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Did ya'll see this?
Again, I don't know if people look at these things and instantly see potential reasons behind them like I do, but this one was a big ol' that.
It's amusing because the obvious midway point between 4070 Token Insufficient and 4080 is 68SM, and they look to be deliberately avoiding that. But, you say, 'tis but a few percent. Yeah, but it's such a 'nVIDIA' few percent.
I haven't msged them, but perhaps Kopite sees what I do, which is perhaps why he said he doesn't believe and/or agree with it. I don't agree with it (in practice) either, but that's (potentially) marketing (and market seperation) folks.
Let's break it down:
4060Ti is a 1080p GPU (Until it's 8GB buffer relegates it to the landfillnow soon, relatively speaking). It is 34 SMs, half what one would hope a 4070Ti 16GB would be (sufficient use of RAM).
4070Ti is a 1440p GPU (Unless you use it for 1080p RT features and it's 12GB buffer relegates it to 1080p/4k 'Performance' DLSS soon, relatively speaking).
4080 is a 4k GPU (Unless you use it for 1080/1440p RT features and/or the future relegates it to 1440p/4k 'Quality' DLSS soon, relatively speaking).
4090 is whatever. It doesn't matter because it's the fastest thing. You already know it doesn't usually hit 4k120 (down to 4k 'balanced' in Alan Wake) in many of the latest titles. Use that as a reference when you think about this.
So, the interesting thing is that if you look at not only the performance of the cards, but generally how games have landed lately, you can see that 4070 Ti 12GB is not long for the highest settings and maintaining any kind of >1080p native resolution because ram WILL eventually creep them out. This will very likely be your eventual 4k 'Performance' (1080p) card by the time of PS5pro, if not Blackwell. If you still don't agree, give me a minute.
The thing is, with 68 SM's and more-importantly 16GB (so it won't be a limiting factor), that *coulda/shoulda/woulda* put such a card into 4k Quality in nVIDIA-sponsored titles (where nVIDIA's arch is ~9-10% stronger per flop). In AMD, or what I consider 'neutral' titles, it could be ~10% perf behind what AMD *could* do with Navi 4 absolute perfromance (or if you like, use a 7900xt for a general reference). So, IOW, in some titles one would be 4k 'quality' and the other 4k 'balanced', while in another it could be reversed; a tie. Give or take what you think of FSR/DLSS, it would be a good matchup. Competition. People keep overspending on nVIDIA cards with similar/less raster, world keeps turning, life isgood life.
The difference between 4k Performance and 4k Balanced is ~10% performance, when ram is not a factor.
The difference between 4k Quality and 4k Balanced is ~10% performance, when ram is not a factor.
So, because of this, we can now assume nVIDIA very-much wants this to be a 4k 'balanced' card. One, because 66 is 10% more than 60. Two, because they limited the SMs so it wouldn't encroach on 4080's territory bc ram is sufficient.
It's not an extremely massive revelation (if 66SM is true) or anything, but I just found it a funny way to reorient the stack (to be oddly coherent). Sure, there's always a limitation somewhere (but 68 would have been a damn good match for 16GB given nVIDIA's clocks), and sure...You can turn down one setting and probably get whatever 4k resolution it's around to maintain 60, but we're talking about stock review charts/perception dammit, and this is just sooo nVIDIA. Watch those 4k DLSS charts with settings cranked when this card releases (if not games a little later; built towards PS5Pro), it will be ~58fps (or ~59 capable with overclocking; only mildly exaggerating) so you question if you should splurge on a 4080....or a GB205. If you want the *really* condensed version, they probably don't want the product to have a guarenteed 50TF...which is actually a pretty important number wrt now and probably the future (consoles). nVIDIA just refuses to give people a good, long-lasting product they can't obsolete ever again. Those days are over, they replaced them with money and tears.
I don't want to speak for him, but I could imagine Kopite or someone else may think "Why would nVIDIA put themselves in a position where potentially AMD could be FSR Quality and nVIDIA below DLSS Balanced?"
