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Tomb Raider I-III Remastered Features Explored

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It's been almost 30 years since Lara Croft took her first snowy steps in the mountains of Peru. In about 30 days, console and PC players will get to re-experience Lara's first three globe-trotting adventures, with a fresh look and feel in Tomb Raider I-III Remastered on PlayStation 4|5, Xbox Series X|S, Xbox One, Nintendo Switch and Windows PC. How did we get here? That story takes us to Austin, TX in 1998.

Aspyr & Lara go way back
A burgeoning video game company, Aspyr, launches Tomb Raider II on Macintosh computers. Aspyr continued with the Tomb Raider franchise until 2003, launching Tomb Raider, Tomb Raider III, Tomb Raider: The Last Revelation, Tomb Raider: Chronicles, and Tomb Raider: The Angel of Darkness. We've always wanted to revisit these titles, but we always debated the right approach. For years, we worked through the right balance of preservation and modernization. And once we felt we nailed it, we got in touch with our friends at Crystal Dynamics.




Crystal Dynamic's Vision
As Crystal Dynamics continues to expand the Tomb Raider Franchise, the timing seemed perfect to reintroduce audiences to the games that started it all. We wanted to both honor the foundations of the franchise and make accessible to modern audiences the original games in all their glory. What would the balance of preservation and modernization look like? We call it Tomb Raider I-III Remastered Starring Lara Croft.


Remaster defined
Within pre-production, we divided the conversation into three buckets: engineering, gameplay, and art. With these categories in mind, we led our conversations in the same order.

Engineering goal - performance with pixel-perfect preservation
At the outset, we knew we would use the original source code and engine. Magic can't simply be rebuilt. A critical feature for any updates we made was to allow the users to toggle back to the original look and feel for Tomb Raider I, II, and III. It's a love letter to all of our memories of these games, but it's also truly fascinating to see how far hardware pushed in the 1990s to make Tomb Raider work. Preserving that experience will continue to inspire engineers of today and tomorrow to push games to be more immersive and memorable.

Gameplay goal - surprise and delight lifelong hardcore fans
We had a firm belief that the gameplay of Tomb Raider I, II, and III is timeless, and with our use of the existing source code, we had every jump, secret, enemy, and puzzle exactly as the original development team designed and intended. So the conversation evolved into: how do we surprise and delight these fans? And that's where we started brainstorming additions instead of revisions.



Classic and modern control options
For our modern controller settings, we take inspiration from the Legend, Anniversary, and Underworld era of Tomb Raider. These changes are felt mostly in the way Lara moves - the right stick has full camera control and Lara moves directionally based on camera position.

Just like our approach to the graphical presentation, the original tank-style controls are still available to players via a menu toggle.



Boss health bars
One of Tomb Raider's strengths was the minimal UI. However, this can be frustrating for tougher bosses with massive amounts of health. We added a health bar to let you know if you should swap to the grenade launcher or if you should keep soaking pistol damage.



3D item sprites replacements
While the menus in Tomb Raider used 3D models for the health kit and ammo, the in-game assets were flat 2D sprites. This was a legacy compromise that we've adjusted to give a little more umph to item pick-ups.



Over 200 trophies
This is a big moment for the Tomb Raider community, so we made sure to pack in as much content as possible. We're excited to say there are over 200 trophies to earn including (my personal favorite) locking the Butler in the freezer. Sorry, Winston! See below for a sneak peak of a few you can look forward to discovering!



Photo mode
Exploring environments in Tomb Raider is magical. We want you to be able to share these environments and iconic moments, so we've added a robust photo mode to pose Lara, freeze gameplay, toggle between classic and modern graphics, and showcase these environments. We're super excited to see what the community puts together with these modes.

And a few more surprises
So much of what we love about Tomb Raider is discovery, and we don't want to spoil that.

Art goal - visuals as in your memory
Once we finalized the engineering and gameplay intent, it was time to move on to our biggest challenge and changes for the project—the art. Our philosophy here was rather straightforward; we want the games to look the way they did in your mind. We knew we were on the right track in our early playtests because some play testers didn't even know they were playing with the modern art toggled on.

We've worked hand-in-hand with Crystal Dynamics on the following modern art updates:
  • Baked and real-time lighting effects - These changes add to the immersion and mood of the environment.
  • Graphics toggle - At any point during gameplay, including in Photo mode, you can swap between the original and modern graphics.
  • New models, environments, and enemies - As shown in our initial reveal, we've added new models for a consistent modern look and feel. We're excited to showcase how these PS1 environments would look with modern technologies and tools.
  • New model for Lara Croft - Her original outfits are stunning. Her silhouette—iconic. Need I say more?
  • Additional updates - We love the classic look of the animations, textures, and VFX. We've made adjustments in the modern scheme to look consistent with the updated models for a polished final look.



We send our admiration and thanks to the Tomb Raider community for inspiring us to work on this lovingly restored edition of Tomb Raider I-III. We'll see you on February 14.

View at TechPowerUp Main Site | Source
 
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I had a lot of fun playing the first Tomb Raiders, which were miles better and more fun than the current ones.
Looking forward for the remasters.
 

