w Gold |
Mouse | Razer Basilisk V3 |
Keyboard | Bloody B840-LK |
Software | Windows 11 Pro 23H2 |
Updated my ship a bit - lowered the cargo, so my ship now has 99 mobility - will make one dedicated entirely for cargo later.
How the heck are you getting 4480 on Shields, or is that just the shipbuilder being buggy with stats again?
I noticed my Razorleaf at 100 mobility is noticeably more agile at staying tracked on enemy ships than my Star Eagle was last playthrough at 82, which I'm finding is far better than evading when Engine skill is maxed due to enemies not being able to track you while boosting, which also lasts longer.
It's really not that big of a deal to just switch ships when doing cargo runs, but you're still slowed down by the horribly slow transferring of resources. I'd like to see them add a feature like a shuttle service you could pay for to have your resources dropped off at a location of your choosing. I mean if you can sell goods straight from your ship without being anywhere near it, why not also be able to shuttle resources?