The answer is because nVIDIA (generally) makes the market. They *clearly* intend for that to continue in the PC space.
4070 TI will probably be the defacto for the 4k Performance upscaling resolution at some point.
4070 TI Super will almost-certainly be the defacto for 4k DLSS Balanced resolution at some point.
4080 will be (is?) the defacto for 4k DLSS Quality.
You may or may not understand why this matters.
Depending upon where nVIDA clocks the part, they *may* be able to screw AMD out of Balanced FSR in nVIDIA sponsored titles at stock.
Observational math: 8192*3200 (guess) / 1.0909_ (nvidia lead in nvidia titles) = 8448*?.
In this case it would be ~2845mhz (not oddly at all, essentially where guarenteed clock yields stop on 5nm. It's almost like nVIDIA wants to make the cheapest thing possible that will compete but not actually be 'great' for longevity.)
That's a very fine line.
Thus, and in other words, they turned a relative defeat into a victory by changing the goal post from Quality to Balanced, saving the usefulness of 4080's raster in the process...just with that little (potential) change, if it wasn't the plan all along.
So, the ball is in AMD's court. Will they do the same split with Navi 4 (7900xt which is FSR Q/7800xt is aimed for native 1440p)? I doubt it, because the flop/ram potential (if it is what's expected) of their next product at 375W just makes too much sense to limit it. It's also (supposedly) the highest product for their 'next' generation, so it wouldn't make sense to limit it versus the previous one (they should give it ~40% uplift over 7800xt, absolute potential of perhaps ~50%). This is also a highly contentious market where they could use a win/stalemate, even if they're kind of relegated to working around what nVIDIA does to an extent (outside of scaling from their own console chips).
TBH, I wonder if AMD really even has begun measuring cards relative performance this way (upscaling) to this day. Maybe, but perhaps not, given that 7800xt compute perf is aimed for "straight" 1440p, not 4k upscaling, and FSR appeared to be put together fairly hastily, while nVIDIA clearly planned this out (perhaps with contingincy). Upscaling 4k is indeed the future (so they should take note if they haven't already). Maybe they'll be lucky in yields and shoot for giving people 4k FSR 'Quality' OOTB. nVIDIA may think they're aiming for ~20% (although that might just be the PS5pro) if they want a clean victory. I hope, and believe (given the theoretical potential) it will better than that. If I were AMD, I would be hoping they are able to hit 3200mhz with 8192sp ootb, because nvidia is clealy expecting lower (down to 7680/3ghz). If AMD does somehow meet the maximum potential of the stock ram with good yields, which I think will be ~3264-3265mhz, nVIDIA could still clock the part at something like ~2910mhz OOTB to screw them regardless, even with literally zero OC room, because that's what nVIDIA does. Trust, when you crunch the numbers nVIDIA sometimes clocks their stuff to win in weirdly obscure metrics/factors by the smallest amount possible, but still win (on paper) where they can when comparing (sometimes even different market) products. It's absurdly well thought-out and planned. I don't see AMD do this nearly as much; perhaps that says something about the companies. Huang competative AFMF, while simultanously cheap and coniving. It's quite an impressive mix of traits.
It'll be a shame if Navi 4 is clocked/configured lower (at stock), I was hoping we could have a real stupid arguement (without envolving overclocking) about which is better: 4k FSR Quality or DLSS Balanced.
Now, sadly, it will probably have to involve overclocking. It will still be stupid, though.
The answer, fwiw, is they're both (generally) fine imho; neither of them started at 1080p (or lower).
In my mind, it just went from an even race to AMD likely having a *very* slightly better raster card in a worse short-term market for them, probably. It all depends if games scale off the PS5(pro) or DLSS; both are clearly posturing for that win.
Maybe you have a different opinion, like they/you just want to have something that can do 'Quality" where a PS5pro is 'Balanced' at the same settings...which is valid. Maybe you don't care. Also valid.
The important lesson to learn is that the lengths nVIDIA will go to tilt the market, both now and in the future, is incredible. Most people don't think about it all the different facets, though.