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I had a lot of fun playing the first Tomb Raiders, which were miles better and more fun than the current ones.
Looking forward for the remasters.
Same here. The first one, in particular, was absolutely spectacular. Not sure whether I can still handle all the shooting while jumping around, but it would be fun to try again (if I still the time, that is :cry: ).
 
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I never got to play the games. This looks like a very mild upgrade graphics wise. I suppose that is a good thing, past a certain point if a remaster takes it too far the artistic vision becomes someone else's and it's not really a remaster any more.
 
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The fan remake "dagger of xian" (I think it's only one or two levels at this point and probably will remain so) is much, MUCH more impressive graphically. Too bad Crystal Dynamics couldn't be arsed to bring us a proper remake.

Here's a real gameplay look at what, in my humble opinion, they should have been asking us money for
 
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A friendly PSA:
Remember to buy the originals on GOG if you're interested in preserving gaming history and childhood memories. The TR 1-3 bundle is $10.


I'm glad Aspyr's marketing department are putting out videos and words.
I also remember when Rockstar's marketing department did the same for GTA Definitive Edition. :fear:
 
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TR anniversary was great.
 
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I remember the PC version of Tomb Raider III came in a unique looking pyramid shaped box. It was one of the first games as a teen where I was like....."I'm lost and don't know where to go!" :banghead: I never did finish the whole game :laugh: so hopefully this gives me an excuse to finally beat it.

TR anniversary was great.
I enjoyed this game too which in itself is a sorta remaster isn't it? I'm not big enough of a fan to know if there were too many changes between this version and the original that all the hardcore fans shun it or stuff like that.
 
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The fan remake "dagger of xian" (I think it's only one or two levels at this point and probably will remain so) is much, MUCH more impressive graphically. Too bad Crystal Dynamics couldn't be arsed to bring us a proper remake.

Here's a real gameplay look at what, in my humble opinion, they should have been asking us money for


I think you are a bit too quick to judge them here.

What a remake "should be" is an extremely polarizing subject, we find there is almost not correct way too do it but the company that seems to get the best reactions is Nightdive Studios, and they do it more like it is here.
Your suggested video is such a departure from the original that, yeah....not nearly everyone would appreciate it.

Heck personally, if you look at the comparing images in the article, that one where she is kneeling next to the green statue, I mean I like the wood and wall upgraded look...but why is the lighting suddenly all yellow?
The original sold a more cold neutral look.

And it is stuff like that that can put people off, if you are going to go all out, might as well just make a new game right?

but again, opinions differ greatly on the subject, I think the approach here is probably the safest option.
 
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No mention of high refresh rates? Hopefully this isn't stuck at 60fps.
Would have loved to see more updated screenshots.
 
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Oh thank god, no mention of unreal engine anywhere, got worried there for a second.
 
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At the outset, we knew we would use the original source code and engine. Magic can't simply be rebuilt. A critical feature for any updates we made was to allow the users to toggle back to the original look and feel for Tomb Raider I, II, and III. It's a love letter to all of our memories of these games

Seems more of a compatibility update with newer textures and graphics sprinkled in. That's not terrible, it will still be a cash grab especially at launch but when the price comes back to earth it will be a cool initiative conservation wise.

Sounds cool but continues the meme of remaster station the current generation of consoles have.

No mention of high refresh rates? Hopefully this isn't stuck at 60fps.
Would have loved to see more updated screenshots.

Probably is and that's not really a bad thing by the looks of how they went about it. Some engines just break past a certain level of performance (i.e. GTA) because of the shortcuts used to optimize games, fixing that could mean taking the entire game apart and throwing the historic part in the dumpster.
 

wolf

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This sounds and looks very promising, I like that it's a remaster not a remake. Reminds me I need to get circa 2003-2005 TR games going on my 2004 retro rig... :)
 
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Whatever they do, I hope they don't mess with "her values". :D Because tbh. that's what sold the game in the first place.


A friendly PSA:
Remember to buy the originals on GOG if you're interested in preserving gaming history and childhood memories. The TR 1-3 bundle is $10.


I'm glad Aspyr's marketing department are putting out videos and words.
I also remember when Rockstar's marketing department did the same for GTA Definitive Edition. :fear:
This. :cool: They already stopped doing sales for them on Steam & GOG since around September. Get them before they're gone.
 
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Can we still use the Nude Raider mod on those? :D
 

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Can we still use the Nude Raider mod on those? :D
I must have missed those in the day, but running old tech demo's apparently deleting select files on the Nvidia Luna demo reveals... Uh.. Fully rendered geometry.
 
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The fan remake "dagger of xian" (I think it's only one or two levels at this point and probably will remain so) is much, MUCH more impressive graphically. Too bad Crystal Dynamics couldn't be arsed to bring us a proper remake.

Here's a real gameplay look at what, in my humble opinion, they should have been asking us money for
As the recent re-released Quake2, this Tomb Raider will be a remaster, not a remake. A remaster implies making the original game work on current platforms. A remake usually is a reinterpretation of the whole game concept on current trends and tech with a bit of nostalgia elements for the old dogs, like the fine work made in the Dagger of Xiang demo.
 

bug

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