- Joined
- Nov 13, 2007
- Messages
- 10,945 (1.74/day)
- Location
- Austin Texas
System Name | stress-less |
---|---|
Processor | 9800X3D @ 5.42GHZ |
Motherboard | MSI PRO B650M-A Wifi |
Cooling | Thermalright Phantom Spirit EVO |
Memory | 64GB DDR5 6000 1:1 CL30-36-36-96 FCLK 2000 |
Video Card(s) | RTX 4090 FE |
Storage | 2TB WD SN850, 4TB WD SN850X |
Display(s) | Alienware 32" 4k 240hz OLED |
Case | Jonsbo Z20 |
Audio Device(s) | Yes |
Power Supply | RIP Corsair SF750... Waiting for SF1000 |
Mouse | DeathadderV2 X Hyperspeed |
Keyboard | 65% HE Keyboard |
Software | Windows 11 |
Benchmark Scores | They're pretty good, nothing crazy. |
I think you're overstating how much the CPU impacts performance of games. You know that I still game on my 3930k with stuff running in the background? The vast majority of the time I'm not CPU limited with some rare exceptions like Cities: Skylines 2. If my 11 year old 6c/12t CPU can handle these things fine for the most part, I assure you that a 7800X3D will as well. Also YouTube is likely GPU accelerated so there is also that.
Remember that one time that W1zz did a test for gaming on just the E cores? I suggest checking that out again. At 4k the difference was a whole whopping 5% (if you round up,) from E cores to P cores. The only time it really matters is if you're trying to pump out as many frames as possible with something like a 144hz display. If you're running at 60Hz though, probably doesn't make much difference.
It kind of depends, alot of newer games (AHEM starfield, jedi survivor, hogwarts legacy) can have horrible shader stutter and thread optimization, so throwing faster ram and to a lesser extent a better CPU will help make them tolerable at 120hz.
Averages tend to hide those game-ruining frame pacing issues. The X3D chips help alot, although they still have shader stutter, having a fast low latency cpu can hide them quite a bit.