All that from 256 shader processors. A few nVIDIA percent. For what feels like the 20th time. Just food for thought!
Again, I don't know if people look at these things and instantly see potential reasons behind them like I do, but this one was a big ol' that.
It's amusing because the obvious midway point between 4070 Token Insufficient and 4080 is 68SM, and they look to be deliberately avoiding that. But, you say, 'tis but a few percent. Yeah, but it's such a 'nVIDIA' few percent.
I haven't msged them, but perhaps Kopite sees what I do, which is perhaps why he said he doesn't believe and/or agree with it. I don't agree with it (in practice) either, but that's (potentially) marketing (and market seperation) folks.
Let's break it down:
4060Ti is a 1080p GPU (Until it's 8GB buffer relegates it to the landfill
4070Ti is a 1440p GPU (Unless you use it for 1080p RT features and it's 12GB buffer relegates it to 1080p/4k 'Performance' DLSS soon, relatively speaking).
4080 is a 4k GPU (Unless you use it for 1080/1440p RT features and/or the future relegates it to 1440p/4k 'Quality' DLSS soon, relatively speaking).
4090 is whatever. It doesn't matter because it's the fastest thing. You already know it doesn't usually hit 4k120 (down to 4k 'balanced' in Alan Wake) in many of the latest titles. Use that as a reference when you think about this.
So, the interesting thing is that if you look at not only the performance of the cards, but generally how games have landed lately, you can see that 4070 Ti 12GB is not long for the highest settings and maintaining any kind of >1080p native resolution because ram WILL eventually creep them out. This will very likely be your eventual 4k 'Performance' (1080p) card by the time of PS5pro, if not Blackwell. If you still don't agree, give me a minute.
The thing is, with 68 SM's and more-importantly 16GB (so it won't be a limiting factor), that *coulda/shoulda/woulda* put such a card into 4k Quality in nVIDIA-sponsored titles (where nVIDIA's arch is ~9-10% stronger per flop). In AMD, or what I consider 'neutral' titles, it could be ~10% perf behind what AMD *could* do with Navi 4 absolute perfromance (or if you like, use a 7900xt for a general reference). So, IOW, in some titles one would be 4k 'quality' and the other 4k 'balanced', while in another it could be reversed; a tie. Give or take what you think of FSR/DLSS, it would be a good matchup. Competition. People keep overspending on nVIDIA cards with similar/less raster, world keeps turning, life is
The difference between 4k Performance and 4k Balanced is ~10% performance, when ram is not a factor.
The difference between 4k Quality and 4k Balanced is ~10% performance, when ram is not a factor.
So, because of this, we can now assume nVIDIA very-much wants this to be a 4k 'balanced' card. One, because 66 is 10% more than 60. Two, because they limited the SMs so it wouldn't encroach on 4080's territory bc ram is sufficient.
It's not an extremely massive revelation (if 66SM is true) or anything, but I just found it a funny way to reorient the stack (to be oddly coherent). Sure, there's always a limitation somewhere (but 68 would have been a damn good match for 16GB given nVIDIA's clocks), and sure...You can turn down one setting and probably get whatever 4k resolution it's around to maintain 60, but we're talking about stock review charts/perception dammit, and this is just sooo nVIDIA. Watch those 4k DLSS charts with settings cranked when this card releases (if not games a little later; built towards PS5Pro), it will be ~58fps (or ~59 capable with overclocking; only mildly exaggerating) so you question if you should splurge on a 4080....or a GB205. If you want the *really* condensed version, they probably don't want the product to have a guarenteed 50TF...which is actually a pretty important number wrt now and probably the future (consoles). nVIDIA just refuses to give people a good, long-lasting product they can't obsolete ever again. Those days are over, they replaced them with money and tears.
I don't want to speak for him, but I could imagine Kopite or someone else may think "Why would nVIDIA put themselves in a position where potentially AMD could be FSR Quality and nVIDIA below DLSS Balanced?"
The answer is because nVIDIA (generally) makes the market. They *clearly* intend for that to continue in the PC space.
