@ir_cow @Onasi
Damn this is some science stuff.
Just so i get this right... DSC (display stream compression) is required because
displayport and hdmi have limited bandwith, so a monitor with a certain pixel resolution, 4k for example
may require more bandwith than DP 1.4 supports, that's where the compression comes in.
I have question about that process..
The frames are rendered on the GPU, then compressed, and then sent to the monitor?
Does the compression happen periodically like in a specifc pattern, for example every fifth frame or is the compression applied to every frame going through the cable?
Is DSC 3.0 the current standard for new monitors or is 2.0 still in use for new products?
How does the refreshrate impact DSC? Higher refreshrate (Hz) = higher bandwidth?
I don't understand this.
Could you explain to me the difference between these examples:
A) 144 frames per second 240Hz
B) 144 frames per second 144Hz
The amount of frames is the same, if the 240Hz requires higher bandwidth, how so?
Using gsync, the refreshrate should be the same as the fps, because they're synchronized correct? So no higher bandwidth there? Basically same as running 144Hz?
Does it make any sense to claim that a monitor with 240Hz running at constant 144fps
feels smoother and/or more responsive compared to a 144Hz monitor with constant 144fps?
Example: the screen refreshes 240 times per second, but the amount of frames you see per second is constant at 120,
in this case the refreshrate is exactly twice as much as the frames per second, meaning in each second you see one frame while the monitor refreshes two times, does it feel more responsive or seem like the display refreshes faster?
From reading your discussion i asume you came to the conclusion that DSC is visually lossless, or atleast so for the human eye?
So as far as i can make up my mind on buying a monitor, DSC does not matter for me?
Did i get you right, chroma is no longer a thing because of being replaced with DSC?
When you speak about chroma subsampling or "Chroma 4:4:4" what does each of the numbers represent? What does it mean?
Why do i want 4:4:4 and not 4:2:2 or 4:2:0? Is this about hz, fps, rgb or all of it?!
About my current asus rog IPS monitor i want to mention,
in dark areas the screen looks washed out, similar to a grey filter.
I know this is common with IPS panels but really can't wait to get a monitor with better colors.
Also, i remember when i first used this monitor switching from 60Hz to 165Hz felt insanely smooth.
I could move around the mouse while playing and see the area around me very clear and detailed.
This is no longer the case, during movement the graphics now look un-sharp, i don't want to say blurry
because that's not the case but the pixels really do not look as clear as they used to while moving.
Question, could this be because me eyes got used to 165Hz or because as time goes on the monitor really
became worse as far as pixel clarity during motion goes?
I'm running at risk asking a silly question now but.. you said
1440p @240Hz with DP 1.4 requires DSC, not so with 2.1
Where do you get this data from?
Should i wait for a 1440p @240Hz DP 2.1 UHBR20 ?
I don't get the difference between bandwidth and datarate...
Yes i did read this
https://tftcentral.co.uk/articles/when-is-displayport-2-1-going-to-be-used-on-monitors
But i still don't get it...