4070 TI will probably be the defacto for the 4k Performance upscaling resolution at some point.
4070 TI Super will almost-certainly be the defacto for 4k DLSS Balanced resolution at some point.
4080 will be (is?) the defacto for 4k DLSS Quality.
You may or may not understand why this matters.
Depending upon where nVIDA clocks the part, they *may* be able to screw AMD out of Balanced FSR in nVIDIA sponsored titles at stock.
Observational math: 8192*3200 (guess) / 1.0909_ (nvidia lead in nvidia titles) = 8448*?.
In this case it would be ~2845mhz (not oddly at all, essentially where guarenteed clock yields stop on 5nm. It's almost like nVIDIA wants to make the cheapest thing possible that will compete but not actually be 'great' for longevity.)
That's a very fine line.
Thus, and in other words, they turned a relative defeat into a victory by changing the goal post from Quality to Balanced, saving the usefulness of 4080's raster in the process...just with that little (potential) change, if it wasn't the plan all along.
So, the ball is in AMD's court. Will they do the same split with Navi 4 (7900xt which is FSR Q/7800xt is aimed for native 1440p)? I doubt it, because the flop/ram potential (if it is what's expected) of their next product at 375W just makes too much sense to limit it. It's also (supposedly) the highest product for their 'next' generation, so it wouldn't make sense to limit it versus the previous one (they should give it ~40% uplift over 7800xt, absolute potential of perhaps ~50%). This is also a highly contentious market where they could use a win/stalemate, even if they're kind of relegated to working around what nVIDIA does to an extent (outside of scaling from their own console chips).
TBH, I wonder if AMD really even has begun measuring cards relative performance this way (upscaling) to this day. Maybe, but perhaps not, given that 7800xt compute perf is aimed for "straight" 1440p, not 4k upscaling, and FSR appeared to be put together fairly hastily, while nVIDIA clearly planned this out (perhaps with contingincy). Upscaling 4k is indeed the future (so they should take note if they haven't already). Maybe they'll be lucky in yields and shoot for giving people 4k FSR 'Quality' OOTB. nVIDIA may think they're aiming for ~20% (although that might just be the PS5pro) if they want a clean victory. I hope, and believe (given the theoretical potential) it will better than that. If I were AMD, I would be hoping they are able to hit 3200mhz with 8192sp ootb, because nvidia is clealy expecting lower (down to 7680/3ghz). If AMD does somehow meet the maximum potential of the stock ram with good yields, which I think will be ~3264-3265mhz, nVIDIA could still clock the part at something like ~2910mhz OOTB to screw them regardless, even with literally zero OC room, because that's what nVIDIA does. Trust, when you crunch the numbers nVIDIA sometimes clocks their stuff to win in weirdly obscure metrics/factors by the smallest amount possible, but still win (on paper) where they can when comparing (sometimes even different market) products. It's absurdly well thought-out and planned. I don't see AMD do this nearly as much; perhaps that says something about the companies. Huang competative AFMF, while simultanously cheap and coniving. It's quite an impressive mix of traits.
It'll be a shame if Navi 4 is clocked/configured lower (at stock), I was hoping we could have a real stupid arguement (without envolving overclocking) about which is better: 4k FSR Quality or DLSS Balanced.
Now, sadly, it will probably have to involve overclocking. It will still be stupid, though.
The answer, fwiw, is they're both (generally) fine imho; neither of them started at 1080p (or lower).
In my mind, it just went from an even race to AMD likely having a *very* slightly better raster card in a worse short-term market for them, probably. It all depends if games scale off the PS5(pro) or DLSS; both are clearly posturing for that win.
Maybe you have a different opinion, like they/you just want to have something that can do 'Quality" where a PS5pro is 'Balanced' at the same settings...which is valid. Maybe you don't care. Also valid.
The important lesson to learn is that the lengths nVIDIA will go to tilt the market, both now and in the future, is incredible. Most people don't think about it all the different facets, though.
All that from 256 shader processors. A few nVIDIA percent. For what feels like the 20th time. Just food for thought!
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